Optional BG2EE experience cap to maintain balance.
Messi
Member Posts: 738
I would like for there to be an option to have the original SoA xp cap in place when playing BG2EE. Already in vanilla SoA with ToB installed you can go over 3 million xp, if you try to be completionist like I do. With the added quests and other experience opportunies of BG2EE I'd except that number be even higher still.
So the problem here is that SoA has been balanced based on certain expected party level/power and already with SoA+ToB installed this is kinda broken(this is also because of the powerful new items available). I'd rather not see it broken even further so I would really appreciate if you could choose to have your xp capped to 2.95 million(like it was in Soa) until you move to ToB areas.
Even better option would be being able to slow your xp gaining down by 30% or so, but I guess implementing something that would be too difficult so I'll settle with the XP cap! Additionally it would be awesome to have new "smart" difficulty level similar to what SCS is doing!
So the problem here is that SoA has been balanced based on certain expected party level/power and already with SoA+ToB installed this is kinda broken(this is also because of the powerful new items available). I'd rather not see it broken even further so I would really appreciate if you could choose to have your xp capped to 2.95 million(like it was in Soa) until you move to ToB areas.
Even better option would be being able to slow your xp gaining down by 30% or so, but I guess implementing something that would be too difficult so I'll settle with the XP cap! Additionally it would be awesome to have new "smart" difficulty level similar to what SCS is doing!
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Comments
Okay, seriously. Yeah, that's an option. The problem is, you still end up overleveled for the beginning of TOB. I can live with that, mind you, but it just seems like an optional xp cap would be such an easy fix. Maybe I'm wrong about that, of course, but it seems pretty simple to me.
Another example is the monsters in Watcher's Keep. On the first level, you get the minimum number of statues at low level and more statues at higher level. On the third level, the demons gain powerful new minions and special abilities if your party is at ToB levels. At the demogorgon fight, there are only 2 minions at low level and 5 at ToB levels.
To recap, it may be advantageous to choose not to level up at some points in the game.
@Bestopher: I am somewhat wary of basing feature requests around the idea that they might be implemented wrong, especially since this doesn't seem like a particularly dangerous change and would be pretty easy to fix if something went wrong (there are about a billion ways to remove the xp cap). That said, I've already conceded that this isn't exactly a necessary addition to the game, so I can see the argument that it's not worth whatever minimal risk it would pose.