Skip to content

So I picked a lame class and want a mulligan. Any advice on doing this?

I started BG with an Avenger, I'm on the third level of the Nashkel mines and I'm underwhelmed with the lack of power in this build (mind you, I haven't levelled yet, but I think I would have preferred one of the fighter, cleric or ranger kits). Is there an easy way (short of restarting or multi-/dual-classing) to change my class? Thanks.

Comments

  • PibaroPibaro Member, Translator (NDA) Posts: 2,989
    Yes, you can use EEKeeper.
  • warreniwarreni Member Posts: 5
    Pibaro said:

    Yes, you can use EEKeeper.

    Is this working with the Steam version now?
  • FardragonFardragon Member Posts: 4,511
    Avenger is one of the most powerful druid kits. Just remember that it is a stand-at-the-back spellcaster, not a melee class.

    Like most dedicated casters, it feels weak early on when it has few spells.
  • FinneousPJFinneousPJ Member Posts: 6,455
    The shapeshift you get is quite good for melee as well.
  • Oxford_GuyOxford_Guy Member Posts: 3,729
    I personally think the Avenger is the best single-class Druid kit, and the most fun, though fighter/druid is probably more powerful, as least early on
  • warreniwarreni Member Posts: 5
    edited April 2013
    I may stick with it, especially as I don't want to risk breaking anything later on by using a savegame editor. I played BGII (or IWDII) with an Avenger at some point, many moons ago, but this feels like one of those class kits that works better when you can level up to ~ 20. Thanks for the tips.
  • DreadKhanDreadKhan Member Posts: 3,857
    At least avengers have something besides clw and entangle for lvl 1... the orb aint much, but its better than other druids lvl 2 spells. Druids are atrocious normally until youve gotten lvl 3 spells (...goodberry? More like CRAPberry! Barkskin is handy, but avengers get mfing WEB!), or until you play an avenger. You are no melee build, but you are a solid caster.
  • mforwwmforww Member Posts: 78
    If you like druids and you don't like being weak early on, you could try a Shapeshifter druid. I just played through with one and, let me tell you, they are RIDICULOUSLY strong for the first 3/4 of the game when using their werewolf form (borderline imba, I'd say). The best part is that once they start falling off as a melee character, they get enough spells to be full-time casters. Definitely a lot of fun.
  • DreadKhanDreadKhan Member Posts: 3,857
    Web is better imho
  • Oxford_GuyOxford_Guy Member Posts: 3,729
    DreadKhan said:

    At least avengers have something besides clw and entangle for lvl 1... the orb aint much, but its better than other druids lvl 2 spells. Druids are atrocious normally until youve gotten lvl 3 spells (...goodberry? More like CRAPberry! Barkskin is handy, but avengers get mfing WEB!), or until you play an avenger. You are no melee build, but you are a solid caster.

    Indeed, though I think you're under-rating Chromatic Orb, for a level 1 spell it's a great save-or-else spell and in BG2 at Level 12 it becomes a save-or-die spell!
  • the_spyderthe_spyder Member Posts: 5,018
    for my two cents,

    (1) You are early enough in the game such that restarting simply by starting a new game is pretty much the easiest and most straight-forward solution to the OP's question. Simply roll up a new character with a different class if that is what makes them happy. You are literally less than 5% into the game so the extra investment shouldn't be that big a hurdle.

    (2) The expectation that any 1st level character is going to be powerful and satisfying may be a problem in itself. Sure fighters have more hit points, but they are still going to die at the hands of Kobold Comandos at 1st level. Avengers come into power later on. Wizards are particularly Dudly at 1st-3rd levels. yet they become deadly at higher levels. Don't discount a character class on less than 5% of the game (less than 1% if you include BG2).

    (3) "Power" and fun game play should be at least as much a function of who your companions are (unless you are soloing) as it is who Charname is. Sure you may wish to be the most powerful in the party, but that quite simply isn't always going to be possible. Plus 2E D&D was more balanced on the group and on effectiveness of an individual class as pertains to the group and the adventure as a whole, rather than the individual encounter. Point is, there are loads of ways to have fun and powerful parties even with a less than AWESOME charname. And remember that just because your party members are NPC's, you are still playing them. Give it a bit more of a try before giving up on your initial class choice would be my opinion.

    (4) There is loads that can be done before even getting to the Nashkal mines. Explore a little bit and you may find that your characters are level 2 or even 3 before you 'Have' to go to the mines. That might make you feel a bit more powerful in your exploration. Even if you don't want to start again, you can still retreat and go looking around. I think that the Gnoll Stronghold will give you plenty to cut your teeth on before going underground and will round out your XP as well.

