Divinity: Original Sin - Kickstarter
I couldn't see a post for this yet, so for those who are interested:
http://www.kickstarter.com/projects/larianstudios/divinity-original-sin
http://www.divinityoriginalsin.com/
"When making large-scale epic RPGs it often helps to summarise what you are trying to make in a couple of lines, just to ensure you don't lose focus during development. You can spend a lot of time trying to come up with these vision statements, but when we started making Divinity: Original Sin, it didn't take us long to come up with the one above. It's simply what we've always wanted to do. The only reason we haven't made this game before was that the following list never made it past the marketing departments of many a known publisher. Now that we are self-funding and self-publishing, we can get away these features:
* an Isometric cRPG
* play in single player mode or cooperative multiplayer mode
* a real epic CRPG, even in multiplayer, you're engaging in more than just combat and item fever!
* cooperative dialog system
* highly reactive world
* deep character development system
* plenty of choice and consequence
* create your own RPG adventures with our powerful RPG editor and share or play them with friends
* combat is very tactical and turn-based featuring: skill and spell combos, attacks of opportunity, action points and much more...
* exploration is greatly rewarded
* develop your character(s) to fit your playstyle using our classless skill and stats system
* countless item interactions and item combinations are waiting to be discovered
* music composed by the brilliant Kirill Pokrovsky"
http://www.kickstarter.com/projects/larianstudios/divinity-original-sin
http://www.divinityoriginalsin.com/
"When making large-scale epic RPGs it often helps to summarise what you are trying to make in a couple of lines, just to ensure you don't lose focus during development. You can spend a lot of time trying to come up with these vision statements, but when we started making Divinity: Original Sin, it didn't take us long to come up with the one above. It's simply what we've always wanted to do. The only reason we haven't made this game before was that the following list never made it past the marketing departments of many a known publisher. Now that we are self-funding and self-publishing, we can get away these features:
* an Isometric cRPG
* play in single player mode or cooperative multiplayer mode
* a real epic CRPG, even in multiplayer, you're engaging in more than just combat and item fever!
* cooperative dialog system
* highly reactive world
* deep character development system
* plenty of choice and consequence
* create your own RPG adventures with our powerful RPG editor and share or play them with friends
* combat is very tactical and turn-based featuring: skill and spell combos, attacks of opportunity, action points and much more...
* exploration is greatly rewarded
* develop your character(s) to fit your playstyle using our classless skill and stats system
* countless item interactions and item combinations are waiting to be discovered
* music composed by the brilliant Kirill Pokrovsky"
0
Comments
Then Ego Draconis came with very lackluster reviews, so the newest came in under the radar.
I really hope they get to the perks level (650,000). Not much hope now for the henchmen to be developed into full companions (800,000). Those tiers kind of make me angry as I would rather they develop those things first then have a pocket plane home (500,000).
Massive preview by the nerdherders at the RPG Codex.
Looks good!
They've also hit $700k. I'm keeping my fingers crossed that they reach $800k and we'll get some real joinable NPCs.