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[(BGEE)/EFF] Missing Probabilities

CuvCuv Member, Developer Posts: 2,535
edited August 2012 in Fixed
OBSERVED BEHAVIOR:
Creature items for attack use EFFs that determine hit/damage. If probability is set to 0, then nothing will happen

EXPECTED BEHAVIOR:
Set probability to 100 for attack EFFs.

I know there is a way to do all of these together with a WeiDU block... but I just havent worked with it recently enough to write that. Perhaps @CamDawg can write the WeiDU code to fix these?
   
DOPPDAM: Feature probability is invalid. Change to: Probability 1: 100
DOPPHIT: Feature probability is invalid. Change to: Probability 1: 100
FT1DAM: Feature probability is invalid. Change to: Probability 1: 100
FT1HIT: Feature probability is invalid. Change to: Probability 1: 100
FT2DAM: Feature probability is invalid. Change to: Probability 1: 100
FT2HIT: Feature probability is invalid. Change to: Probability 1: 100
FT3DAM: Feature probability is invalid. Change to: Probability 1: 100
FT3HIT: Feature probability is invalid. Change to: Probability 1: 100
GIANDAM: Feature probability is invalid. Change to: Probability 1: 100
GIANTDAM: Feature probability is invalid. Change to: Probability 1: 100
GIANHIT: Feature probability is invalid. Change to: Probability 1: 100
GIANTHIT: Feature probability is invalid. Change to: Probability 1: 100
LYCANDAM: Feature probability is invalid. Change to: Probability 1: 100
LYCANHIT: Feature probability is invalid. Change to: Probability 1: 100
LYCNHIT2: Feature probability is invalid. Change to: Probability 1: 100
LYCNDAM3: Feature probability is invalid. Change to: Probability 1: 100
LYCNHIT3: Feature probability is invalid. Change to: Probability 1: 100
LYCNDAM4: Feature probability is invalid. Change to: Probability 1: 100
LYCNHIT4: Feature probability is invalid. Change to: Probability 1: 100
TEST: Feature probability is invalid. Change to: Probability 1: 100 No duration set.
MONSTDAM: Feature probability is invalid. Change to: Probability 1: 100
MONSTHIT: Feature probability is invalid. Change to: Probability 1: 100
UNDEDDAM: Feature probability is invalid. Change to: Probability 1: 100
UNDEDHIT: Feature probability is invalid. Change to: Probability 1: 100

Post edited by Bhryaen on
BhryaenCrevsDaak

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