New party composition
dstoltzfus
Member Posts: 280
I'm thinking of doing a heavy RP run with a Thief/Mage dual (I've just always liked the class combo in theory) and I wanted to include an evil bard in my party composition, so I was thinking Eldoth (since I've never used him before) and Skie. I've never even gotten close to Skie, and my bad memory had me thinking she was a mage or something, but another thief? I also wanted Xzar and Monteron, since I've never finished the game with them.
So it is looking:
Thief/Mage DC Charname--(spellcaster/scout/backstab)
Xzar--------------------Mage (I am not dualing him because it doesn't fit his personality imo)
Monteron--------------- Frontliner (traps/locks)
Kagain------------------Tank
Eldoth------------------(spellcaster/wands/ranged)
Skie--------------------???
I guess, ideally, Skie could do traps and locks, and Monteron could do backstabs along with my charname (I really hate making Monteron do traps and locks, but for RP reasons, I'd like charname to have that role). What traps level do you need to get up to Baldur's Gate? Does anyone know what Skie's thieving stats are like at level 5 or 6?
Thinking about this yesterday sounded awesome. It looks like a train-wreck now.
So it is looking:
Thief/Mage DC Charname--(spellcaster/scout/backstab)
Xzar--------------------Mage (I am not dualing him because it doesn't fit his personality imo)
Monteron--------------- Frontliner (traps/locks)
Kagain------------------Tank
Eldoth------------------(spellcaster/wands/ranged)
Skie--------------------???
I guess, ideally, Skie could do traps and locks, and Monteron could do backstabs along with my charname (I really hate making Monteron do traps and locks, but for RP reasons, I'd like charname to have that role). What traps level do you need to get up to Baldur's Gate? Does anyone know what Skie's thieving stats are like at level 5 or 6?
Thinking about this yesterday sounded awesome. It looks like a train-wreck now.
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Comments
And it is only a train wreck if you let it be. "If" things get tough, you can crank back on the rules level. But I bet you could make it work even at higher difficulty levels with some effort and some strategy.
If you keep the slot open for Skie, it's convenient to take Dorn so long, to get the Elven Chain for Eldoth. Skie had Short Bow, Dagger, Darts, which was fine for me, I had no-one with dagger prof for the werewolves anyway. For Eldoth, you should count in that he has Long Bow prof and can create poison arrows, but has 13 dex... So if you want him as archer, it's no dex gloves for Kagain.
With a minimum reload game, aren't you running a bit light on healing? I honestly don't know because I don't generally play with bards and I never do a minimum-reload game.
I like Kagain as well, but since I started playing with Shar-Teel, I just love her attitude. She is a total scream in my book. I just love all of that Man bashing that she does. But that is my personal preference. Everyone has their own and I totally respect that.
I was thinking Xzar with darts. Bards can't use longbows, only short bows, right? I didn't think about Eldoth's bad dex . Kagain has to have those gauntlets to tank.
@the_spyder I agree, Shar-Teel is awesome. I like her amazing backstabbing capabilities. I just always run out of room for her when making evil parties. I generally, only rest when everyone is almost dead or if they've been fatigued for a long time (or I absolutely need certain spells/ preparing for a journey, etc...I know a real slave driver). A cleric would help, but there is no room. I need at least one tank, and the rest are a must (unless this thought experiment doesn't work).
Or maybe if you could find room for Tiax? That's another thought. Not 100% sold on it, but who knows?
finally, you could definitely dual class Xzar. i know you can't see it fitting his personality, but consider this. he is a totally power mad necromancer. The obvious path on that is to have him turn to his god for more power. And considering the synergies between necromancy in particular and cleric abilities, I think it is a perfect role play.
Anyway, all in the spirit of suggestions. feel free to take or ignore any or all of my comments as you like. It's all about having fun with the game.
Monteron can be very powerful and useful, and his thieving skills now seem necessary if I'm focusing strictly on scouting/backstabbing until I get Skie.
Hmm...maybe I can think of a good RP reason to eliminate Skie for Tiax (maybe Monteron gets sick of her incessant whining ) ...though it might be harder to get his traps up to 80 (he'll have 50 contra 40 for Skie when I get him, plus gnome thieving bonus, but less dex and is multi-classed, so I dunno...it would give me a cleric though...albiet late).
Or you could run with Velsharoon. Seems appropriate, and seeing as he apparently ascended to godhood in the same year as BG, you could maybe work out some RP with Xzar making contact with him, as a new follower. Or apparently the Zhents are Banites, or aligned with Bane in some way, but he's apparently dead. But then maybe a Necromancer would become the cleric of a dead god...
Tiax is hilarious. And if you enjoy Xzar's comments, Tiax is a must try at some point. I HIGHLY recommend him in any evil party if only for the hilarity of it all. I just wish you could get him in BG2.
Problem with your suggestion of dropping Skie for Tiax is, you don't get Skie until the same point that you can get Tiax. And if you dump Skie, I think that Eldoth leaves as well unless you cheat it.
I was really warming up to the Tiax idea though. Maybe I could do both though...or just keep Xzar a pure mage, as he'd be the only one capable of level 5 spells (I'm not sure if a 5 thief dual can make it)?
Yes. I am very much liking the idea of Xzar pure mage (though, RP'ing his cleric dual is enticing too...but his pure mage spellcasting might be too valuable for this group if charname can't get level 5 spells) and dropping Skie for Tiax. More opinions are welcome .
It's worth pointing out that both Kagain and Eldoth have severe Dexterity issues. Obviously the Gauntlets will be going to Kagain, but yeah.
I think the party so far is as follows:
Charname thief (dual at 6 to mage).......(primary scout/backstab/spellcaster)
Xzar mage (dual at 6 to cleric)..............(spellcaster, late primary divine caster)
Monteron............................................(Frontliner, early traps/locks, late secondary scout)
Kagain.................................................(tank)
Eldoth.................................................(secondary spellcaster, pickpockets, ranged)
Tiax....................................................(secondary divine caster, late primary traps/locks)
I'll get Dorn until BG. Skie will be assassinated by Monteron after a little bit of being in the party.
With Eldoth and Kagain, the dex gauntlets are a problem. Bards can use all bows, Eldoth has Long Bow and Scimitar as profs when you get him. Obviously, he gets Dead Shot +2, and you can help him out a bit with the ranged weapon bracers. I often have him in my parties, along with Kagain, and it's an ok trade to give Kagain the ogre gloves for more damage, or weapon mastery for better THAC0 instead. An alternative is to switch Eldoth to front row (he has 15 con, 16 str) with scimitar, and use Monty for ranged with sling instead. Skie is an excellent archer - 18 dex, the Dryad shortbow +2, then Arrows of Biting, and you have a killing machine.
It's much easier to get Eldoth geared up for melee without dex gauntlets; you can feed him a con tome to get to 16 for an extra HP, then load him with buffs (Luck, Haste, Strength, Invisibility... leave crowd control to Xzar), Rashad's Talon (or Drizzt's scimitar), weapon mastery gauntlets, elven chain, ring of princes. Monty can sling away from the back more efficiently - if he does traps/locks, he doesn't need a backstab weapon anyway. Or have both melee, Xzar and Skie can handle ranged alone. (I played a run with Garrick as main archer and Eldoth as damage dealer... They aren't Coran and Dorn, but it worked fine.)