invisibility and spell protections (no-reload, SCS, SI:abjuration/divination etc.)
Ygramul
Member Posts: 1,060
I had BG (and BGII+ToB) since they were out in the last century, playing only no-reload, and lately, only with SCS. I finished BG successfully several times, but never BGII on no-reload.
Almost always what kills you is a mage -- more often than not an improved invisible mage, covered in a (Minor) Globe of Invulnerability, along with Mirror Images (and in BGII with SCS also SI:Abjuration/Divination etc.).
I usually keep a dedicated anti-caster (or become one myself, like a sorcerer with mage-battle spells).
*Question*:
In vanilla, spell protection removers were useless against (improved) invisible enemies -- which SCS permits to modify, by letting removal spells target invisible mages (or give them area of effect). Is this still the case?
Related question: Is SCS currently stable on BGEE? How about on MacOS?
(I used to play on a Mac/Wine installation of BGTutu with SCS, but would like to purchase BGEE to support the project, if it has matured enough yet -- well balanced mage-battles with invisible/spell protection balancing is therefore a must for me before I switch...)
Almost always what kills you is a mage -- more often than not an improved invisible mage, covered in a (Minor) Globe of Invulnerability, along with Mirror Images (and in BGII with SCS also SI:Abjuration/Divination etc.).
I usually keep a dedicated anti-caster (or become one myself, like a sorcerer with mage-battle spells).
*Question*:
In vanilla, spell protection removers were useless against (improved) invisible enemies -- which SCS permits to modify, by letting removal spells target invisible mages (or give them area of effect). Is this still the case?
Related question: Is SCS currently stable on BGEE? How about on MacOS?
(I used to play on a Mac/Wine installation of BGTutu with SCS, but would like to purchase BGEE to support the project, if it has matured enough yet -- well balanced mage-battles with invisible/spell protection balancing is therefore a must for me before I switch...)
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Comments
You can visit the SCS thread on Modding section for details.
http://forum.baldursgate.com/discussion/16019/sword-coast-stratagems-now-available-in-beta-for-bgee/p7
I myself play BG:EE with SCS on Ipad and am very pleased with the results. You can read about how and the results here:
http://forum.baldursgate.com/discussion/16695/amazing-discovery-overriding-cre-files-without-override-folder-and-jailbreak/p1
I can say that, once I get used to the enhancements brought by the BG:EE, (better graphics, zoom, spell effects, new npcs, no load time, colorful selection circles and damage text, etc) I can not return to old BGT game, even though it has more mods and content to play. Scs is all I really need to make the game challenging enough. And being able to play it on the go with Ipad is wonderful! Not to mention new content and kits brought by the patches, and possibility of more content in the future. And the feeling of being a part of an active project about my all time favourite pc game.
I do not own a mac so I can't speak about it truly, you may ask around in the Mac forum about scs, too.
Do you think the current game (including new content) is now well-balanced for a no-reload game?
(I have heard, e.g., horror stories about a no-reload party being wiped out in Cloakwood by chain-lighting and chaos from a druid (must be a lvl 11+ avenger) -- too damn steep for a lvl 5-6 party.)
if he is deflecting dispells with spell immunity just use true sight
if he is deflecting true sight cast dispell
Liches? well ;D
you should record this no-reload games that is so cool
my party was wiped in ulcaster by wail of banshee scsii+tactics+other components of BWP
Improved invisibility, in vanilla, prohibits being targeted by spells, therefore, being hit with spell protection removals. It can end your game, if you fail to strip a mage in time.
Good balance and sturdy design are very important for a no-reload run. Essentially, you have *faith* in the designers for having a fair chance. (SCS is generally awesome for it, but some components are unfair.)
Spell Immunity is one of the major causes of headache in SCS, and dealing with it is essential. Fortunately, there is plenty of tools to dispel spell protections, and paired with another powerful dispel such as that from an Inquisitor, it can strip enemy mages of their protections fairly quickly and fairly effectively. Of course, there's always scripted contingencies to consider... but that's just what SCS is all about! Nobody said it was going to be easy ¬_¬
(This is a deciding issue for me because I play no-reload only.)
http://forum.baldursgate.com/discussion/17887/create-a-random-game-optional-no-reload-speed-game-contest-included-spoilers/
http://forum.baldursgate.com/discussion/18573/the-minimal-reload-random-game-challenge-lems-version-revised-warning-spoilers
About SCS I didn't install "improved kobolds" and "improved Mulahey fight" because there's a bug that spawns kobolds non-stop, even after mulahey is dead. Other than this I've found no other bugs/crash
I think that what @zur312 is saying is that inquisitor's dispel is an area of effect spell, so it can dispel the invisibility of an improved invisible mage. Even if you actually can't aim the spell at him, you can aim close to him. Anyway I think this is BG2EE issue, I've found that in BGEE-SCS is more common for mages casting PfMW than SI, and most of them just use minor globe, so spell thrust really comes handy.
