What's the point of Fighters (instead of Paladins/Barbarians)?
mforww
Member Posts: 78
I started a solo playthrough as an Inquisitor and, I've gotta tell ya, being immune to all of the nastiest spells is NICE. On top of that, my Paladin save throws are so high that I can resist almost everything thrown at me that I'm not already immune to.
So my question is, is the extra damage you get out of a Fighter worth losing all of the free immunities you get as a Paladin (or a Barbarian that uses their rage ability)? Personally I would say no.
So my question is, is the extra damage you get out of a Fighter worth losing all of the free immunities you get as a Paladin (or a Barbarian that uses their rage ability)? Personally I would say no.
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Always bonuses > Sometimes bonuses > Rare bonuses
A bonus that you always get whenever you take an action, such as a bonus to attack and damage, goes "farther" than a bonus that you get when you're subject to a specific kind of effect, such as charm. So that +2 attack and damage with all attacks may seem small in comparison to "total immunity to fear", but remember that your fear immunity is only useful when you're encountering a fear effect, whereas that +2 bonus is used against every enemy you attack, every time you attack.
Incidentally, that's also why the ranger's Favored Enemy bonus (+4 THAC0) is so significant; it's only useful against a specific type of creature, so it has to be more potent than a comparable ability (Grand Mastery) for the fighter. (This is also why a specialist mage gets an extra spell per level per day; he has fewer spells to choose from, so he gets to cast them more often.)
Neither one is really "better", at least in terms of balancing the game. Personally I enjoy fighters more, but there's a lot to be said for Immunity to Level Drain--especially in BG2.
Barbarian has more HP and rage, but Fighter gets again GM (more dmg and APR), better armor and can dual-/multi-class.
Barbarians and Paladins will never learn new tricks. There's always a drawback. All character classes are interesting, just depends on what you want to sacrifice.
By the way, on high enough levels, all your save checks will be as low as paladins.
Still, fighters are cool. Another small thing, fighters require less xp to level up and will be higher level given the same experience points, than rangers/paladins=better HP, THAC0, weapon proficiencies, HLAs.
Paladins with Carsomyr are OP.
My main has for a long time been a paladin kitt (either Cavalier and Inquisitor).
Now Keldorn wields it (my main is Berserker/cleric dualled), and he's doing most of the kills (with the cloak of spell reflection and belt of 21 strength).
With BG2 best items, I had 85 magic resistance (I won't list all the items here).
If at the beginning of the game you do the drop your inventory trick, you can have more than 100 resist magic by keeping the Cloak of Balduran
Carsomyr + ring of gaxx + 15% resist magic from hell + amulet of magic resistance + cloak of Balduran
50 + 10 + 15 +25
I might also forget some items that would be giving me over than 100%