Compare your Best Parties in Rpgs
DKnight
Member Posts: 307
I always like to discuss this as there is never an end to new ideas for these games. While single character rpgs offer great strength in 1 character (like eschalon and fallout 1 and 2), party based games in my opinion offer more freedom in shaping your strength and the strength in general of making something effective. This thread is for any party based rpg in a video game even if they aren't in the same universe. The only reason I didn't choose to include pen and paper is because unfortunately I have yet to play it
My best parties would most likely be my ranged party in Avadon for my 1st time. I had a 3 person party of a blademaster (me) another blademaster (Sevelin/npc) and Jenell (a shaman/npc). My blademaster was specialized in archery and many points into dexterity. He could shoot an aoe attack with arrows only to follow with the same from sevelin. Sevelin would usually perform melee and ranged. He would melee to catch enemies from getting close to the rest of the party-after that, he would allow me and jenell to blow them away with ranged attacks and magic. Jenell was the best at spellslinging aoes with her spirit surge which lowers resistance to magic and followed by acid storm which finishes them off. The party was powerful and late game most things would die in 2-3 rounds.
That party was good at taking down enemies from afar but would be decimated if a melee strong party got close and spent time whacking. The enemies you fought were fairly crazy too. You fight a drake who animates 3 highly powerful warriors and have to destroy them 7 times before she retreats. I even eventually defeated her later in the game but it was a tough fight. The toughest fight is when you have to destroy an entire nation/tribe of barbarians called the Khemerians. They are a group of raiders and barbarians who do what they want.
You can compare this to my 1st party in Bg EE. While not the same level, you can bet that if they were closer in power it would be a somewhat interesting battle. The deal was my party 1st time was an elven thief specialized in trap setting and a little stealth and lockpicking. Along with Kivan who was a decent lvl and had a boosted constitution. Both characters could stealth if the fight were planned, my bg ee group could weaken the Avadon group to half health and then finish them off in melee. Avadon wouldn't be useless in melee however but still not powerful enough unless they went/acted first.
I guess you could say that it would depend on who acted first. If avadon acted first, then they'd win, but otherwise its a tough call. Even without traps, both my bg ee chars had great stealth and could get into melee and deal wicked attacks against them. If they attacked anyone, my archer would need to be attacked first because he could take them out if not dealt with early. The same goes for jenell as she could cast some aoes. I would say this one goes to Avadon unless my Bg ee party gets to setup beforehand.
I'll think of some other ideas later. Does anyone else have any cool ideas for what is the ultimate party? Its always very exciting to discuss
My best parties would most likely be my ranged party in Avadon for my 1st time. I had a 3 person party of a blademaster (me) another blademaster (Sevelin/npc) and Jenell (a shaman/npc). My blademaster was specialized in archery and many points into dexterity. He could shoot an aoe attack with arrows only to follow with the same from sevelin. Sevelin would usually perform melee and ranged. He would melee to catch enemies from getting close to the rest of the party-after that, he would allow me and jenell to blow them away with ranged attacks and magic. Jenell was the best at spellslinging aoes with her spirit surge which lowers resistance to magic and followed by acid storm which finishes them off. The party was powerful and late game most things would die in 2-3 rounds.
That party was good at taking down enemies from afar but would be decimated if a melee strong party got close and spent time whacking. The enemies you fought were fairly crazy too. You fight a drake who animates 3 highly powerful warriors and have to destroy them 7 times before she retreats. I even eventually defeated her later in the game but it was a tough fight. The toughest fight is when you have to destroy an entire nation/tribe of barbarians called the Khemerians. They are a group of raiders and barbarians who do what they want.
You can compare this to my 1st party in Bg EE. While not the same level, you can bet that if they were closer in power it would be a somewhat interesting battle. The deal was my party 1st time was an elven thief specialized in trap setting and a little stealth and lockpicking. Along with Kivan who was a decent lvl and had a boosted constitution. Both characters could stealth if the fight were planned, my bg ee group could weaken the Avadon group to half health and then finish them off in melee. Avadon wouldn't be useless in melee however but still not powerful enough unless they went/acted first.
