Modal and player assigned actions override scripts
pacek
Member Posts: 92
One of my pet peeves: the modal actions like Turn Undead or Bard Song, or any Theif ability are a pain in the arse when you have any generic script running. Likewise if I cast heal on a character I don't want them deciding mid-casting that it's actually a better idea to attack that kobold over there. So the request is simple: all modal actions and player assigned ones trump whatever script I have assigned.
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