    All in my humble opinion. By all means play how you find it fun. And if you still want to change, EEKeeper is probably the way to go unless you want to simply restart.
  • DreadKhanDreadKhan Member Posts: 3,857
    Well, it certainly scales well later for a lvl 1 spell, but its not superduper at lvl 1. Well, does the save negate the damage? I mean, you can maybe top it with a sling?

    At least it wasnt shocking grasp!
  • Oxford_GuyOxford_Guy Member Posts: 3,729
    DreadKhan said:

    Well, it certainly scales well later for a lvl 1 spell, but its not superduper at lvl 1. Well, does the save negate the damage? I mean, you can maybe top it with a sling?

    The save doesn't negate the damage and the damage done increases as you level, as indicated in the spell description...
  • AHFAHF Member Posts: 1,376
    DreadKhan said:

    Well, it certainly scales well later for a lvl 1 spell, but its not superduper at lvl 1. Well, does the save negate the damage? I mean, you can maybe top it with a sling?

    At least it wasnt shocking grasp!

    Chromatic orb is quick enough that you can do both the spell and a melee or ranged attack in the same round so you can have the best of both worlds.
  • PugPugPugPug Member Posts: 560
    In changing something big like your class, you (and I don't mean you specifically) will almost certainly screw up progression in some way. It won't be exactly like if you had rolled that class from the start.
  • AHFAHF Member Posts: 1,376
    PugPug said:

    In changing something big like your class, you (and I don't mean you specifically) will almost certainly screw up progression in some way. It won't be exactly like if you had rolled that class from the start.

    The best way to do it is to take EEKeeper and strip out everything from your character (all HP but 1; all spells; proficiencies; thieving abilities; special abilities; etc.) and then set yourself at level 0 in your new class. Then when you level up it should work like normal (if you just change the XP and level and don't level up from level 0 you will miss some of the level 1 features of the new class). You can then strip out the 1 HP by editing the file a second time.

    For people not familiar with EEKeeper, @PugPug is right and it will frequently be faster just to start over and get it right.
  • the_spyderthe_spyder Member Posts: 5,018
    I personally kind of think the whole thing is funny. For me, my Charname is almost always a Human Wizard. I play him as an arrogant and power-hungry dictator (part Raistlin from Dragonlance, part Avon from Blake's 7), yet the reality is that he actually does something like 5% of all damage in the game. To me, although the character isn't hughly powerful at lower levels, I still enjoy the 'Power' of being in charge of the group. I still enjoy the game even though my chosen character isn't the most effective in the group at lower levels.

    But this is all how I play. I am not saying anyone else does or should play the same way; merely that I do.
  • KaltzorKaltzor Member Posts: 1,050
    I think the only class that doesn't really start underwhelming is the fighter... It stays around the same all the way through.
  • BelgarathMTHBelgarathMTH Member Posts: 5,653
    Kaltzor said:

    I think the only class that doesn't really start underwhelming is the fighter... It stays around the same all the way through.

    "Linear warriors, quadratic wizards."

    http://tvtropes.org/pmwiki/pmwiki.php/Main/LinearWarriorsQuadraticWizards

  • Eadwyn_G8keeperEadwyn_G8keeper Member Posts: 541
    How does one make such combination attacks most effectively. I am wondering if its possible to throw Darts of Wounding in between Arrows of Piercing from Longbow even though that would be incredibly cheesy
  • IkMarcIkMarc Member Posts: 552
    Fardragon said:

    powerful druid kits

    Contradictio in terminis ;)
  • [Deleted User][Deleted User] Posts: 3,675
    The user and all related content has been deleted.
  • DreadKhanDreadKhan Member Posts: 3,857
    Id much rather solo an avenger over a vanilla cleric, and at high levels, imho, druids offer more tactics to employ.
  • AHFAHF Member Posts: 1,376

    How does one make such combination attacks most effectively. I am wondering if its possible to throw Darts of Wounding in between Arrows of Piercing from Longbow even though that would be incredibly cheesy


    @Eadwyn_G8keeper

    It doesn't work with different types of melee attacks - only with spells or special abilities and melee attacks. You are limited to a single spell per round but this limit doesn't affect your ability to melee at all. The limit on meleeing in the same round is just the amount of time the spell takes. A spell like Chromatic Orb is very quick and should only take up 1/10 of a round. You should be able to get off your melee attack immediately after the spell is cast. So the idea of throwing multiple darts of wounding in the same round as a Chromatic Orb works but it doesn't help your ability to get off melee attacks (for this purpose I am combining ranged and true melee combat into the single term).
Sign In or Register to comment.