I guess you could say that it would depend on who acted first. If avadon acted first, then they'd win, but otherwise its a tough call. Even without traps, both my bg ee chars had great stealth and could get into melee and deal wicked attacks against them. If they attacked anyone, my archer would need to be attacked first because he could take them out if not dealt with early. The same goes for jenell as she could cast some aoes. I would say this one goes to Avadon unless my Bg ee party gets to setup beforehand.
I'll think of some other ideas later. Does anyone else have any cool ideas for what is the ultimate party? Its always very exciting to discuss
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Na, seriously. The wacky party I started for the Black Pits is the most fun to roleplay and pretty balanced in terms of power, after a bit revamping for a BG run. The only real change to the Black Pits version was adding a capable thief (thief/mage multi instead of assassin/mage dual). It's certainly different from what I usually play - stealthy, backstabby, evil.
Eye of Hiro/Eyelar Beholder Cavalier - high charisma frontline tank with a Thayan gnome familiar; Samus Drow Jester - my favorite bard kit; crowd controller, stealthy; Anduin Mummy Necromancer - pure mage specialist, high wisdom/intelligence, supported by two vegetable familiars; Eudaemonium Thayan Gnome Thief/Illusionist - utility, ranged and with the mummy, no forbidden magic schools; Southpaw Mind Flayer Priest of Lathander - secondary tank, buffer, after eating ogre brain Hulk rage ability, OneAngryMushroom Myconid Ranger - damage dealer, equally effective in melee and ranged, so versatile for any situation.
That's 3 arcane casters, covering all schools and having major spellpower with the specialist bonus spell slots; no real need for crowd control spells (covered by the jester song and spells; freeing up slots for magic removal and damage), 2 - 3 frontliners, of which two can switch to other roles (either as ranged damage dealer or buffer/healer). And more roleplay fun than I thought possible in the BG storyline - every single party member except the bhaalspawn believes to be the spawn of a god.
As for dragon age, I never got a chance to play it. As long as Bg is around, I see no reason to play any other real time party game.
Nameless One the thief (Crazy Adahn) and Morte. Morte is tank and Adahn is the damage dealer with daggers and other finesse like stuff. What I did with this party was only took 2 characters with me so I could reach insane lvls. Morte was such a beast that he could not only deal decent damage, but he barely got hit for anything at all.
My character pumped wisdom out the kazoo and dexterity was high with constitution good too. I gained so much experience I finished the game with me at 24th lvl and morte at 21 lvl. They usually always hit and were pretty deadly. Morte 130 hp Adahn 125 hp
The party I thought of which would be a good fight would be my BG EE 2nd completion. I used a swashbuckler that wielded daggers for extra speed and eventually got him to 20 strength with his damage being ridiculously high and on par with dorn, my companion in evil. Dorn was a friggin tank and so far he is my favorite character which is why I changed from solo game to 2 man party. Although his con is weak, he can get to 15 with a book which is what I did. Once he reaches lvl 10, he is a force to be reckoned with dealing criticals of 45 damage a pop. Dorn also could heal himself damaging enemies in the process. Swash 80 hp Dorn 100
I would say that while the parties are far off with level differences, I still think my bg party would win as the damage from both of the fighters was friggin crazy. While PS Torment's party had more health, they weren't dealing as much damage. Also my bg ee party had crazy armor class levels while torment had mediocre.
I am the son...ehm...MindFlayer... of Lathander, Lawful Good to boot with my "Healing stick" (also called Ashideena +2 Hammer) and I am destined to bring light and Lightnings of my divine father to all Underdark!
...my therapists says that this "delusion" has some roots in me sucking the brain of a crazy Lathander priest, who wandered into Underdark, but she tells lies, lies I tell you!
PS : btw @KidCarnival - again...a very nice touch with the alt in the image tag
I still never got that friggin' Heaven and Earth mace to drop.
