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Create your favorite 4 member party for BG:EE

I can't help but wonder if the party I am currently using is perhaps the most versatile and fun group I've ever assembled.

My protagonist (Groeg) is a dual-classed bounty hunter(6) turned mage. His skills are focused on finding, removing, and setting traps. Wielding a frost-brand scimitar and a ring of fire resistance, he is 90% immune to all fire damage. So casting fireballs in a crowd is a fun option. His backstabbing and traps make him absolutely devastating when ambushing. So much so that he can take out entire Flaming Fist hunting parties in a couple of rounds, all by himself. The versatility of magic can have the entire party walk around Baldur's Gate unseen for weeks, open locked chests, turn his armor class into an advantage, lower store costs, and much more. With the bracers of archery equipped, he's a deadly shot with a crossbow of speed.

Vicconia is widely regarded as the most powerful cleric in the game, and in a small party her ability to tank has surprised me. With the the most powerful armor in the game, her amazing 19 dexterity, and most importantly her magic resistance, she is difficult to harm in any way shape or form. The gauntlets of ogre power and that awesome mace (the one that paraylizes-aka KILLS-25% of the time) she is not just for slinging stones anymore. She can't take a hit as well as the games traditional tanking characters, but they don't get to cast sanctuary and slip away like she can either. With a wide range of defense and crowd controlling spells, she is extremely useful, and she is one of three characters in my party that can cast dispell magic if needed.

Eldoth the bard has proven to be a great compliment to my party. Between him and Groeg I have over 6 second level spell slots available for invisibility and knock. He doesn't cast during combat because he wears the +4 mithril chain, so most of his spells are for divination only. On a hardcore run you must buy potions of genius before studying scrolls! However, all of this is a big advantage because it allows Groeg to focus more on combat spells. He's no Coran with a longbow, but the gauntlets of dexterity and the Dead Shot longbow combined with his innate ability to create poison arrows makes him a dangerous sniper. Bard song is useful, pick pockets is fun, weapon versatility is interesting (from dagger of venom to Rancor), identifying items quickly is nice, but most importantly he is another arcane spell user. Which means double the wand and scroll use!

Dorn is my favorite NPC in the game. His devastating damage output makes him the only warrior you need. He does all the heavy lifting for my party. Bashing open doors, hauling ankheg hides, taking down foes quickly, and tanking. His biggest asset is eliminating mages. Any mage that isn't properly buffed or is dispelled, is a dead mage around Dorn. He has 2 proficiency slots in darts, which means that he can apply a deadly poison to them, and then hurl 3 or 4 of them a round! Once they are poisoned, they can't cast spells, and it's just a matter of slowly walking over with that two-handed sword scrapping off the stoney ground...The only thing about Dorn is that it's wise to buff his AC with potions or spells at early levels.

Obviously this party is very evil. My reputation is usually at 1, unless I want to buy stuff then I get it up to a 4 and use a friend spell. Early on the Flaming Fist mercenaries are dangerous, but later on they become easy to avoid or kill off. This is my first run with a small party and it's way more fun than using a 6 NPCs.

Can anybody make a better 4 man group than mine? :P
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Comments

  • [Deleted User][Deleted User] Posts: 3,675
    The user and all related content has been deleted.
  • CaptRoryCaptRory Member Posts: 1,660
    Only four characters~?

    Cavalier (2h Swords. 2h Style. Maybe also Bastard Swords with the fix to let you use them 2h as well)
    Neera
    Viconia
    Alora (Put in early to actually use her and get some say about her development)
  • TyranusTyranus Member Posts: 268
    edited May 2013
    With NPC's:
    Fighter/Thief CHARNAME
    Baeloth
    Viconia
    Dorn

