What about 3rd Edition rules in Icewind Dale 2
Alexisisinneed
Member Posts: 470
So I have both Icewind Dale and Icewind dale 2. I have played Icewind dale and loved it, but when it comes to Icewind Dale 2 I'm pretty clueless on how I should create my characters. I don't quite understand the feats and etc. Like which would be important for what class. Maybe this it the wrong section to post this, but I was curious if someone can explain this to me because my week and half long vacation is coming up and I would like to spend the vacation beating Icewind dale 2.
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~Dee
first of all it is 3rd edition and that means
condition = more life/level = saving throw for condition
dexterity = more armor (now higher is better) and throwing/missle weapons = reflex savig throw
wisdom = more cleric/druid spells and better power of cleric/druid spells = will saving throw
these are important statistics because if you have low wisdom they will for example mind control your characters easily with spells
strength = same as BG
charisma = more dialogue option = primary stats of paladins bards and sorcerers = more spells and more power
intel = more skill points = primary stats for mages and specialist mages = more spells and power = more skill points
so now you can probably tell how you should proceed to level up characters
for example
fighter class
str dex conc int wis charisma
18 16 18 3 18 3 good fighting stats and wisdom for better ST
mage class
11 18 18 18 10 3 good armor class condition main stats (intel) not bad wisdom (10=no penalties)
when you level up every few levels you can add 1 point to stats so if you level up fighter add str and if you level up mage add intel
there are few class that can do various things like rouges paladins monks
rouges have few unique abilities gained at level 2 and beyond they can dodge on reflex save completly something like fireball (other character make ST for half damage)
paladins has very cool abilities that upgrades ST based on their charisma so they should have high charisma
monks gain bonus ac from wisdom so they should have high dexterity and wisdom
feets and skills are hard to explain in depth but there are pretty good desciptions in game
like subvocal casting and combat casting that improves casting in hard spots
the easiest to make are barbs fighter and sorceres clerics
hard to make characters are paladins monks rouges
i hope you have at least some knowledge now
i will just quote myself from another thread with my semi-powergaming-party
other stats should rather be higher
so fighter with 3int is ok but mage or thief will lack some skill points
actually there are things that can allow lower stats
for mage you dont really need 18 conc because mirror images tank very effectively
you don't need 18 wisdom because chaotic command from cleric defends vs mind control spells etc.
but it is easier to just get this 18 dex or wis
oh another thing about 3rd edition is
you can't multiclass as good as in BG
for example in iwd2 you can have 30 level cleric or 15/15 fighter/cleric so pure class is much stronger
in BG2 fighter/cleric is so much better than pure cleric
multiclassing in IWD2 should be really carefull but there are some cool things that you can do like
get 4 lvl fighter for weapons specialization and level cleric or something
get 2 lvl thief for this dodge skill
get 2 lvls of paladin for something
get 1 lvl monk for wis to ac bonus
get 1 lvl mage for spell scrolls
get 1 lvl ranger for dual wielding etc.
general good races
for example dwarf has +2 conc so easily he is good as fighting melee but dwarfs get +2 ST making them even better as tanks
humans are good spellcaster because human race gives them +1 skill point so they can lower int to 3 and still get 2 skill points
deep gnomes with magic resistance are great monks
im really sorry for this chaotic explanation and you should really read jupp or upp if you wan't to know mechanics in depth
The DEX system works like in Neverwinter Nights: So 18 DEX gives +4 bonus, while 14 DEX gives +2 Bonus. If you wear heavy armor you wont be able to utilize your DEX bonuses. So it might be a good idea for a Paladin to have low dex (but high CON/STR/CHA) because he will most likely be wearing heavy armor.
It is NOT ESSENTIAL to min max. You can give a fighter a STR 18 dex 14 con 14 , and 10 on the other attributes and he'll be fine.