Skip to content

the most effective+easy to play party of 4 created multiplayer for the whole game bg1totscbg2tob

zur312zur312 Member Posts: 1,366
the most effective+easy to play party of 3-4 created in multiplayer for play from the start to the end bg1+totsc+bg2+tob

why?
Because there are people that want to play the game effectively and there are all these threads what party to create.(newbies)
Other reason is testing new characters for example monk or wizard slayer or avenger when you have really strong 3-4 characters you can add anything to the mix for testing.

i was thinking about this
hum ranger2/cleric 2x with flails
dwarf fighter/thief 2x long swords
hum fighter2/mage darts

new team
ranger/cleric half-elf 2x with flails
dwarf fighter/thief 2x long swords/katanas
hum fighter2/mage darts OR edwin OR wild mage OR elf conjurer 19 dex 16 conc 18 int decent str wis rest charisma

2 level fighters equals later on grandmastery in favorite weapon
no multiclassing for mage and cleric for faster leveling
dwarf for tanking thief
darts = 3 apr so pretty fast for a mage

we can extend this thread

npc for bg1 3-4 man party
npc for bg2 3-4 man party
Post edited by zur312 on
«1

Comments

  • SouthpawSouthpaw Member Posts: 2,026
    you need a tank(fighter), a mage, a cleric and don't forget a thief.

    I'm not really a big fan of multiclassing, because the levels rise slowly, so I'd suggest this:

    Main Tank- warrior profession. as pure fighters get a bit boring on high levels, I'd suggest a paladin- or better- a Blackguard. (depends on the alignment of the party). just don't choose the paladin that can't cast divine spells.

    Healer and secondary tank - cleric. With high strength to be able to wear full plate and do some melee damage. alternatively a dual-classed Ranger->Cleric around level 5-6

    Mage - this is simple. a mage. alternatively, a specialist. (good combo is a Conjurer, who can't cast divination spells and pair him with Priest of Helm, who can cast true sight) You can't go wrong here.

    Thief - necessary. this is the only char I would multiclass for greater power as a Thief/Mage. alternatively - a Half-orc Fighter/Thief for more melee power and huge backstabs. depends on what the 4th member likes to play more.
  • SouthpawSouthpaw Member Posts: 2,026
    zur312 said:


    npc for bg1 3-4 man party
    npc for bg2 3-4 man party

    For Single-player : (I've mentioned this several times already)
    choose 3 NPCs based on what your main is:

    BG1 - Dorn+Viconia+Edwin+Imoen/Safana

    BG2 - Dorn/Korgan+Edwin+Viconia+Imoen/Jan Jansen.
  • zur312zur312 Member Posts: 1,366
    edited May 2013
    Southpaw said:

    you need a tank(fighter), a mage, a cleric and don't forget a thief.

    I'm not really a big fan of multiclassing, because the levels rise slowly, so I'd suggest this:

    Main Tank- warrior profession. as pure fighters get a bit boring on high levels, I'd suggest a paladin- or better- a Blackguard. (depends on the alignment of the party). just don't choose the paladin that can't cast divine spells.

    Healer and secondary tank - cleric. With high strength to be able to wear full plate and do some melee damage. alternatively a dual-classed Ranger->Cleric around level 5-6

    Mage - this is simple. a mage. alternatively, a specialist. (good combo is a Conjurer, who can't cast divination spells and pair him with Priest of Helm, who can cast true sight) You can't go wrong here.

    Thief - necessary. this is the only char I would multiclass for greater power as a Thief/Mage. alternatively - a Half-orc Fighter/Thief for more melee power and huge backstabs. depends on what the 4th member likes to play more.

    but they are not the most effective
    thiefs are pretty bad pure this half-orc fighter/thief is kind of like my dwarf figther/thief but +1 str

    ranger5/cleric is really hard for new players in bg1

    it is a shame that paladins don't get spells in bg1 exp limit? or 1 spell level 1 that is not cool at all

    my team was a bit different with 2 duals but they were low duals that will gain power witih bg1 exp limit and later like 5 stars mage and cleric with druidic spells
    Southpaw said:

    zur312 said:


    npc for bg1 3-4 man party
    npc for bg2 3-4 man party

    For Single-player : (I've mentioned this several times already)
    choose 3 NPCs based on what your main is:

    BG1 - Dorn+Viconia+Edwin+Imoen/Safana

    BG2 - Dorn/Korgan+Edwin+Viconia+Imoen/Jan Jansen.
    bg1
    dorn is probably good with posion and other things so OK i agree
    edwin is op so yeah edwin
    but viconia is still a weak character with low hp
    jaheira with throwing daggers + specialization could throw 3apr and she can tank more than viconia
    there are 2 good thiefes montaron and coran that could do thief job better than imoen or safana because of part fighter class


    bg2
    korgan and edwin are easy characters and i agree but
    viconia is pure cleric and she is terribly weak in melee
    i think anomen or jaheira should be in this place for their half fighter class as semi-tanks
    not much to say on thiefs coz there are non in bg2 beside these (nalia is a clone like why? why another thiefx/mage????)




