Fun class to play?
Grimo88
Member Posts: 191
I've, unfortunately, been a power-gamer all my life when it comes to making characters in RPGs (competitive friends rub off on me). So I'm wondering, stats and power aside, what is a really fun class for my next playthrough? I've only ever really stuck to Fighter, Cleric, Mage, Paladin or a combination of those things.
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Seriously, bards are a good class for fun and hard to power game with. The only thing I ever disliked about them is they're thief skills are super specialized only for pickpocketing.
The upside to the bard's pick pocketing specialization is that your party thief doesn't have to invest anything in Pick Pocket to get some nice stuff.
That just makes everything fun. I was fighting the final boss and instead of actually doing something, my mage got a sex change.
Thieves are fun.
Rangers can be fun (especially if you use their stealth abilities). Try a Stalker or Archer to get a different experience from the usual. Try a party of all Rangers and Thieves, turn everyone stealthy and walk around encounters.
Druids are fun, especially Avengers.
The Funny
- a Bard (powergamers take a blade, others Skald or Jester) - to accept your main will not be the baddest mofo under the sun, but still a valuable and versatile party member
- a Thief specialized into traps and other tactics, instead the traditional backstab-and-run. (Assassin as a trapper/archer disabler, Bounty Hunter and massive use of traps. Swashbuckler tends to play too close to a fighter, so might get a bit boring)
- a scout (Ranger Stalker or a F/T) that scouts ahead and sometimes hit-and-run-towards-the-party honey trap.
- RolePlay an insane Necro(philiac)mancer. (yes, I know, we've got Xzar for that, but still...)
- Wild mage and invoke Wild Surges as much as you can
- F/M/C utility CHARNAME with only 3-4 pure warriors/rangers/paladins in the party.
- druids can be interesting too. (Avenger for a caster-druid, Shapeshifter for a melee)
The interesting/different, but tough
- monks (and try to use the stunning fists to disable enemies) or the kits
- solo Sorceror (optional - choose your spells alone, don't read the forums)
- a mage with most of the best spells disabled (Enchanter or Diviner). No other mages in the group.
- solo a Cleric kit
- my favourite - "Rock band on Tour" (CHARNAME Blade + Garrick + Eldoth. Only.)
Basically the idea is to forget the usual power-gaming techniques and take something suboptimal, which will force you to use different tactics, than just "Fireball+hack and slash everyone till they stop moving".
You might want to try things like no-reloads, no re-rolling on character creation, changing the way you rest, use consumables; To change up the way you enjoy the game. I know there must be lots of great RP things you could do, but not something I've done much of.
Also, never reload on level up or drop to less than core rules, just take whatever roll you get, even a few bad rolls even out in the long-run usually.
thief not swashie
druid or avenger
x10 if you solo and have a Ferret fam.