Please stop fixing questionable bg2 related things.
Larloch
Member Posts: 11
A lot of the things you are fixing are fun and unique and are a part of what made BG2 what it was. If you were trying to have an exact copy of BG1 you wouldn't have all these kits and things in the game.
Perfect example is not being able to throw Bounty Hunter traps. I mean come on that was fun and a unique thing for the class. No reason to change that.
I mean I guess it's nice to be able to say you fixed 2000 bugs or whatever but how about you keep the fun stuff that has been in the game for 14 years now in the game and work on real bugs.
Please change that back. Thanks.
Perfect example is not being able to throw Bounty Hunter traps. I mean come on that was fun and a unique thing for the class. No reason to change that.
I mean I guess it's nice to be able to say you fixed 2000 bugs or whatever but how about you keep the fun stuff that has been in the game for 14 years now in the game and work on real bugs.
Please change that back. Thanks.
2
Comments
(Broken as in "non-functional.")
That said:
How about Offensive Spin + Improved haste?
Defensive Spin + Ring of free action
There are probably all kinds of things that might be viewed as technical bugs but add interesting possibilities. Sure a lot of them don't show their face right now in BG1 but if/when they carry over to BG2 it's going to be a problem and a lot of character combos are going to lose flavor.
If you post a full list of things that you feel should be left as is, we'll certainly take them into consideration, but game balance and in some cases the original design obviously have to come first.
1. - Bounty Hunters should be able to throw traps -
I see this as a fun unique class feature as Bounty Hunters are the master of traps.
2. - Wild Mage Destroy Gold -
Which destroy gold was changed? If it was the 95 roll then that is bad. All like 50+ rolls are on target. Only the low rolls are ever on self. If it was the low roll then that is fine I agree as it even says caster gold. Are you sure this fix does not affect the 95 roll also? Maybe that is why it was the way it was?
3. - Offensive Spin + Improved Haste -
I can't think of any other class who has their class feature attacks per round increasing abilities(Grand mastery, Boon of Lathandar, etc) not stack with haste. Defensive spin I give you that one and retract that from my last post as that bug doesn't make any sense. I was more using it as an example.
We are definitely keeping this sort of thing in mind, and we would love to hear your thoughts once BG2EE is released.
We really appreciate the feedback--the more we get, the better we can make BGEE and BG2EE.
It's kinda like how Batman ALWAYS hits the exact spot he wants when using his grapling hook gun. And that's a guy who supposedly doesn't have any superpowers.
BG2FP doesn't alter the traps because there's not a lot in BG2 to suggest otherwise, but the spin/wild surge stuff is in. Hell, the wild surge fix has been in since alpha 3 (eight years!) and was confirmed by Bioware.
Also, I knew I was going to get some bugs wrong because I'm not a master of how the engine works. In this thread I may mention bugs that really are a problem and need to be fixed but that doesn't undermine my entire point or make me a dirty exploiter or mean that some other issue I have brought up wasn't incorrectly changed. There can't be a discussion if I don't bring it up. I just want to make sure class flavor isn't threatened by overzealous bug fixing.