Is the game clock supposed to stop when the game is paused?
Wanderon
Member Posts: 1,418
Does pausing the game stop the game clock as well as the action or is it only designed to stop everyone from moving while time marches on...
I am doing some of the random challenge games and often pause the game while I post an update (or grab a sandwich) and I have been noting recently that time seems to continue passing while the game is paused.
Bug or feature?
I am doing some of the random challenge games and often pause the game while I post an update (or grab a sandwich) and I have been noting recently that time seems to continue passing while the game is paused.
Bug or feature?
0
Comments
http://forum.baldursgate.com/discussion/18117/unpause-option-for-inventory-screen#latest
Old IESDP because G3 appears to be down : http://iesdp.com/IesdpOld/
Check in Scripting > Extremist's remarks about IE timers for more info
Not sure how it works when going into menus but it's what I do when I take a break (Options menu)
Well whats happening is the game timer - the one that calculates the number of days and hours the game has progressed that you see on a save game or by hovering over the little clock feature in the bottom left of the game screen seems to be moving forward when the game is paused.
I quick saved the game - the game time was 14 days 11 hours - I paused the game to go do an update on my progress in the forums - I switched from one character to another in the character screen a few times to gather statistics during the process, The game was still paused when I finished the update but hovering over the clock read 14 days 17 hours.
This doesn't sound like the game time/real time you are talking about this sounds like the game time is progressing while paused and I'm guessing it should not be - or am I misunderstanding this?
I was trying to reproduce it and discovered something else is happening here.
I just started the game from an autopause that showed 14 days 2 hours on the load or save screen - but immediatly checking the game clock on the GUI showed 14 days 8 hours - however saving the game still saves it at 14 day 2 hours.
I loaded several other saves and all do the same thing - the time displayed on the in game gui shows as 6 hours ahead of the time on the saved game - but resaving the game results in the save time being 6 hours less than what shows on the in game game clock
So it's apparently not that time is progressing when paused - but that the save time and GUI time display are out of sync - in my case by 6 hours.
I let a game sit unpaused until the GUI showed an hour gain and saved and the save game time was still 6 hours less than the GUI display - it should be easy enough to see if others are all showing this 6 hour difference.