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It possible to edit an existing mod/kit?

Hi, I recently started using a mod for BG:EE (rogue rebalancing). Now i love the mod but one of the kits that were edited (bounty hunter) was given an ability that isn't as useful as it should be. I was wondering if there is a way to go in and edit that ability that was given by the mod. And if there is how would i go about doing that?

I'm new btw, so if this is common sense easy stuff i apologize.

Comments

  • smeagolheartsmeagolheart Member Posts: 7,963
    edited April 2013
    Hello @veritas1942 The Author @aVenger is here on the forums. I'm not mod writer but I have viewed mod files.

    I would think that after you have started using the the mod, you would in general have to run the setup again, often it lets you break out individual components and uninstall/reinstall them. If the modifications to the bounty hunter are not an option to be uninstalled then I believe you would have to completely uninstall the mod and go line by line and figure out what which lines affect the bounty hunter and which ones are the rest of the mod before reinstalling. The bulk of the install commands should be in the tp2 file and I would look there first. If I am off base please feel free to pipe in any weidu expert.
  • lansounetlansounet Member Posts: 1,182
    edited April 2013
    I guess you're talking about the paralytic toxin? What is it that you want modified about it? It's an added ability that isn't there in the vanilla kit so you could just ignore it if you don't want to use it.

    If you really want to modify it you're gonna need a game editor like DLTCEP or Near Infinity. Or if you don't want any changes to the bounty hunter kit you could try to delete some parts of the setup-rr.tp2 (something like line 182-268) and reinstall the mod as smeagolheart suggested.

    EDIT : Saw your post on Spellhold Studios. You'll have to edit RR#TRNQ.SPL for longer durations in effects 142/206/248/249 (6 to 18 for 3 rounds duration) and CLABTH03.2DA for more uses (replace **** at desired levels with GA_RR#TRNQ).
    Post edited by lansounet on
  • veritas1942veritas1942 Member Posts: 1
    lansounet said:

    I guess you're talking about the paralytic toxin? What is it that you want modified about it? It's an added ability that isn't there in the vanilla kit so you could just ignore it if you don't want to use it.

    If you really want to modify it you're gonna need a game editor like DLTCEP or Near Infinity. Or if you don't want any changes to the bounty hunter kit you could try to delete some parts of the setup-rr.tp2 (something like line 182-268) and reinstall the mod as smeagolheart suggested.

    EDIT : Saw your post on Spellhold Studios. You'll have to edit RR#TRNQ.SPL for longer durations in effects 142/206/248/249 (6 to 18 for 3 rounds duration) and CLABTH03.2DA for more uses (replace **** at desired levels with GA_RR#TRNQ).

    Ok so i used DLTCEP to edit the tables and that worked out great. but now when i went in to edit the SPL file i got everything to work except the ability itself if that makes any sense. The icon that says the ability is applied is working for 3 rounds, and the expiration noise that it makes after 3 rounds works too but the ability doesn't work at all now, not even during the first round. Any idea what went wrong?
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