What's more powerful dual class or multi class?
marty29
Member Posts: 30
What would make a more powerful character?? Dual or multiclass??
Thinking of a mage/cleric/fighter
Multiclass half elf.
Or should I dual class a human after I reach the highest level in cleric or mage?
For example if i have a cleric at the highest level then import and start again duelling with a mage. Would my character be more powerful as a human duel or another class multi class??
Also if I did decide to duel what would be the highest level I could take my first class to? And when my second class overtakes the first class will I start getting experience and skills again in my first class?? For example if I duelled a cleric at level 3, when I get to level 4 on my second class would I start getting experience again in cleric class??or will it forever stay at level 3??
Thanks.
Thinking of a mage/cleric/fighter
Multiclass half elf.
Or should I dual class a human after I reach the highest level in cleric or mage?
For example if i have a cleric at the highest level then import and start again duelling with a mage. Would my character be more powerful as a human duel or another class multi class??
Also if I did decide to duel what would be the highest level I could take my first class to? And when my second class overtakes the first class will I start getting experience and skills again in my first class?? For example if I duelled a cleric at level 3, when I get to level 4 on my second class would I start getting experience again in cleric class??or will it forever stay at level 3??
Thanks.
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Comments
There is an Experience Cap. You are limited in the total amount of Experience Points you may accrue with any given character.
This means that with the experience split evenly between all of a character's classes:
A Single Class Character will be a higher level than any Multi or Dual Class.
A Multi-Class Character has a wider range of abilities than a single class even if the component classes are indivdually weaker. IE, a Mage/Cleric will have a much broader availablity of magic to cast than either a single classed Cleric or Mage, but won't have as much high level magic.
A dual class character is limited to only two classes. And they share the experience cap total the way a multi-class does. But you get to choose how much to level up your first class. And if you really want to tweak it, you can level up pretty darn high with some classes then switch to another class and just eek out the last couple of levels to get your primary class ablities back. I think it worked out to like 28 levels of fighter and 29 of rogue or something. Someone else would know, I never got into the nuts and bolts too much.
For Baldur's Gate, you could roll up a Swashbuckler (that's a rogue kit) and get 5 or 6 levels to max out Open Locks and Find Traps (and get some nice side-bonuses) then dual to mage. You'll have the basic rogue skills needed for the whole trilogy and 5 or 6 levels of rogue isn't a significant hit to your Mage Power in BG:EE, and over the course of the whole trilogy 6 levels of rogue isn't even a speed bump to phenomenal cosmic power.
That's just an example though. Rogue classes are very cheap to level up so a few at the start of a character is an easy tip-toe into Dual Class Lake.
Generally, dual classing away from a spell casting class is a bad choice since magic becoes phenomenally more powerful as you level while the more mundane classes don't really keep up. One of the most powerful and broken dual class combos is Kensai to Mage. All that magic really offsets the downsides of rolling a Kensai while the Kensai class makes a character a walking Cuisinart.
Anyway I kinda got to rambling. Sorry.
Would I be better duelling a cleric/mage or multiclassing??? That the 2 classes I really want.
Thanks a lot of good info there your not rambling....
For a Cleric/Mage, you'd probably be happier MultiClassing unless you only wanted access to very low level abilities and magic. Keep in mind, you can use this character across the whole trilogy. So, yeah, a Multi Cleric/Mage would probably be your best bet.
As mentioned before, you'll have less access to the highest levels of magic (although at the end of the trilogy you'll still have serious magical muscle) but your overall base of magic will be MUCH broader than either a single class mage or single class cleric.
Also, unless you have the xp cap modded, you'll hit easily hit the cap in a single playthrough, meaning that it wouldn't work to dual a character that you've already beat the game with.
You will never gain additional xp in your first class after you dual, even after you get to a higher level in your new class.
If this is your first time playing, I would recommend playing a multiclass.
Level 20 is the equivalent of a demigod.
If you max out in the first game you have nothing to look foreward to.
To remove the cap, see here: http://forum.baldursgate.com/discussion/10212/a-simple-xp-cap-removeral
Edit: Also, being able to cast the highest level spells would completely trivialize the game.
I don't like modding if I can help it either. Playing on the iPad at the moment also due to the problems with the intel chips and the EE...
So ill possibly go a multi class cleric/mage, what advice can you give me on a cleric/mage/ fighter??? Any down falls?? And is the cleric /mage the best spell casters ethos's?
Thanks again any info would be great...
