Swashbuckler->Mage
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Is the swash->mage a good combo? And what is the best level to dual? I'm just planning on putting points into open locks and find traps.
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If you aren't going to for a whole lot of thieving abilities, just Open Locks and Find Traps, I would dual-class at Swashbuckler Level 6. You will just be able to hit Mage Level 9, which is actually BG1's experience cap even for pure mages. You *can* go up to Swashbuckler Level 7 and just barely hit Mage Level 8 as well, if you wish, but there is no huge advantage to going all the way to Level 7.
Thanks!
So if all you wanted was the thief skills that can't be replaced by magic, you could get by just taking Find Traps. Nobody does that as well as a Thief.
And you can have another thief around to open locks and deal with traps while you finish getting your Swashbuckler/Mage setup however you want.
Swashbuckler is a great choice for several builds. Swashbuckler is already like a cross between Fighter and Thief, so you're almost packing in three classes into the space of two which is nice. And mages are extremely squishy without serious buffs so sending them in to backstab isn't always the best idea. Consider that thieves doing that usually go in unsupported. So you're getting basicly a watered down fighter with thief skills and using it as the framework to hang phenomenal cosmic power on.
If you want to max out open locks and find traps, which is fine and a good choice if you don't want to memorize spells every locked door or chest, then max out Open Locks first. Dump all your starting points into it and you will be able to open most and quite possibly all of the locks you'll encounter in the early game. There also aren't many traps early in the game if you don't go to the mine with a quickness. So you have some time to build up your skill there. Or as I said earlier, you can have more than one thief. One can work on locks (your guy) and the other can work on Traps. And while you work to get your thief skills back after dual classing he can be covering your back. Then either fire him or dual class him when you're good to go with your main character.
Specialising in single-weapon style and katana's does have an appeal, though then you give up the chance of picking up something like 2WS or Short Bows, or specializing in a weapon.
I'd go 2* katana (as a thief, you can afford the katana in Candlekeep) at start.
Then, use a buckler for the first few levels.
Alfterwards, when you get your next pip...either single weapon or sword+shield (not sure thieves can do that atm...but you can use a buckler with that katana). two-weapons is a pretty long stretch to get it actually working.
BTW - as you probably know, there's a magical katana, that will give you additional spell slots in BG2, therefore the katana proficiency.
I just realized that I've posted in this thread before already.
The only real downsides are HPs. Thief mage ends up with way fewer life points than a fighter mage. Also, you cannot learn "Use any item" if you plan to dual, which means severely restricted apparatus. On the bright side, making a swashbuckler mage is like making a fighter mage thief and better, simply without backstabbing (but important/noteworthy enemies anyways are immune to backstab), and the fully upgraded dual wield combined with the two points proficiency makes you dangerous and moving. The best quality of this combo, though, is that 2 lacks an able thief that can progress in skills, and a mage variety class is always suitable and much desired (mostly because of power, cheese, and don't having to relearn all spells anew with each and every new playthrough). If you make a swashbuckler mage and a cleric ranger, in only two characters, you essentially own all of the game's classes with most of their abilities (well, the main, mainstream, most powerful and most used ones, that is).
As someone has already mentioned, mages can already cast invisibility on self and knock to open locks. They even have certain spells that function as a trap (e.g., delayed fireball, skull trap), although the thieves' trap are much more powerful (when used cheesily). I personally think that if you have a mage in a party, you reaallly do not need a thief. So a Swash->Mage is not all that more useful than a mage kit or sorcerer.
Btw DeathKnight, I'm not sure about the rules regarding necroing, but the thread has been nearly 8 months old since its first post and it's been three months ago since its last post. You may want to start a new topic instead.
Since we have SoD and 500.000exp cap, what do you think about dual mention in topic. We can now for example dual at 10th in the end of BG:EE and start SoD with level 1 mage. To unlock Swashbuckler we will need 374.000exp, I think its possible to achive and have fun with sb10/mage11 maybe in 40% of SoD. But if we thinking about export to BGII, wouldn't it be better to dual swash at 12th (1 extra trap/day, -1 Thac0, 1 Proficiency, 50 skill points). We wont unlock the first class in SoD, we will reach mage 7th level. It will make SoD a bit toughter but in BGII we will need only 1.065.000exp to unlock the SB and still be able to go to level 39th with mage.