Knock Spell for Combat?
bbear
Member Posts: 1,180
When the knock is cast on a person/creature, it does 2 things. It does a minor damage of 1d6 on the creature and knocks out one random item in the inventory carried by the creature. The creature is allowed a save to negate the 2nd effect.
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That said, you could give it a 1-round "Unconscious" effect, the idea being that the target gets "knocked" off their feet. Give it a save to negate with a bonus of some kind, and that should be enough.