class rebalancing and more multi/dual class options
randyroo
Member Posts: 54
first of all nerf the monks magic resist at level at 14 as i believe that to be a bug in the original and was supposed to start by giving 3% mag resistance from lvl 14 but not including the previous levels. lol and they have keldorns armour in bg2 too so they don't stay squishy very long.
unnerf and buff the wizard slayer as his 10% starting mag resist was removed despite the forums calling out that the wizard slayer was weak pointless and needed a buff. seriously you nerfed a class most people would agree needed a buff the most, are you trying to piss people off?
lastly give us multiclass options for sorcerers they're practically the same as mages but they're omg hardcoded. the modders and people who use mods attempting this for a long time, now its the turn for the people remaking the game to do so as its clearly beyond the modders capabilites.
same for paladins, paladins are to druids what rangers are to clerics but whilst the cleric/ranger multiclass combo is available the other is hardcoded.
maybe do something about the enhanced bard song making the skald almost obsolete whilst megabuffing the 3 other bard choices. shouldn't the enhanced bard song somewhat resemble the bards original bard's song instead of giving them skald song with a buff. for example the jesters song confuses enemies so should the enhanced bard song confuse enemies with a tougher save for jesters.
unnerf and buff the wizard slayer as his 10% starting mag resist was removed despite the forums calling out that the wizard slayer was weak pointless and needed a buff. seriously you nerfed a class most people would agree needed a buff the most, are you trying to piss people off?
lastly give us multiclass options for sorcerers they're practically the same as mages but they're omg hardcoded. the modders and people who use mods attempting this for a long time, now its the turn for the people remaking the game to do so as its clearly beyond the modders capabilites.
same for paladins, paladins are to druids what rangers are to clerics but whilst the cleric/ranger multiclass combo is available the other is hardcoded.
maybe do something about the enhanced bard song making the skald almost obsolete whilst megabuffing the 3 other bard choices. shouldn't the enhanced bard song somewhat resemble the bards original bard's song instead of giving them skald song with a buff. for example the jesters song confuses enemies so should the enhanced bard song confuse enemies with a tougher save for jesters.
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Comments
One thing that should be noted: what classes can and cannot be multi-classed goes according to what's on the AD&D's Player's Handbook. Some combos that are allowed in the PnP version (like the Druid/Mage) were left out. You'd have a hard time convincing the devs to implement more, specially if they're not present in the original rules.
And one more thing, not exactly directed to the OP but to anyone who is quick to make generalizations about what "most players" want, like or dislike: with a system as complex/varied as AD&D, there's just no way of pleasing everyone. While you're obviously entitled to your opinions about what's overpowered/nerfed, claiming that it's absolutely true because some folks agree with you ultimately doesn't hold a lot of water as an argument.
I can't speak for the devs, of course, but I think it's safe to say that anyone who wants their requests to be seriously considered should be a little more sensible about how to propose them. I have a hard time taking seriously any posts with an over-condescending tone, and I can't be the only one who feels like that.
Also its true Viconia gets high magic resist but she's a drow and loses some base stats.
On another note i had no idea the monks max magic resist was reduced to 60% (which is still a lot) from 78% but they still have the best saves in the game, much better ac than any other unarmoured class (and classes using light armour), tons of immunities as well as there fists doing 1-20+ damage.
Now i'm off to check on how i can use Nahal's reckless dweomer. Thanks for the tip on that one.
Add barbarian under fighter as a kit or just unlock it by default for both. This is EE isn't it?