@FredRichardson was the last to update NI and make it initially compatible with BGEE. Perhaps he will make a new update. Haven't seen Fred on here since the beginnings of BGEE though
I can also flag @Wisp to ask if there is anything he can do. He can at least comment.
Can do?, yes; will do?, probably not any time soon. I have a bunch of other stuff to take care of first. Edit: if there's anything serious, I can/will deal with it, but updating NI on account of new formats for graphics and sounds is further down on the list of priorities.
@Kaltzor, haven't tried it but I would guess it should be possible. Create a new spell and make it an innate. When done place it in the override folder. EEKeeper should then find it and you can add it to a character.
Comments
I use both. When one fails i use the other.
I can also flag @Wisp to ask if there is anything he can do. He can at least comment.
Create a new spell and make it an innate. When done place it in the override folder.
EEKeeper should then find it and you can add it to a character.
You need Java Runtime Environment 7 to use Near Infinity.
That's not a beta. It's an alpha version, or possibly pre-alpha. Use at your own risk, etc.