Dual classing can make for very powerful characters, because certain aspects of the character are static, and certain investments become negligable over time. For example, if you dualled into Mage after attaining Cleric level 5 then you'd retain the eight-sided hit dice for your first five levels, and you'd still be able to reach 9th level as a Mage, the same as a straight-classed character. You'd also have access to third level and lower clerical spells once you reached 6th level as a Mage.
Multi class characters are locked into even advancement, but they're always active and progressing in both classes and often get the best of both worlds in terms of THAC0, saving throws, proficiencies, etc. A Mage/Cleric only reaches level 7/7 (gaining access to 4th level cleric spells but losing access to 5th level mage spells versus the dual classed character), but assuming you import him into BG2EE one day (if/when it's released) he'll be able to raise the dead one day, and still learn lots of powerful magic-user spells.
In terms of power, it really depends on how you view things: a dual classed Cleric 5 into Mage 9 is probably more powerful than a straight Mage 9, a straight Mage 9 is probably more powerful than a Cleric 7 / Mage 7 because magic user spells are a big deal and 5th level spells count for a lot: but the Cleric 7 / Mage 7 is probably more useful, because he's got more spells in total that probably include a lot of life-saving heals and buffs.
That's not always the way it goes, though! The thief, for example, is pretty poor in direct battle in 2nd Edition: a Fighter / Thief is probably more powerful than a straight Thief because he's much more likely to actually land his backstabs, and simultaenously less dependent upon stealth to win. This time it's the straight thief that's the utility choice.
I forgot to mention I would like to carry my guy thru the trilogy with the pantaloons etc. if that's the case I think it would be better to multi class. Then I would be capped on my first class.....??
If you go through the whole trilogy, Multi-classes are WAY more powerful and much less of a headache to deal with (And race depending, can have some pretty sweet racial perks on top). They on a whole end up with like 6-7 more HLA then a single or dual-classed character does, and since HLA acqusition is based on total xp, rather then class level, they get them at time point a single/dual would, but faster since they get one every time one of their classes gains a level after 3 mill total xp. And while I don't really condone it since it removes one of the few balancing factors still in the game, removing the xp cap allows them to utterly dominate the poor Dual-class (aside from some over-the-top 39/40 kitted dual-class (the Multi still gets more HLA though)).
The only "advantage" of a dual-class is to get a kit, though unless you do some ridiculously high level solo dual, multi's are ALWAYS better due to having to dual so early you only get a tiny smidgen of the kit's bonuses. (Technically, stats allowing, a you should be able to dual as one of each of the 4 archetypes, but BG didn't implement this. The other balancing factor, demi-human class caps, are also non-existent.)
For instance, 3 fighters levels (or fighter kits levels) add good melee capabilities to most classes (cleric, druid, mage, thief). This is a very common combo, since you get grand mastery (that is, more than one APR) in exchange of only 4.000xp.
Thief is another good class to dual from/to.
Other duals are more difficult to pull off in BG1, specially spellcasters, as they need higher levels to learn more spells. For example 5 mage levels still let you reach max level as cleric and give your cleric some mage spells (fireball), but in this case I prefer just going multiclass
If you want, as you say, the most badass caster, (specialist) mage 6 --> cleric is the way to go, imo. I frequently do exactly that with Xzar and he becomes a complete casting monster with Ring of Sune and Evermemory. I probably wouldn't pick necromancer as mage kit (I don't mind on Xzar as I have at least one more caster anyway) though. This is by no means a build for a tank or damage dealer, but it is very possible to frontline and do decent damage. It's not like having fighter levels, but if you want a casting machine with decent survivability, there you go.
They're so unimportant, that IF you feel strongly you need one, use an NPC to cover it...as much as I hate him, Anomen in the sequel is a decent choice. Good melee presence (really needs the dex gloves though) and can buff himself up with those awesome personal cleric buffs, and throw a chaotic commands (the only buff that can't really be replaced, but also isn't super required) if needed for mind flayers.
just had a look at xp progression tables and from what i gather a f/t multi will get 23 HLAs and thief single or fighter>thief dual will get 16 HLAs, so that's a big bonus for the multi
In other classes multi is better than dual
how is he worse than fighter/cleric?
Or you cheat...
A multi fighter/mage or cleric/mage will be usefull all the time, and be very strong at the end.
but will be less strong than dual class at the end. = less power
this is powerfull thread
isn't it better to own all the battles throughout the trilogy than only super own the last couple of battle in ToB?
because if you're going ultimate power then you dual late enough to start getting HLAs and get your levels back late too. especially for something like a kensai, where you get that sweet extra +1 dam&hit for every 3 levels.
therefore it's more powerful to dual at lvl 24, to get optimum damage, kais etc before dualling
but still the question wasn't specific "end game power" or "power for the whole game"