File names longer than 8 characters?
Boaster
Member Posts: 622
Is there any plan to expand the file names that can be used by the game from being limited to 8 characters in length? Perhaps even to 16 or 32 characters long?
Might help in organization of new files being added into the Override.
Might help in organization of new files being added into the Override.
4
Comments
Helpful hint for those of you designing engines in your kitchens, though.
But for BGEE only mods, being able to use long filenames would certainly be a plus for readability and to easily prevent file collision with other mods.
The only really issue is as @Wisp said, there will be the need for new file formats. So in the end, I think the question is more: Are long filenames usefulness worth the support of new file formats?
Even I like the idea, I think like you, that at this point, it's not worth the effort, since it's about an enhanced edition and not a new game.
Now of course, I really do hope that any new 2D game from Overhaul will allow long filenames and just not keep using the old file system
Simple case:
MyNewMod includes MyNewCre wielding MyNewLongswordWithaVeryLongNameIndeed.ITM.
So MYNEWCRE.CRE comes pre-equipped with "MyNewLongswordWithaVeryLongNameIndeed." (Or you give it to him in a script statement, whatever.)
But for non-EE compatibility, you'd have to do (something behind the scenes, either in the TP2 COPY statement, or with a duplicate file, doesn't matter) to change "MyNewLongswordWithaVeryLongNameIndeed" to "MNLSWRD1."
Once you're at that point, you may as well just limp along with 8.3 as we've been doing all this time.