    Post edited by zur312 on
  • SouthpawSouthpaw Member Posts: 2,026
    edited May 2013
    well...sorry. now I understand that you wanted the most munchinesque powerplayer over-the-top party.

    I suggested a party composition that will not be a big challenge and will be fun to play. if you wanted raw power to slice thru the game, I suppose you can go 1 Blackguard +3x Berserker/Fighter and dual them to Mage,Cleric/Thief on levels 6-7. (alternatively F/T multiclass) But that can get very boring...


    < sarcasm >I suppose, that Jaheira would have no problems being in a party with Montaron and Edwin. or alternatively with Korgan in BG2. < / sarcasm>


    Play with wahtever you want. It's just a game.
  • zur312zur312 Member Posts: 1,366
    Southpaw said:

    well...sorry. now I understand that you wanted the most munchinesque powerplayer over-the-top party.

    I suggested a party composition that will not be a big challenge and will be fun to play. if you wanted raw power to slice thru the game, I suppose you can go 1 Blackguard +3x Berserker/Fighter and dual them to Mage,Cleric/Thief on levels 6-7. (alternatively F/T multiclass) But that can get very boring...


    < sarcasm >I suppose, that Jaheira would have no problems being in a party with Montaron and Edwin. or alternatively with Korgan in BG2. < / sarcasm>


    Play with wahtever you want. It's just a game.

    i was hoping someone got the idea of what is easy and what is not for new players

    dual on level 7 is not easy in bg1
  • KidCarnivalKidCarnival Member Posts: 3,747
    I think someone who is new to the game should run with a full party, explore NPCs and strategies and not aim for OMG SO OP. That only leads to people to think the game is way too easy and get bored. There is no fun without a challenge.
    Dualing in itself isn't exactly a newbie thing to do because you need to know the when, the what for stats/class and how to bridge the downtime. Alignment mixing is also not good if you don't know what you're doing because NPCs might leave at the worst possible time or break out into fights. So, "easy" for a new player: full party, NPCs of own alignment/neutral, balanced classes, talking to everyone in every house. It has nothing to do with having an "OP 4 member party".
  • zur312zur312 Member Posts: 1,366
    edited May 2013
    that is what am i aiming for
    "good party" not op imba party with dualing kensais and wizard slayer/thiefs or something

    just very well rounded party of 3-4 that you can play and add anything for fun
  • amftronamftron Member Posts: 109


    Dualing in itself isn't exactly a newbie thing to do because you need to know the when, the what for stats/class and how to bridge the downtime. Alignment mixing is also not good if you don't know what you're doing because NPCs might leave at the worst possible time or break out into fights.

    That was one of the things that i enjoyed so much when i first played the original though, finding all this stuff out for msyelf and not being mollycoddled along the way.

  • SouthpawSouthpaw Member Posts: 2,026
    edited May 2013
    zur312 said:

    that is what am i aiming for
    "good party" not op imba party with dualing kensais and wizard slayer/thiefs or something

    just very well rounded party of 3-4 that you can play and add anything for fun

    Make up your mind dude. You wanted an easy party of 4. I suggested an easy party for starters and you told me that they aren't OP and started putting together quite insane combinations. (Clearly showing that you do know how multiclassing/dualclassing works and what NPCs are there to get)
    Then I said - OK, go munchkin and dual your characters and you tell me you wanted something for newbies (which you aren't). You won't take NPCs for a multiplayer and even if you were playing a multiplayer party with newbies, you are more than capable to help them in building their characters.
    What do you want from us then? Do that job for you?