    Custom Party:
    Fighter/Thief
    Ranger/Cleric
    Sorcerer
    < NPC's for related quests >
  • KamigoroshiKamigoroshi Member Posts: 5,870
    edited May 2013
    First there's my character, Jabberwocky. He's an esteemed madman in-the-making (or rather mad half-orc), as well as hobby cleric with a weakness for sweets. For some unknown reason, though, not a single soul wanted to team up with him. Even Xzar with his big, ever-caring heart ditched this poor, green skinned fella. Apparently he walks rather slowly without a care in the world. Not that this was a reason to leave, mind you. His lonely fate changed drastically after he met Larry, Darryl and Darryl though. The four of them are always together. The strange thing though is that they always seem to disappear into thin air whenever a fight draws near, leaving the poor innocent madman Jabberwocky behind. :/
  • [Deleted User][Deleted User] Posts: 0
    edited June 2013
    The user and all related content has been deleted.
    Post edited by [Deleted User] on
  • SouthpawSouthpaw Member Posts: 2,026
    @Lateralus @thespace - yes, YES, YES!!!

    finally someone who shares the wicked habit of mine to play with 4 characters and relishes the beauty and easy of managing only 4 characters and doing it well! Not just equip everyone with a weapon and attack and wait...when you have 4 characters in a group, you have to think on your toes, you have to use strategy! And, you can get them the best items and sell the rest. (Though, I admit I had tops 5 chars in a group on occasion (to do their quests etc))

    I could not agree more on most of your choices. Get a piece of all the classes you need and rock on!

    Viconia - is a hell of a cleric and when you strap a piece of ankheg mail on her, small shield +1 into hand and Ashideena/Stupifier + sling, her AC drops dangerously low. I use her on 95% of my runs. Sometimes...but only sometimes, Branwen would do. Or Yeslick later...but never Jaheira.
    The fighter spot was usually occupied by Minsc or Kagain, but here comes Dorn! I can't seem to not like this guy, even when I played a Chaotic Good Ranger (due to the alignment restriction).
    The mage spot is usually Imoen, dualled on lvl 6 to a mage, covering all the unlocking and the traps I need + late game magic. If thief was covered somewhere else, Edwin is the go-to guy. (Possibly Neera, but while I love her voice acting, her personality tends to be annoying.)


    My most favorite party compositions that I completed the game with/played with :
    Assasin + Dorn,Vicky, Imoen->mage
    Swashbuckler + Kagain, Vicky, Edwin
    Blade + Dorn, Vicky,
    +
    Fighter or Blackguard + Minsc, Branwen, Imoen->mage
    Druid (Shapeshifter) + Kagain,Dorn,Imoen->mage
    Mage/Sorceror + Dorn, Vicky, Imoen or Safana for a change
  • NifftNifft Member Posts: 1,065
    I'm with you guys -- 4 characters is my perfect party size. It allows a good mix of abilities while being small enough to manage each character individually.

    (Also, because pathing.)

    I haven't decided on an optimal BG quartet just yet, but it'll probably be caster-heavy.

    In the Black Pits, my best party was:
    - Human Fighter 3 > Mage
    - Human Inquisitor
    - Half-Elf Avenger
    - Half-Orc Cleric of Lathander

    Cheers, -- N
  • GandalfPortraitGuyGandalfPortraitGuy Member Posts: 206
    Why no love for Edwin?

    Mine is Bhaalspawn, Dorn Il Khan, Edwin, and Imoen.
  • NifftNifft Member Posts: 1,065
    @GandalfPortraitGuy - Edwin is on my short list for BG2 (along with Vicky and an evil tank, which was Korgan but might soon be Dorn)... but in BG1 he's just not that much better than everyone else. His low Dex hurts at these early levels where mages can actually sometimes get hit.

    If I'm going through Cloakwood, I'd rather have Dynaheir with me than Edwin.
  • GandalfPortraitGuyGandalfPortraitGuy Member Posts: 206
    Nifft said:

    @GandalfPortraitGuy - Edwin is on my short list for BG2 (along with Vicky and an evil tank, which was Korgan but might soon be Dorn)... but in BG1 he's just not that much better than everyone else. His low Dex hurts at these early levels where mages can actually sometimes get hit.

    If I'm going through Cloakwood, I'd rather have Dynaheir with me than Edwin.

