(BG1) Cult assassin setting off common folks (0813)
CULT3.CRE shares a shout script with the common folk of Ulgoth's Beard, which can cause the common folk to become hostile when you beat the tar out of those cult wimps.
Bug read about in BGT.
COPY_EXISTING cult3.cre override
FOR (off = 0x248; off < 0x270; off += 0x8) BEGIN
READ_ASCII off script
PATCH_IF "%script%" STRING_EQUAL_CASE shout BEGIN
WRITE_ASCII off "" #8
END
END
BUT_ONLY
Post edited by Bhryaen on
1
Comments
http://forum.baldursgate.com/discussion/285/bg1-bug-innocents-will-occasionally-turn-hostile
@Wisp don't you think the script should be 'CULTSHT' ?
Other cult enforcers got that.
You are right. The other cultists who attack you use that script. I suppose it could be assigned.
However, the other cultists will ignore his shouts, since they only listen to specific script names.
Well, I ran around Ulgoth spawning CULT3. Between his dialogue and the time before he teleported out I only saw people running away, no one turning hostile.