    Make up your mind, or don't ask for opinions. You will get some that you might not like. That's life.
  • zur312zur312 Member Posts: 1,366
    Southpaw said:

    zur312 said:

    that is what am i aiming for
    "good party" not op imba party with dualing kensais and wizard slayer/thiefs or something

    just very well rounded party of 3-4 that you can play and add anything for fun

    Make up your mind dude. You wanted an easy party of 4. I suggested an easy party for starters and you told me that they aren't OP and started putting together quite insane combinations. (Clearly showing that you do know how multiclassing/dualclassing works and what NPCs are there to get)
    Then I said - OK, go munchkin and dual your characters and you tell me you wanted something for newbies (which you aren't). You won't take NPCs for a multiplayer and even if you were playing a multiplayer party with newbies, you are more than capable to help them in building their characters.
    What do you want from us then? Do that job for you?

    Make up your mind, or don't ask for opinions. You will get some that you might not like. That's life.
    1. this thread was intended for helping newbies not for me
    2. i just said that dualing on level 5, 6 or 7 was just not for newbies because it is like a reset button on character (no skills no spells etc.)
    3. In my opinion your npc was just not "easy to play"
  • SouthpawSouthpaw Member Posts: 2,026
    agree with the dualing, disagree with the ease of play with Dorn/Kagain, Edwin, Vicky and Imoen/Safana.
    the only easier option would be to get full party of 6.
  • KidCarnivalKidCarnival Member Posts: 3,747
    Why not let actual newbies ask? They'll know what they want help or suggestions for and can tell how ok they are with "advanced" things like dualing, rep management and NPC/class combinations. "Easy party with 4 members" is somewhat specific and not that helpful for people looking for general advise.
  • zur312zur312 Member Posts: 1,366
    edited May 2013
    but this thread was meant to be "tutorial party of 4" that can add anything and play well through the game

    maybe i did not clarifiy that
  • KidCarnivalKidCarnival Member Posts: 3,747
    Yes, I get that. But this is the forum for new players, which you are not. If you want a 4 members party with specific requirements, why play pretend "if I was a new player" instead of asking over in the General Forum? That's the part I don't get. Sure, we all wish we could be "new players" again and erase meta knowledge, but it's not possible with the current level of technology available to mankind.
  • zur312zur312 Member Posts: 1,366

    That's the part I don't get.

    like i said i was hoping to make a "tutorial party" for new players
  • KidCarnivalKidCarnival Member Posts: 3,747
    In that case, I'm not getting why it would specifically be 4 members. In multiplayer, it can be every kind of combination of players + NPCs. For a tutorial party, I would certainly include as many classes as possible, meaning a full party, with a lot NPC switching in the early chapters. It's probably not an issue for most new players to see that a fighter or paladin is a tank/frontliner, a cleric a healer, a mage a caster and a thief a lockpicker. It would be more helpful to show the difference between the divine classes (i.e. have both a druid and a cleric in party at some point), the frontliner classes (damage dealing vs damage taking, i.e. having Shar-Teel and Kagain). If you limit it to 4 members, you give up 2 slots that could help a new player figure out what works better for them. It's about exploring playstyles. What you may find a perfect team may not work at all for someone else, and no tutorial can cover everything anyway. The best you can do is a tutorial that covers as much as you can fit in a party, or a specific tutorial for a playstyle, i.e. "best powergaming party" or "best roleplay party" (based on banters or rp concepts).
  • karnor00karnor00 Member Posts: 680
    zur312 said:

    i was thinking about this
    hum ranger2/cleric 2x with flails
    dwarf fighter/thief 2x long swords
    hum fighter2/mage darts

    Grandmastery isn't all that. 0.5 extra attacks/round and a minor damage bonus - it's nice to have but there are better alternatives.

    I'd replace the dual class ranger2/cleric with a straight multiclass ranger/cleric. Advantages are:
    - better thaco
    - more attacks/round (once you reach high levels)
    - access to druid spells (particularly ironskins!)
    - access to fighter high level abilities
    - still plenty of healing

    Dwarf fighter/thief is a good choice. It's better than half orc because of the saving throw bonuses. I wouldn't go for long swords tho simply because there aren't really any good ones in BG2. Katanas are pretty decent plus a short sword or scimitar for offhand. Staff for backstabbing. You'll have more than enough weapon proficiency choices.

    A sorceror is much better than a fighter2/mage. A mage is never going to be a good source of physical damage. Let him be your magical powerhouse. By not dual classing you aren't forced to take a vanilla mage (who have many fewer spells than specialists or sorcerors).
  • zur312zur312 Member Posts: 1,366
    karnor00 said:

    zur312 said:

    i was thinking about this
    hum ranger2/cleric 2x with flails
    dwarf fighter/thief 2x long swords
    hum fighter2/mage darts

    Grandmastery isn't all that. 0.5 extra attacks/round and a minor damage bonus - it's nice to have but there are better alternatives.