    With how easy it is to get money in Baldur's Gate, you could easily afford to get him a Robe of the Evil Archmagi, at least from Davaeorn.
  • dstoltzfusdstoltzfus Member Posts: 280
    I have not tried a 4-man run through, but it sounds great. I think will try:

    Kagain
    Tiax
    Mage/Thief
    Xan
  • shawneshawne Member Posts: 3,239
    Well, assuming you're using the classic "balanced" approach of Fighter/Thief/Cleric/Mage, I'd say go with Dorn, Shar-Teel, Viconia and Edwin (minus whichever class your own PC is).
  • LateralusLateralus Member Posts: 903
    edited May 2013
    shawne said:

    Well, assuming you're using the classic "balanced" approach of Fighter/Thief/Cleric/Mage, I'd say go with Dorn, Shar-Teel, Viconia and Edwin (minus whichever class your own PC is).

    I really like the idea of Shar switching to rogue after 6 levels of fighter. But...I can not tolerate her personality. Sometimes she is so over the top spiteful of males that I chuckle, but it's just too much. Montaron's attitude is even worse, so I made my main the theif.

    I even tried cursing Shar-teel with the belt of gender switching.

    The game designers missed a golden oppertunity to make her instantly attack my main after putting that belt on her. lol

  • CaptRoryCaptRory Member Posts: 1,660
    @shawne In BG1, the game ends with all the classes fairly well balanced. You're hitting a point where the mages are just hitting their stride and the fighters haven't started to fall behind yet. And thieves have gotten all the good skills and are ready to be dual classed ^_~

    If we were talking about stupid powerful TOB parties I think we'd be taking mostly mages.
  • KidCarnivalKidCarnival Member Posts: 3,747
    Fighter/Cleric charname, Dorn, Edwin, dualed Shar-Teel.
  • KidCarnivalKidCarnival Member Posts: 3,747
    Nifft said:

    @GandalfPortraitGuy - Edwin is on my short list for BG2 (along with Vicky and an evil tank, which was Korgan but might soon be Dorn)... but in BG1 he's just not that much better than everyone else. His low Dex hurts at these early levels where mages can actually sometimes get hit.

    He's better than all other mages except Dynaheir due to his con. With a 4 member party, you can spare the dex gauntlets and easily have him AC -1 with arch magi robe (which is free, unlike Dynaheir's). I rather have a mage with a few hitpoints more.

  • SplodSplod Member Posts: 114
    I've been running through with a party of four and I've been loving it. Most of my RP groups in the past have run with 4 PC's plus a GM, so it definitely works.
    This is my party and it is possibly my favourite combination so far. I was going to have Neera but I wasn't sure of who I'd use in the fourth slot, however I decided to stick with a good aligned party. That and I couldn't travel the Sword Coast without Boo!

    PC - Dwarven Fighter/Cleric - A buffing tank plus heal-bot if required
    Imoen - Ranged. Everyone needs a rogue
    Minsc - Face-smasher/tank. I give him twin maces to make use of the ranger pips. Surprisingly dangerous.
    Dynaheir - Casting piew piew!
  • shawneshawne Member Posts: 3,239
    CaptRory said:

    @shawne In BG1, the game ends with all the classes fairly well balanced. You're hitting a point where the mages are just hitting their stride and the fighters haven't started to fall behind yet. And thieves have gotten all the good skills and are ready to be dual classed ^_~

    If we were talking about stupid powerful TOB parties I think we'd be taking mostly mages.

    True, but in terms of function, the classic party composition tends to run along the lines of one person being the front-line melee fighter, one person doing the thieving/backstabbing/ranged, one arcane caster (offensive) and one divine caster (defensive). Other classes may perform those specific roles just as easily, but I tend to go for the optimal formation; and in BG:EE, Dorn, Edwin, Viconia and dualled Shar-Teel are the best at what they do.
  • CaptRoryCaptRory Member Posts: 1,660
    @shawne My point was more that by the end of BG, the classes are pretty balanced. It was a Balance=Balance thing.
  • LemernisLemernis Member, Moderator Posts: 4,318
    edited May 2013
    @Lateralus That's a great 4 person team!

    Because the personalities of the NPCs matters to me almost as much as their utility, this is one I think I would enjoy:

    half-orc Cleric/Thief
    - 19 Str (20 with tome)
    - cleric buffs and spells (Command, Sanctuary, DUHM, Hold)
    - backstabs with Aule's Staff and Staff of Striking
    - healing plus other thieving skills than stealth (Find/Remove Traps)

    Viconia
    I use her pretty much as @Lateralus does. I have her tank and cast spells (Command, Hold, Miscast Magic, Dispel) as enemies swing and miss.

