What about making it possible to play an Aasimar
IkonNavros
Member Posts: 227
Would be nice to have the option to play as Aasimar in Baldur's Gate 1 or 2 Enhanced...
Any Chances to include that perhaps? I always loved to play a Celestial in Neverwinter Nights, so.. if that does not work against the contract of stuff which is allowed in the Enhanced Editions.. Would be nice to choose such a kind of Character here too
Any Chances to include that perhaps? I always loved to play a Celestial in Neverwinter Nights, so.. if that does not work against the contract of stuff which is allowed in the Enhanced Editions.. Would be nice to choose such a kind of Character here too
1
Comments
A Tiefling would make more sense, but probably still wouldn't be all that 'true to the setting'.
As for storyline purposes, I don't think that being an Aasimar poses any kind of problem.
But I wouldn't mind. Roleplaying speaking, it can bring a very tormented soul into play. A shame the game won't be able to stress that out. Plus, Aasimar are just "planetouched", so you don't have to have a angel for a mother, it might just be a seed in the family, like a distant ancestor.
It fit into the NWN2 setting because the plot involved creatures from beyond the Planes; Outsiders. The Baldur's Gate setting, theme and atmosphere has basically nothing to do with Aasimar, Tieflings, Elementals and whatever other races NWN2 featured.
Eh, is adding the IWD2 races that bad?
Yeah, and without level adjustments (which I always hated as a balancing mechanic, anyway), you'd have to tone down their racial bonuses - or give them other disadvantages - so as not to completely outclass the other races.
They are descendants of them. And not angels only. Celestial beings in general.
As far as Planetouched, etc. go, apart from the fact that they're not playable in 2nd Edition AD&D as far as I know (I generally prefer that they stay true to the system), it wouldn't matter as long as the race doesn't need some sort of constant story justification, such as Duergar or Drow; and, of course, they would need to be appropriately balanced, which may end up taking away the appeal for people that think they'd like to see them implemented.
My point here is - the PC's race is his mother's race. If his mother was Aasimar, the PC will be Aasimar. If his mother was elf, then the PC will be an Elf
Planescape came out in 1994, Tieflings appeared in that, originally, Aasimar had to wait for the Planescape Monstrous Compendium, which came out in 1995, and were detailed as a player race in the Planeswalker's Handbook, which came out in 1996. 3e didn't appear until 4 years later. So they predate 3e D&D and 3e FR by quite a bit.
Let's just take the summary of Aasimar statistics that you provided, which are correct (if I recall correctly):
STR +1
WIS +1
CON -2
50% Fire Resist
50% Cold Resist
+2 Saving Throw Bonus for mind-affecting spells
10% Magic Resist (if not playing as an arcane spellcaster)
Slight alignment restriction
To me, it's pretty clear that this isn't at all balanced for a Forgotten Realms campaign, as the playable FR races don't even begin to stand a chance at comparing to these bonuses. Hence, my suggestion that they would need to be balanced to be playable in FR.
And part of the Planescape thing was playing people from a Prime Material Plane (Primes) in the outer planes vs. Natives of one of the outer planes/people born there (Planars). And since BG2 introduces Haer'dalis, who is a Tiefling (and Tieflings get similar bonuses to Aasimar characters, if slightly different ones- Tiefling characters gain a +1 bonus on Intelligence and Charisma scores, but suffer a -1 penalty to Strength and Wisdom. Tieflings can be of any alignment save lawful good. They also gain a number of special abilities, based on their mysterious heritage: They possess infravision to a range of 60 feet and have the ability to create darkness, 15-foot radius once per day. Tieflings suffer only half damage from cold-based attacks, and they gain a +2 bonus to all saving throws vs. fire, electricity, or poison.
Given that- a Tiefling exists in the game as a playable character/companion and Tiefling abilities are on par with those of Aasimar, I don't see how it would be impossible to use/have an Aasimar in the game. And the part about "There isn't anything stating it's okay to use playable characters from one setting in a different one", well Haer'dalis is already there, staring us in the face... He's from the Outer Planes and a Tiefling, and if that isn't saying it's outright okay, it strongly implies it is okay to do so.
I know that the other races do have bonuses of their own, but in my opinion they don't compare to the bonuses of the planetouched races. You mentioned that the saving throw against mind-affecting spells is no different than the AD&D bonus for high wisdom, yet it is clearly applied on top of the bonus given by the wisdom score (unless I'm mistaken about this?).
I'm honestly not trying to be argumentative, just trying to make my point clear as I was wondering if there is something clear within D&D rules (not BG) that states that it's okay to use playable characters from one campaign setting in another (and that they're balanced as such).
Anyway, I'm thinking that I was correct in that there is no specific line stating that it's okay and balanced... but one thing suggesting that it may have been balanced is the class leveling limits that I just recalled. As in, Aasimars and some other powerful races could only advance to certain levels in certain classes (and I think it was less than the normal non-human FR races...?). Then again, this still wouldn't balance them for play in BG as BG allows all races to advance to any level in any class.