[(BG2) Bug] Bolt of Glory
Bolt of glory does missile damage to elementals, demons, and prime material beings but inexplicably does stunning damage to undead. This will change undead damage to missile, to match other damage from the spell:
// bolt of glory should do same type of damage to all creatures
COPY_EXISTING ~boltund.eff~ ~override~
WRITE_SHORT 0x22 128 // missile
BUT_ONLY_IF_IT_CHANGES
Post edited by Tanthalas on
1
Comments
Bolt of Glory should be doing the same type of damage to all creatures affected, and in 3/4 cases that's currently missile. Making it magic damage should be a feature request, not a bug report.
By casting this spell, the priest channels a bolt of divine energy against one creature. No attack roll is needed. Creatures struck suffer varying damage, depending on their plane of existence.
This is not a physical projectile. This is divine energy that is best approached by 'magic' as it is hurting based on plane of existance, and we don't have 'positive energy'.
The damage selection is done by ids targeting, not resistances.
@Coriander
COPY_EXISTING ~boltund.eff~ ~override~
~boltprim.eff~ ~override~
~boltelem.eff~ ~override~
~boltdem.eff~ ~override~
WRITE_SHORT 0x22 64 // magical damage
BUT_ONLY_IF_IT_CHANGES
@CamDawg did you see the funny target field?
What, the silly IDS targeting? I'm not sure there's an easy fix there--I almost feel like it would be better to give elementals/demons/undead their damage and immunity to the rest of the spell and then let the 6d6 run over everyone (seriously, how many BG creatures are not prime material plane?). It's another GD shell spell but it would work.
I guess targeting it properly would mean everyone's least favorite bard needs a spell immunity in BG2, as do the tieflings in Watcher's Keep.
As far as i know, a good part of the applied effect block is ignored. But it is not entirely known which part.
Confirmed Fixed:
BOLTDEM.EFF
BOLTELEM.EFF
BOLTPRIM.EFF
BOLTUND.EFF
All have Damage Type - MAGIC-64
Note:
Curious that the Target for the EFF is "Error (-1)." It's the same in vBG2.