    Coran
    With his astounding 20 Dex and elven bonus with the bow, his prowess as an archer is unsurpassed. He is a fantastic sniper (at least in a vanilla game; SCS basically takes snipering away). He can take care of locks. And he can backstab in tandem with the PC.

    Neera
    I think she's nearly as strong an arcane caster as Edwin or Baeloth. (Tbh, I have yet to try Baeloth, but from what I've read he sounds powerful as all-get-out.) I wouldn't take her for a no-reload game. But in a regular game Neera is great. She's a generalist with one extra spell slot per level, and she can 'shape' spells higher than her level would otherwise permit her to cast. The odds of a surge with a really bad outcome is only about 1.67%. A surge producing a benign result other than the spell intended I regard as akin to a minutely higher chance (again between 1-2%) of the target saving now and then. Her Wild Magic is well worth the risk to me.

    This part is a little light for the front line. Viconia or Coran could be replaced with powerful meleer such as Dorn or Kagain. But the Cleric/Thief and Viconia can more than hold their own. They will also shut the enemy down with Command and Hold.
    Post edited by Lemernis on
  • NifftNifft Member Posts: 1,065

    Nifft said:

    @GandalfPortraitGuy - Edwin is on my short list for BG2 (along with Vicky and an evil tank, which was Korgan but might soon be Dorn)... but in BG1 he's just not that much better than everyone else. His low Dex hurts at these early levels where mages can actually sometimes get hit.

    He's better than all other mages except Dynaheir due to his con. With a 4 member party, you can spare the dex gauntlets and easily have him AC -1 with arch magi robe (which is free, unlike Dynaheir's). I rather have a mage with a few hitpoints more.

    That's absolutely correct, BUT to me the Arch Magi robes are end-game items.

    So sure, he's great in the end-game of BG1, but that's a long slog, and he's not great during that slog.

    By the time you start BG2, hell yes! Edwin is awesome!

    - - -

    @Lemernis - Baleoth is great, but his fixed list of spells means you lose out on situational stuff. He's fine if you take another half-caster with you (like playing a Gnome Thief/Illusionist instead of a HO Thief/Cleric).
  • shawneshawne Member Posts: 3,239
    CaptRory said:

    @shawne My point was more that by the end of BG, the classes are pretty balanced. It was a Balance=Balance thing.

    I... don't see how? I mean, the BG games are very much of the Linear Warriors, Quadratic Wizards style - high-level mages are capable of inflicting massive damage to multiple enemies by the end of BG:EE via Cloudkill, Fireball, etc...
  • SouthpawSouthpaw Member Posts: 2,026
    True. Fighters get the Whirlwind and Thieves get the HLA Traps+UseAnyItem to close the gap between Linear Warriors, Quadratic Wizards in late BG2-ToB. But still, in raw power-mages are probably still the most powerful at epic levels.
  • KidCarnivalKidCarnival Member Posts: 3,747
    edited May 2013
    Nifft said:

    That's absolutely correct, BUT to me the Arch Magi robes are end-game items.

    It's mid-game. Not counting the robe from Baeloth, you get it in the Cloakwood Mines. For a squishy mage, it would be a long way, yes. But for a mage with decent HP and dex gauntlets (which Edwin would have in my 4 member party), it's a cakewalk.

  • CaptRoryCaptRory Member Posts: 1,660
    shawne said:

    CaptRory said:

    @shawne My point was more that by the end of BG, the classes are pretty balanced. It was a Balance=Balance thing.

    I... don't see how? I mean, the BG games are very much of the Linear Warriors, Quadratic Wizards style - high-level mages are capable of inflicting massive damage to multiple enemies by the end of BG:EE via Cloudkill, Fireball, etc...
    And mages still can't take a punch. Around the end of BG1 the classes start to diverge again.
  • MalicronMalicron Member Posts: 629
    CaptRory said:

    shawne said:

    CaptRory said:

    @shawne My point was more that by the end of BG, the classes are pretty balanced. It was a Balance=Balance thing.