But hey, they are still so much harder than vanilla's
I finished BGTutu/SCS no-reload with a sorcerer (+ usual team) once. The sorcerer loaded up mostly for spell battles and was largely inert for most fights. For things like improved ogre mage battles, or the improved red wizards, improved cloakwood fight, this load-out saved the day. I lost several games to each of those fights where a generalist mage (or two) just didn't cut it...
Good times.
I also know what it is the "dammed, I'm running out of Secret Word' feeling. Even worse, sometimes mages buff themselves with SI, PfMW *and* Spell Shield, so you need 2 secret word followed by breach. That's why I want at least 2 arcane casters for a BG2 SCS run.
Otherwise, SCS seems to cope well with BGEE at the moment. Except for the new quests (Neera and the other new NPC quests, and the Blackpits) because DavidW didn't have time to adapt them in SCS.
Actually SCS is still labelled "beta" but is pretty much good to go for BGEE. Let's hope though he can make a final, cleaner version of it in the next months (maybe he will at the time BG2EE will launch).
And often it's possible to find another gap in their defences, as there are many tools for hitting/disrupting things even if you don't see them.
In fact, you could argue that nerfing Inquisitor is what makes other paladin kits even viable, as they are a little lackluster compared to their Torquemada-brethren.
Also, I did not know that Thief detection pierced Spell Immunity; it would make sense (not a spell/magic), but many things that make sense aren't in fact how the game works so you never know... Interesting, very interesting! Certainly an option, I suppose, and something useful to put thieves skill points in at last!
do you want buffs or debuff pick? your choice
maybe other paladins are less powerfull in powergaming party etc. but still great choice for fighters
For a reasonable (i.e. non-cheese, non-powergame, non-memorized) no-reload playthrough what would you consider are reasonable SCS components to keep with BG?
I'd say AI improvements, and long term buffs for mages/clerics, but not full insta-buffing (and no HLAs for BGII). I think many of the improved encounters are actually fatal if you have not tried them before.
What is your mix (for BGEE)? What options of SCS do you keep for such a no-reload setting?
A thief with high detect illusions is very useful in SCS, especially at lower levels when mages/clerics can not deal with illusions. I pause the game, have my thief attack the enemy mage in melee, and then select detect traps. When I unpause, my thief will both attack the mage and detect illusions. Staying in melee range is very important, or the mage will throw melf's minute meteors and kill other party members easily, they go for the unarmored low HP targets as well.
Shield amulet sold in Nashkel Carnival is a very early available and valuable item. It both helps unarmored characters immensely, but also gives immunity to lethal 2xmagic missile sequencers sometimes used by mages. You just don't have enough hit points to survive 2 magic missiles (and a few melf's meteor throw in between) but Shield amulet will protect you.
Set traps is also very powerful skill in BG:EE, but it can feel cheesy.
I would not recommend SCS with a no-reload, unless you really are very experienced and have a solid game-plan:where to get good items and xp fast with little risk, etc. Guys in Bioware forums of BG no-reload thread do it all the time, with SCS, and they very rarely succeed. You may look there for ideas as well, they offer a very interesting read. ^^
One thing to consider is, SCS gives all enemies different, random sets of spells according to their level in every installation. Even then, in the same installation, a spellcaster can cast his spells in different order, and use different sequencers in every reload. So you need to be very adaptable and ready for anything, all the time.
Made it to the final battle, and was dead in the first turn. Problem is I didn't explore for instance durlag's (and most tough, high XP places), so the party was 1-2 level below max when I faced sarevok. But still made it quite far, given that all HP rolls were random. My tank, Ajantis, had 48 HP in the last fight. That's a blow and a half from sarevok!
What I did: use large amounts of magic, potions, wands and what not in every fight. For instance, "there's a pack of spiders", instead of thinking "attack spiders" I was like "scroll of prot from poison plus potion of freedom plus fireball".
You are waylaid by... edwin drinks invisibility potion... Ogre berserker = slow + glitterdust/blind. You get the point, it's a no reload run.
However I think I may need a max level party with the best items and more HP to actually beat Sarevok and his folks (haven't made it yet). More XP means exploring most areas and hence more risk to die. But anyway it was a fun game.
Ouch!
The only party member that could tank him was charname (fighter/mage with best gear, -12 AC or so, mirror images, stone skins etc.). I still did not dare for more than a round or two out of necessity. I micromanaged everyone (turned off the AI) around multiple webs and speedbumps (i.e. summons) until I whittled down his party. Even then I finished him off with ranged attacks and spells.
Satisfying to complete a no-reload game. I hope one day I will do so for BG2. (I haven't seen even the Underdark in a decade.... *sigh*)
I really liked the random-no reload thing, but rolling 2HP with your fighter in a level up is just aggravating