Despised from Candlekeep to the Final Battle
Lateralus
Member Posts: 903
Has anybody ever done this, or attempted it? Constantly hunted by high level Flaming Fist mercenaries, the usual quest dangers, bounty hunters, and perhaps most thwarting of all: judgmental shop keepers!
You can't keep anybody of good alignment in the party for too long. Although it's usually quite easy to get rich fast, the outrageous vender costs would be a struggle.
I think I will try, but first some rules:
1. Your reputation must always be Despised. Which means it can never exceed 4 (EDIT: it's 5)
2. Set difficulty to medium.
3. No reboots!
4. Complete the entire game.
lol
You can't keep anybody of good alignment in the party for too long. Although it's usually quite easy to get rich fast, the outrageous vender costs would be a struggle.
I think I will try, but first some rules:
1. Your reputation must always be Despised. Which means it can never exceed 4 (EDIT: it's 5)
2. Set difficulty to medium.
3. No reboots!
4. Complete the entire game.
lol
Post edited by Lateralus on
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Comments
It's a lot of fun! Although you get a bit annoyed that the Flaming Fist guards only give 15 xp.
Ultimately, I want THREE thieves with 100% traps. As soon as a spawn on a map im gonna set traps, then lure the flaming farts into them!!
Oh, this is gonna be fun.
Now you got a game.
Beregost you can mostly avoid after your first trip through (it's difficult to get Despised before reaching there, unless you go to FAI first, which wouldn't really make sense in this context). Nashkel's guards are simple enough and the bounty hunters don't really pose that much of a threat.
I personally find that by the time you reach Ch 5, the Flaming Fist aren't really a threat anymore, so Baldur's Gate isn't too problematic. Just be careful with your Skull Traps and Fireballs as aggroing too many civilians can make life there a real pain. Also make sure to take advantage of the sewers if the FF numbers are starting to whittle you down.
Prices are annoying, but you'll have more than enough gold soon anyway, so no big deal.
Sounds good, but I plan on hunting THEM instead. I want to set two traps in an area, then two more past that area, and then finally--you guessed it--2 more after that. The hard part will be avoiding the Hold spells when I lure them into the killzone. I need to get that necklace in Ulgoth's Beard ASAP, and a ring of Freedom. Spider's Bane + Cheetah Boots + Dorn should make for a nice rabbit.
I know, I know, I'm playing on "player information" and forsaking the spirit of role playing. I feel ya! So how about this...Bhaal is SO PLEASED with my progress that he is showing me where to find items of power through visions. Like where to find Spider's Bane, that awesome UG necklace, etc..
Hey, he's holding auditions for the next Lord of Murder? I don't recall Sarevok killing Elminster and Drizz't, so that makes me the fovorite son!!
Muahahahah
I bribed..a hum.."donated" the priest some gold to bring it up to a 5 before I left the keep. Of course, it's going to dip lower quite often. But if I can maintain a 5, it's not impossible. It's just that sooner or later, I'm going to be overwhelmed by FF mercs, it's kind of cool having to be constantly aware of that threat, kind of a breath of fresh air actually.
I've eliminated all of the Amnish soldiers in Nashkel, and my party is strong enough to handle the next FF ambush. I have something nasty prepared for them when they do. hehehe
EDIT: Some harper spell slinger nearly killed me TWICE near the entrance of BG. I new being evil would bring out some new encounters, and that was a really cool one. lol
Also, I killed a mob of Flaming Fisters just outside the Friendly Arm, it was a good fight because I was caught by surprise. Ghost armor and the wand of paralyzation saved my bacon, big time. I wiped them out but spared the gate guards for the sake of doing business with the gnomes.
BTW, I killed the old man with 7 special traps that only bounty hunters can set. 7 is the max, but I suppose 7 regular traps would be enough to kill him.