    I... don't see how? I mean, the BG games are very much of the Linear Warriors, Quadratic Wizards style - high-level mages are capable of inflicting massive damage to multiple enemies by the end of BG:EE via Cloudkill, Fireball, etc...
    And mages still can't take a punch. Around the end of BG1 the classes start to diverge again.
    Only if they don't use defensive spells. Use the right spells and a mage can wade into the thick of battle and unleash hell.
  • Aasimar069Aasimar069 Member Posts: 803
    For a 4 NPC party ?

    - Charname as a Berserker or Paladin Kit (Cavalier in BG1 or Inquisitor for BG2)
    - Khalid as second fighter and using bows + long swords
    - Yeslick as the party Cleric& support fighter
    - Imoen to fit the thief/mage role

    This would be quite good ;-)
  • CaptRoryCaptRory Member Posts: 1,660
    Malicron said:

    CaptRory said:

    shawne said:

    CaptRory said:

    @shawne My point was more that by the end of BG, the classes are pretty balanced. It was a Balance=Balance thing.

    I... don't see how? I mean, the BG games are very much of the Linear Warriors, Quadratic Wizards style - high-level mages are capable of inflicting massive damage to multiple enemies by the end of BG:EE via Cloudkill, Fireball, etc...
    And mages still can't take a punch. Around the end of BG1 the classes start to diverge again.
    Only if they don't use defensive spells. Use the right spells and a mage can wade into the thick of battle and unleash hell.
    Malicron said:

    CaptRory said:

    shawne said:

    CaptRory said:

    @shawne My point was more that by the end of BG, the classes are pretty balanced. It was a Balance=Balance thing.

    I... don't see how? I mean, the BG games are very much of the Linear Warriors, Quadratic Wizards style - high-level mages are capable of inflicting massive damage to multiple enemies by the end of BG:EE via Cloudkill, Fireball, etc...
    And mages still can't take a punch. Around the end of BG1 the classes start to diverge again.
    Only if they don't use defensive spells. Use the right spells and a mage can wade into the thick of battle and unleash hell.
    Which is easy to say going into a battle you know is there. If you get ambushed what're you gonna do? I'll form up behind those that wear armor and get my battle lines in order. Maybe drop a sleep spell or something that won't gut my entire team. Once you can set up contingencies and all that good stuff mages gain a lot of immediate flexibility. "Uh oh! Ambushed!" *Triggers Blur, Stoneskin, and Mirror Image* In BG1 its more like "ACK! SPIDERS! SPIDERS! RUN AWAY! GET BEHIND THE PALADIN! CLERIC! TANK THAT ETTERCAP!"

    Cleris man. Can't do offense very well (they can, like with Holy Power, but not out of the gate) but make awesome backup tanks.


    Annnnyway, my earlier point was that at the end of BG is when mages start pulling ahead but aren't out of sight of fighters and other martial classes yet. Things end when the game is pretty even. Mages got a lot of strength and flexibility but lack endurance in terms of spells per day and hit points. The martial component of the party is still important for the success of the group even without things like magic resistant enemies and null magic zones.

    Mages can buff themselves up into powerhouses but that spends magic they could affect enemies or teammates with. Clerics are a little better in that area, they get a few really great self buffs like Holy Power and can slap one down and beat the crud out of really tough guys. Or you can have the fighter do it, and put boot to butt, while he's still relevant.

    Eventually the phenomenal cosmic power of mages will win hands down. But for my money, at the end of BG, fighters are still pretty close. And by combining these classes into a reasonably balanced party you get something that works better than the sum of its parts.
  • Aasimar069Aasimar069 Member Posts: 803
    Lateralus said:



    Vicconia is widely regarded as the most powerful cleric in the game,

    1 - No.
    2 - who the heck is "ViCConia" ?

    Lol

    Just had to say this, no offense ;-)
  • GandalfPortraitGuyGandalfPortraitGuy Member Posts: 206

    Lateralus said:



    Vicconia is widely regarded as the most powerful cleric in the game,

    1 - No.
    2 - who the heck is "ViCConia" ?

    Lol

    Just had to say this, no offense ;-)
    Vicconia? It's one hella'of a drug.

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