BGII:EE Three Short Requests
Ilphalar
Member Posts: 68
As a hardened Baldur's Gate player (so as not to say a fanatic of the sequel) I've been thinking for a while about the things which tend to annoy me the most playing BGII and I came up with the three I believe You are in power to change. And these are my three considerate requests:
1. Improve Irenicus' Dungeon
It is rather common knowledge that a large number of players don't like the idea of Irenicus' Dungeon (there even have been a few popular mods intended to either expand or to skip the entire area completely). The general problem seems that the area is excessively repetitive AND linear. Would there be a possibility of adding a little bit depth to it?
For example by introducing additional dialoque options with grey dwarvers or that cambion standing in the middle of a pretty empty room (maybe give us some hint why he is actually trapped there), or the vampire lady and the shadow thieves, etc. Maybe you could give us some further interaction on the Sarevok's sword or at least present some hints on how exactly Dynaheir was killed, or why Irenicus has been actually dissecting Khalid – well, I guess the protagonist would like to know something more about the end of his late companions. Maybe you could even give us possibility of sabotaging these irritating golems while they lay out of order or add some minor characters trying to escape the dungeon as well – with just a bit of polishing you can make it „a real life escape experience” instead of the astoundingly linear mini-dungeon just at the start of the game.
2. Give us choices that count
The thing which makes BGII such a great RPG game are definitelly unique quests and interactions, thus it concerns me a lot (especially nowadays) that so small a number of interaction connects to the very profession or attribute score of the player character – especially in a view that in BGII there have actually been quite a few such interactions already.
Could you POSSIBLY add a bit more race/class/attribute-dependent dialogue choices to make the player actually feel the qualities of the character they chose? I mean that occasionally an extremelly unwitty character can say something awfully stupid, and maybe some NPC can distinguish you more than once as a fighter or a spellcaster? I've never really understood why is that in BGII there is so little of such interactions while they have been actually implemented in game after all.
3. Let us skip the dreams
This one would be simple. If you're making it through the game for the umpteenth time (and that's also my own case actually) you are able to not only quote all the passages from that dreams but also to declaim them just on par with the very actors that were hired to do so (well, that can be a good thing after all but then you should probably stop playing computer games and take to acting).
1. Improve Irenicus' Dungeon
It is rather common knowledge that a large number of players don't like the idea of Irenicus' Dungeon (there even have been a few popular mods intended to either expand or to skip the entire area completely). The general problem seems that the area is excessively repetitive AND linear. Would there be a possibility of adding a little bit depth to it?
For example by introducing additional dialoque options with grey dwarvers or that cambion standing in the middle of a pretty empty room (maybe give us some hint why he is actually trapped there), or the vampire lady and the shadow thieves, etc. Maybe you could give us some further interaction on the Sarevok's sword or at least present some hints on how exactly Dynaheir was killed, or why Irenicus has been actually dissecting Khalid – well, I guess the protagonist would like to know something more about the end of his late companions. Maybe you could even give us possibility of sabotaging these irritating golems while they lay out of order or add some minor characters trying to escape the dungeon as well – with just a bit of polishing you can make it „a real life escape experience” instead of the astoundingly linear mini-dungeon just at the start of the game.
2. Give us choices that count
The thing which makes BGII such a great RPG game are definitelly unique quests and interactions, thus it concerns me a lot (especially nowadays) that so small a number of interaction connects to the very profession or attribute score of the player character – especially in a view that in BGII there have actually been quite a few such interactions already.
Could you POSSIBLY add a bit more race/class/attribute-dependent dialogue choices to make the player actually feel the qualities of the character they chose? I mean that occasionally an extremelly unwitty character can say something awfully stupid, and maybe some NPC can distinguish you more than once as a fighter or a spellcaster? I've never really understood why is that in BGII there is so little of such interactions while they have been actually implemented in game after all.
3. Let us skip the dreams
This one would be simple. If you're making it through the game for the umpteenth time (and that's also my own case actually) you are able to not only quote all the passages from that dreams but also to declaim them just on par with the very actors that were hired to do so (well, that can be a good thing after all but then you should probably stop playing computer games and take to acting).
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Comments
Regarding (2), it seems like it might be possible to make any new enhanced content depend more heavily on class / race / kit / past actions. Not modifying existing content, of course, but strictly the new stuff.
Maybe add some teleporters into Irenicus dungeon?
They would be inactive so you would have to find them and activate them (Maybe use the portal key we use one the big teleporters) . One at the cambions place, one near the cells, one in the jar room and one into Irenicus fancy bedroom. It would cut some of the backtracking at least.
Then add some on the second level, one in the forge and one near the exit.
Or change the location of the djinn flask so I don't have to: Go and get the statue (near the dryads) to be able to enter the area with the djinn and make him tell me to look for the flask and then go get the acorns, go back the dryads, give them the acorn and get the flask, then go back to the djinn, give him the flask and get the sword and finally go back to the portal. Because its a lot of busy work and Minsc keeps running into wrong hallways.
Or let me kick Jaheira and Minsc out of the party while I go grab the flask and pick them up when I go back. Maybe add a warning: Ok I'll stay but if you are not back in one day I'm getting out of here!
A good challenge is to try and playthrough it with no resting, makes for a more intriguing run through the dungeon. And it doesn't take much time either. That being said, for those who must live without it, there's the dungeon be gone. No need to mess with it much, though I wouldn't mind a few extra monsters or an extra magic item or two strewn about randomly.
2 - Would love that to happen, but surely someone will come here speaking about assignment restrictions... the worst is that whomever come speaking about it is right... o well...
3 - Skip the dreams, i vote for that !