    I'd replace the dual class ranger2/cleric with a straight multiclass ranger/cleric. Advantages are:
    - better thaco
    - more attacks/round (once you reach high levels)
    - access to druid spells (particularly ironskins!)
    - access to fighter high level abilities
    - still plenty of healing

    Dwarf fighter/thief is a good choice. It's better than half orc because of the saving throw bonuses. I wouldn't go for long swords tho simply because there aren't really any good ones in BG2. Katanas are pretty decent plus a short sword or scimitar for offhand. Staff for backstabbing. You'll have more than enough weapon proficiency choices.

    A sorceror is much better than a fighter2/mage. A mage is never going to be a good source of physical damage. Let him be your magical powerhouse. By not dual classing you aren't forced to take a vanilla mage (who have many fewer spells than specialists or sorcerors).
    long swords are for bg1 so you can easily use them when you play bg1 and get katanas as you progress in game to bg2

    i was thinking about dualed and multiclassed ranger/cleric
    and i think dualed level up so much faster + grandmastery giving him in the long run only 0,5 apr lower
    that multi ins't really better option
    and ranger2/cleric still gets all druidic spells i checked
    the fighter hla's is probably the best thing he will miss out of these
    or this is an option dualed or multiclassed ranger/cleric

    but
    sorc is cool but i adress this tutorial for newbies and that is sorc problem once you choose you can't go back with spells so it is not newbie friendly really but that is the point
    you could always take edwin :) and he is very powerfull

    Old team version 1.1
    hum ranger2/cleric 2x with flails OR ranger/cleric half-elf
    dwarf fighter/thief 2x long swords/katanas
    hum fighter2/mage darts OR edwin OR wild mage OR elf conjurer 19 dex 16 conc 18 int decent str wis rest charisma
  • KidCarnivalKidCarnival Member Posts: 3,747
    Sorcerer is bad because you can't go back and select different spells. How is that different from dualing (for which you need way more meta knowledge than having the same combo as multiclass)? You can't undo that either.
  • zur312zur312 Member Posts: 1,366
    edited May 2013
    because dual level 2 is easy done and that's why i am making this tutorial

    reading all the spells when you are newbie can help but not really

    unless someone would put list "spells for newbies" but that(sorc) substracts some fun of mages with large ammount of different spells
  • SouthpawSouthpaw Member Posts: 2,026
    edited May 2013
    @zur312 - Sorry mate, but this is not a "Tutorial".

    When you want to write a successful tutorial, you can basically do two things :
    a) put together strategies, collect tips and tricks and explain them in to your desired demographic (eg - new players) in a wall of text trying to be informative, but terse. For example look at the announcement post from @Winthal.
    b) engulf it all in a story which serves as a background and explain the strategies you want to share in the process. Also involves a lot of information, but can be eased by the story or the characters. @KidCarnival had one recently.


    You don't ask the community for an opinion and then try to shoot the opinions of others down.
    That is called "an Argument". Or, if it escalates "an unnecessary Flame War".
    Post edited by Southpaw on
  • KidCarnivalKidCarnival Member Posts: 3,747
    The point is, no "new player" is going to buy the game and instantly think "man, what would be the ideal 4 member party if I multiplayer with myself? WHAT COULD IT BE?" This very premise already includes the player knows they CAN make a multiplayer game and create their entire party as PCs, that there are NPCs, what the minimum and maximum party size is, and according to your "guidance" also that they can dual or multiclass.

    In my Black Pits run, I frankly got distracted a bit echem by the characters (all "played" by other forum posters), but I tried to explain why I do certain things (i.e. weapon choices) and the general challenge of a given fight (i.e. what spells will be useful, which enemy is the most dangerous). Of course I had to create a party and decide which 6 PCs it would be, with no way to cover ALL possible classes and combinations. My strategies can't be useful for every build/combination of builds. So I kept it somewhat general and said "send your melee/tank against target x" instead of insisting people should use a paladin and a berzerker as frontliners because that happened to be mine. It would still generally be the same approach with a barbarian and a ranger or whatever people use for melee. I don't think I'm particularly good at writing tutorials or walkthroughs because I often skip over things I assume people already know (i.e. why explain my choice of Sleep as the mage's first memorized spell if literally everyone picks Sleep, too?). It's not suited for "new players" and I know that. So I'm not claiming it is a tutorial for new players, I just post in General and call it a documented playthrough.

