It possible to edit an existing mod/kit?
veritas1942
Member Posts: 1
Hi, I recently started using a mod for BG:EE (rogue rebalancing). Now i love the mod but one of the kits that were edited (bounty hunter) was given an ability that isn't as useful as it should be. I was wondering if there is a way to go in and edit that ability that was given by the mod. And if there is how would i go about doing that?
I'm new btw, so if this is common sense easy stuff i apologize.
I'm new btw, so if this is common sense easy stuff i apologize.
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I would think that after you have started using the the mod, you would in general have to run the setup again, often it lets you break out individual components and uninstall/reinstall them. If the modifications to the bounty hunter are not an option to be uninstalled then I believe you would have to completely uninstall the mod and go line by line and figure out what which lines affect the bounty hunter and which ones are the rest of the mod before reinstalling. The bulk of the install commands should be in the tp2 file and I would look there first. If I am off base please feel free to pipe in any weidu expert.
If you really want to modify it you're gonna need a game editor like DLTCEP or Near Infinity. Or if you don't want any changes to the bounty hunter kit you could try to delete some parts of the setup-rr.tp2 (something like line 182-268) and reinstall the mod as smeagolheart suggested.
EDIT : Saw your post on Spellhold Studios. You'll have to edit RR#TRNQ.SPL for longer durations in effects 142/206/248/249 (6 to 18 for 3 rounds duration) and CLABTH03.2DA for more uses (replace **** at desired levels with GA_RR#TRNQ).