It is fascinating how many different ways players will approach the BG game. A few players from time to time would like to play with a greater degree of Randomness. They feel that this helps to recapture a little of the excitement of an adventure.
Some very excellent threads have already been introduced on this forum introducing Randomness to the game*.
In this thread I'm "Suggesting a Randomized NPC Recruit Roll (Ciccio's version)**" Here are the rules:
1. When you meet an NPC and wish to recruit him/her, you use a 1D20 die for an NPC Recruit roll.
2. Thaco for a Hit (Successful Recruit) is 11, 11 to 20 on a 1D20.
3. Modifiers to Recruit roll.
a) Charname's Charisma (14-15) +1, (16-17) +2, (18 ) +3 Charisma becomes more important.
b) Opposite Alignments -1 (Good-Evil), (Evil-Good). Neutral has no effect.
c) Same Alignment +1 (Good-Good), (Evil-Evil). Neutral has no effect.
d) Optional: Story line characters +1 Imoen, Khalid, Jaheira.
4. If the Recruit Roll fails "you may not attempt to recruit this NPC again".
5. An NPC may be Removed from the party at any time. If you wish to recruit an NPC that has been
removed from the party, a new Recruit roll is necessary. Failure means you cannot recruit the NPC again.
6. If you recruit one member of a paired set of NPC's and not the other, you may......
a) Carry both directly to the nearest location where they can be separated (building, farm, etc). While
with the party, the un recruited NPC will join in any battles along the way.
b) Evil Charnames may separate paired NPCs however they please.
Please let me know what you might think of this approach to play in an experimental game.
has some very popular and successful threads on this forum concerning Randomized play.
**Ciccio is a nickname in some Italian dialects for Francesco.