[(BGEE)/EFF] Missing Probabilities
OBSERVED BEHAVIOR:
Creature items for attack use EFFs that determine hit/damage. If probability is set to 0, then nothing will happen
EXPECTED BEHAVIOR:
Set probability to 100 for attack EFFs.
I know there is a way to do all of these together with a WeiDU block... but I just havent worked with it recently enough to write that. Perhaps @CamDawg can write the WeiDU code to fix these?
Creature items for attack use EFFs that determine hit/damage. If probability is set to 0, then nothing will happen
EXPECTED BEHAVIOR:
Set probability to 100 for attack EFFs.
I know there is a way to do all of these together with a WeiDU block... but I just havent worked with it recently enough to write that. Perhaps @CamDawg can write the WeiDU code to fix these?
DOPPDAM: Feature probability is invalid. Change to: Probability 1: 100
DOPPHIT: Feature probability is invalid. Change to: Probability 1: 100
FT1DAM: Feature probability is invalid. Change to: Probability 1: 100
FT1HIT: Feature probability is invalid. Change to: Probability 1: 100
FT2DAM: Feature probability is invalid. Change to: Probability 1: 100
FT2HIT: Feature probability is invalid. Change to: Probability 1: 100
FT3DAM: Feature probability is invalid. Change to: Probability 1: 100
FT3HIT: Feature probability is invalid. Change to: Probability 1: 100
GIANDAM: Feature probability is invalid. Change to: Probability 1: 100
GIANTDAM: Feature probability is invalid. Change to: Probability 1: 100
GIANHIT: Feature probability is invalid. Change to: Probability 1: 100
GIANTHIT: Feature probability is invalid. Change to: Probability 1: 100
LYCANDAM: Feature probability is invalid. Change to: Probability 1: 100
LYCANHIT: Feature probability is invalid. Change to: Probability 1: 100
LYCNHIT2: Feature probability is invalid. Change to: Probability 1: 100
LYCNDAM3: Feature probability is invalid. Change to: Probability 1: 100
LYCNHIT3: Feature probability is invalid. Change to: Probability 1: 100
LYCNDAM4: Feature probability is invalid. Change to: Probability 1: 100
LYCNHIT4: Feature probability is invalid. Change to: Probability 1: 100
TEST: Feature probability is invalid. Change to: Probability 1: 100 No duration set.
MONSTDAM: Feature probability is invalid. Change to: Probability 1: 100
MONSTHIT: Feature probability is invalid. Change to: Probability 1: 100
UNDEDDAM: Feature probability is invalid. Change to: Probability 1: 100
UNDEDHIT: Feature probability is invalid. Change to: Probability 1: 100
Post edited by Bhryaen on
2
Comments
Edit: Thanks... worked like a charm:)
Everything else looked fine on them
If you didn't find anything, it is still safer to apply the changes, because 0-100 is the default.
Checking it in now.
[EDIT] Potentially fixed - @CamDawg 's fix has been applied
[NOTE] Eventually I'll learn to recognize when a number is in hex. Couldnt figure out how the probability of 100 turned into 64 >.<
Every single EFF that is an EFF in BGEE has a probability of 100. :-)
NOTE:
All vBG1 EFF's were set to 0 except:
PLYSQUIR
All vBG2 EFF's were set to 100 except:
LYNCHIT3