My favourite party includes myself as a duel swashbuckler/mage. Keldorn as tank using Carsomyr, Valygar dual wielding with katanas and Viconia wearing gauntlets of ogre power so she can step in when things take a turn for the worse.
I swapped Valygar for Saverok in TOB.
I found the game pretty easy with this group; there was little that could stand in our way.
I also like regular thieves too. If i use a regular thief I just go all out with making a multi-function thief that can set traps, hide a little and still disarm and lock pick. This makes the group as a whole powerful and still leaves them open able to fight a little. I usually give them elven racial choice so they get a nice +1 to to hit for swords of all types.
Assassins are not my cup of tea as they are too powerful with backstab and too crippled with skill points in anything.
Bounty Hunters are ok I guess but I doubt I would play as them as I find traps are almost too powerful as a regular rogue and I prefer melee rogues.
I have yet to play as a shadow dancer (almost said shadowalker from Avadon, lol). These guys actually look cool and someone might have played as them. They are like a evasive rogue and unlike assassins they have flaws with backstab and what not. Some of the other perks are cool too.
Dorn pretty much outclasses almost anyone in this regard and daggers hit only 1d4. I actually usually play with scimitars or similar (1d8). I like regular thieves too, but they are too bad in fight to my liking, so I rather dual-class them from a fighter. Yes, they force you to focus on few abilities and you can't get a well-rounded thief early on. Needs another thief to take care of the traps etc in BG1. But I had a great fun and success with an Assassin that did not go the usual way of "omg backstab!" and specialized in traps and used a crossbow in BGEE. (His stealth will slowly rise to be actually able to backstab in BG2EE). A different, yet amazing experience.
I have also never used a Bounty Hunter/ShadowDancer yet...may try in the future...
"Did you mean "can not outclass" ? That does not sound right, especially when Swashbucklers get their +hit/dmg bonuses slowly with levels.
Dorn pretty much outclasses almost anyone in this regard and daggers hit only 1d4. I actually usually play with scimitars or similar (1d8)."
Dorn may have higher maximum damage but my minimum damage in end game was 2 points higher than his with my venom dagger for my swashbuckler. I also had 2 points higher armor class than him, a similar amount of health (he has only 14 con which I changed to 15 con) and attacked faster than him due to daggers being much faster. I also get poison damage chance and that 2 armor class might not mean much, but my character could kill him in a straight fight.
I have never actually tried my warriors against my swashbuckler.
Edit-I just faced dorn with dorn getting the first hit, my char hit him once and poison resulted in a loss of 10 or so damage. Dorn hit me again, while my character followed the hit with another round of poison of 10. Eventually dorn died. While dorn is a heavy hitter, a higher ac and equal to hit makes for interesting fights. Poison helps too. The cool thing about swashbucklers is that they don't rely on backstab and instead have to find other ways around opponents.
This has re-kindled my interest in them and I will give him another chance in BGEE again. With Dorn, Viconia and Edwin I assume.
Now excuse me, I have to buckle my swash, if you know what I mean...
Dupree the paladin- Juggernaut Hammer
Spark the orphan- Lightning Whip
Shamino the ranger- Hoe of Destruction
Jaana the druid- Death Scythe
Iolo the bard- magic crossbow
Tseramed the archer- magic bow
Sentri the fighter- Magebane Sword
and of course the Avatar with the Black Sword (one of the coolest weapons in all the RPGs I've played.. It had a powerful daemon bound inside and had several immensely powerful abilities like being able to instantly kill anything, even the "unkillable" Lord British)
They would be obliterated by any competant BG party since only the Avatar could cast spells (magic is disappearing in the game setting) and do anything but hack at things with weapons, but many fond memories regardless
Edit: after giving it some thought the Avatar equipped with the Black Sword and a full spell book with sufficient reagents could give even ToB characters a run-for-their-money... Would be a titanic battle.
Praising the Sun since 2011!