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Which mod removes party member distance during a dialogue?

You know when a party member doesn't have a banter during the game because he's a few feet away?

There was a mod that changed that, does anyone know which one?

Comments

  • lunarlunar Member Posts: 3,460
    BG2 tweaks, more interjections, IIRC.

    http://www.gibberlings3.net/bg2tweaks/content.php

    I don't think it has any effect on BG:EE though.
  • DJKajuruDJKajuru Member Posts: 3,300
    Khalid says: Oh, thank you!
  • MalicronMalicron Member Posts: 629
    lunar said:

    BG2 tweaks, more interjections, IIRC.

    http://www.gibberlings3.net/bg2tweaks/content.php

    I don't think it has any effect on BG:EE though.

    It may well, actually. I'm willing to bet whatever the "distance value" is, it was unchanged by Beamdog, meaning a mod that removed it in BG2 might well remove it in BG:EE.
  • lunarlunar Member Posts: 3,460
    Malicron said:

    lunar said:

    BG2 tweaks, more interjections, IIRC.

    http://www.gibberlings3.net/bg2tweaks/content.php

    I don't think it has any effect on BG:EE though.

    It may well, actually. I'm willing to bet whatever the "distance value" is, it was unchanged by Beamdog, meaning a mod that removed it in BG2 might well remove it in BG:EE.
    Ooh, cool! Anyone tested this? Then again, there are only a few occasions with party member banters in BG:EE and all..

  • MalicronMalicron Member Posts: 629
    lunar said:

    Ooh, cool! Anyone tested this? Then again, there are only a few occasions with party member banters in BG:EE and all..

    I haven't tested it yet, and would highly recommend backing up your files before doing so. While that one part of the mod should work as intended, other parts might break the game.
  • CamDawgCamDawg Member, Developer Posts: 3,438
    What that component does is change a common dialogue/banter check with one that's a lot looser at the expense of a little realism. Basically, if the person is in the area and not dead they'll pipe up, even if they're stunned and 90' away.
  • MalicronMalicron Member Posts: 629
    edited May 2013
    CamDawg said:

    What that component does is change a common dialogue/banter check with one that's a lot looser at the expense of a little realism. Basically, if the person is in the area and not dead they'll pipe up, even if they're stunned and 90' away.

    While that's a bit much, it could use a bit of tweaking; I've been replaying Baldur's Gate 2 and just last night got to Bodhi's lair for her final battle, and even though Imoen was in my party and was just walking through the chamber door when the dialog initiated, Bodhi seemed to be under the impression that Imoen was nowhere to be found. More than a little annoying if you're trying to roleplay a dramatic confrontation.
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