    You keep deconstructing every suggestion others make and explain why your, and only your, idea is still better. That doesn't help new players. If you already have an answer to your own question of the ideal 4 member party, why discuss it here? You don't seem to be interested in what parties other people would use.
  • zur312zur312 Member Posts: 1,366
    yeah i kind of failed

    but this thread is great for newbies and has a well written things
    http://forum.baldursgate.com/discussion/6656/best-of-racesclasses/p1
  • SouthpawSouthpaw Member Posts: 2,026
    @zur312 - I would encourage you to write down a full tutorial on - "How to play with 4 characters in a group effectively", describing the party composition, what things to watch for and what to avoid.
    What possible NPCs to take if the reader is not well-experienced with them and some tips and samples on top of it.
    You can name it "4-char party for complete idiots" (joking)

    I personally like to play with fewer ppl in a party, with 4 being the optimal setup. You can spend more time on carefully playing their respective classes, plotting strategies and the gameplay does not succumb to "why even cast spells, when everyone can just be bolted down by slings and bows in mere few rounds" (as when playing with 6chars)
  • karnor00karnor00 Member Posts: 680
    zur312 said:

    i was thinking about dualed and multiclassed ranger/cleric
    and i think dualed level up so much faster + grandmastery giving him in the long run only 0,5 apr lower
    that multi ins't really better option

    Actually, thinking about it can rangers even get grandmastery? I thought that was restricted to fighters only.

  • RemenissionsRemenissions Member Posts: 102
    Three words: Wizard Slayer Thief
    I've been experimenting with this for the past day and it seems like it would work insanely well at the end of each game (I've only been transferring the character to the next game, setting the xp for your base start xp in SoA and ToB). I can understand now why wizard slayers are so underpowered as a standalone class. Because you can start as wizard slayer, get whatever you want your magic resist to be, grab use any item when you dual to thief which cancels the limitation on wizard slayers to not use magic items. -Igor Alexandre- puts it very well in his post (found here: http://www.shsforums.net/topic/32783-cheapest-dual-ever/):
    "I put all my stars on 2 handed weapon. Grandmastery. Then, when I got the Use any item ability, I started wielding Carsomyr. That's 50% MR, plus 10% from ring of Gaxx.... that's already 108% Magic resistance, 5 stars on Carsomyr, thief skills, and now I can also wear strength belts and whatever else I want. This guy is just ridiculously powerful. I'm beginning ToB right now with him, having just finished SoA. I think he's going to wreak havoc."
  • Nitram_Vi_HermanniaNitram_Vi_Hermannia Member Posts: 64
    Easy....

    Human... Berserker 7 ----> Cleric (just don't forget to use weapons useable with cleric= Hammer, flail, etc.)
    Human... Kensai 13 ----> Mage (Can't go wrong here. Scimitars, or preferable kantanas for not newbies)
    Human... WizardSlayer 11 ----> Thief (Dual wield long swords or two handed swords)
    Human... Swashbuckler 10 ----> Mage (whatever you think is the best. Scimitars, long swords and dual wield)

    The party of 3 fighters, that are going to slash anything in their way. There is always at least one useable party member at high level.

    You get through the game really fast

    Only thing you really need is potions

    Swashbuckler for traps and dualed wizard slayer for backstabs.

    You have to decide who have what. (Katana, scimitar, long sword, 2 handed swords) and decide what you want to get for your berserker (hammer, flail, morning star, club... Whatever :D)
  • zur312zur312 Member Posts: 1,366
    karnor00 said:

    zur312 said:

    i was thinking about dualed and multiclassed ranger/cleric
    and i think dualed level up so much faster + grandmastery giving him in the long run only 0,5 apr lower
    that multi ins't really better option

    Actually, thinking about it can rangers even get grandmastery? I thought that was restricted to fighters only.

    lol i was wrong
  • SouthpawSouthpaw Member Posts: 2,026
    no. only straight fighters can attain grandmastery. and in new BGEE, it is not even possible to put more than 2 pips into any weapon or weapon style upon creation. (lvl1)
    the only "good" bonus a ranger gets, is automatical 2 pips in the dual wielding style.
  • zur312zur312 Member Posts: 1,366
    edited May 2013
    Southpaw said:

    no. only straight fighters can attain grandmastery. and in new BGEE, it is not even possible to put more than 2 pips into any weapon or weapon style upon creation. (lvl1)
    the only "good" bonus a ranger gets, is automatical 2 pips in the dual wielding style.

    yeah i made a mistake was so much thinking fighter that i forgot he is a ranger and 1st post is updated with ranger/cleric
Sign In or Register to comment.