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Reorder Character Generation

pacekpacek Member Posts: 92
First of all, I'd like to have a "random" button for things like race and class.
But further than that, It'd be cool if you could reorder the generation method. My ideal scenario, would be Race >> Stats >> Class and so on. This method would be akin to being born with natural talents, then choosing a class to take advantage of them. Or alternatively for the masochists out there, being unlucky enough to be a half-orc with maximum charisma and intelligence, but not much else.
Post edited by pacek on

Comments

  • taletotelltaletotell Member Posts: 74
    I like this. Belatedly.
  • EpitomyofShynessEpitomyofShyness Member Posts: 113
    This would be cool.
  • Fake_SketchFake_Sketch Member Posts: 217
    This doesn't make sense to me, for example: I've got 5 int, how did I manage to become a wizard? I like the original because it would make sense that you "forged your skills through training".
  • bigdogchrisbigdogchris Member Posts: 1,336
    edited September 2012
    In PnP you roll stats then choose a class based on the stats you have.

    That said, BG uses "House Rules" where your choose your class from the start. They do this because people would just irritatingly reload the game over and over until they got the stats they needed for the class they want to play. Bioware just bypassed this and made the whole processes easier by letting you choose your class first, then assigning stats that met the requirements.

    This is a video game and unfortunately cannot 100% reproduce PnP.
  • pacekpacek Member Posts: 92

    This doesn't make sense to me, for example: I've got 5 int, how did I manage to become a wizard? I like the original because it would make sense that you "forged your skills through training".

    So you don't become a wizard? Or roll again.

  • pacekpacek Member Posts: 92
    edited September 2012

    Doing stats before class would make rolling your characters extremely difficult. You'd no longer have minimum values increasing the overall effectiveness of your stat rolls.

    I say it's fine as is.

    That's the point: minimum values are no longer a benefit, but a pre-requisite.
    Besides, I tried to imply that the user could choose their generation method.
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