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In BG, how do you usually determine your party of NPCs?

francofranco Member Posts: 507
I think it would be informative for all of us to get some idea of how our fellow gamers in BG usually determine the party of NPCs that they intend to have at the end of the game. Please expand on your answers here to let us know why you prefer to approach NPC selection the way you do.

Also, if you want to, please think of answering the question, "Would you ever be open to playing a one-off game sometimes where the ability to recruit an NPC is randomized thereby increasing uncertainty in the game?"
  1. In BG, how do you usually determine your party of NPCs?104 votes
    1. I usually like to preplan the final party to complement my PC's class and abilities.
      54.81%
    2. I usually like to mix things up. My final party will often depend on in game circumstances.
      14.42%
    3. I usual have restartitis. Before getting too deep into the game I often restart to try a new PC and party.
      11.54%
    4. Other. there may be some other interesting ideas here.
      19.23%
Post edited by franco on
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Comments

  • [Deleted User][Deleted User] Posts: 3,675
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  • francofranco Member Posts: 507
    To me the most important thing in starting a game is choosing a PC class that I would like to experience. I try not the think about the NPCs that will be in my final party, because I like to feel that my Charname has no idea of what's out there when he first leaves Candelkeep. As we approach each NPC I try to think of what Charname feels he needs in the party at that point. The NPC may have skills that perfectly complement Charname's class or sub-class. The NPC may be useful just to help beef up the party for survival until more help is available. The NPC may really seem new and or interesting in this party. The story line may already be suggesting an encounter where this NPC may be useful etc. It leaves a little bit more of a role playing element in the game, although I'm trying to forget what I as a player already know about the rest of the game or the NPCs that will be encountered.

    I am very interested in the ability to play a one-off game sometime where the ability to recruit an NPC is randomized, with a dice roll usually modified by Charname's Charisma. This way, some of the NPCs may not be available, although more than half of them usually will be. This should increase the level of uncertainty in the game and be useful as a challenge.
  • ShadowHunterShadowHunter Member Posts: 143
    I preplan everything , 'cause I dont wanna get back from Spellhold and think DAMN !! I knew I shoud've safed Minsc before I let him get crushed under Irenicus' dungeon :S
  • MortiannaMortianna Member Posts: 1,356
    Over the years, I've developed an affinity for all-evil parties, but I tend to mix them up, especially with the addition of Dorn to the game. However, Viconia is always a core member of the group (she and my PC are BFFs--to the extent that an evil human and drow can be friends, of course). I like having Shar-Teel in the party as well and like seeing how long she and Eldoth can last (if she kills him for being the d-bag that he is, I usually replace him with Edwin or Tiax). I've gone the entire game without them fighting one another, so it's a nice surprise when they actually do fight.

    I really like the SCS mod's relocation of the NPCs. Since you encounter the NPCs earlier, it makes the possibilities for party creation much more flexible.
  • francofranco Member Posts: 507
    edited May 2013
    @Samus. Since you often play with a standard party, I'd be interested in knowing what type of PC's you play with. Do you vary the PC's vary much?
  • CheesebellyCheesebelly Member Posts: 1,727
    I try to make my party unique every playthrough, unless if I want to solo. But usually it's not up to alignment or strengths, it's about character :)
  • Awong124Awong124 Member Posts: 2,642
    Preplan.
  • [Deleted User][Deleted User] Posts: 3,675
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  • atcDaveatcDave Member Posts: 2,387
    Imoen is the one character I always use (I like how depending on my needs she can be either the party thief or party mage). I've used pretty much all the other Good and Neutral aligned NPCs at one time or another, but specific choices vary with the main character I'm running.
    My favorites in BGEE are Imoen, Minsc, Neera, Ajantis.
    My favorites in BG2 have been Imoen, Minsc, Aerie, Keldorn. I expect Neera will be added to that list!
  • francofranco Member Posts: 507
    @Samus. I can see that a party with two mages and three tanks can be pretty solid machine. I also imagine that you are able to get all the divine spells you need out of Jaheira?
  • CaptRoryCaptRory Member Posts: 1,660
    I choose NPCs for a combination of effectiveness and roleplaying. With a mix of trying new NPCs.
  • francofranco Member Posts: 507
    @CaptRory. Based on the criteria that you've stated, do you plan to take those NPCs at the beginning of the game, or do you tend to make those choices during the game?
  • [Deleted User][Deleted User] Posts: 3,675
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  • elminsterelminster Member, Developer Posts: 16,317
    edited May 2013
    Either the first or second choice will do I suppose in my case. Variety is the spice of life. :)
  • francofranco Member Posts: 507
    edited May 2013
    @elminster and @CaptRory. Have you any thoughts on my second question? Would you ever be open to playing a one-off game sometimes where the ability to recruit an NPC is randomized thereby increasing uncertainty in the game.
  • CaptRoryCaptRory Member Posts: 1,660
    franco said:

    @CaptRory. Based on the criteria that you've stated, do you plan to take those NPCs at the beginning of the game, or do you tend to make those choices during the game?

    I usually have it planned out ahead of time. Sometimes those plans change. Like, one time I was gonna have Keldorn in my party but couldn't bring myself to seperate him from his family.

    Eh~ Maybe if I got bored.
  • KidCarnivalKidCarnival Member Posts: 3,747
    I preplan a bit, to have the basics covered. It often comes down to having 3 "mandatory" NPCs and deciding on the 2 others as I go or switch around (especially in BG2 for their quests). Edwin, Xzar and Eldoth are my favorite NPCs, so one or more are usually in my party. Edwin has a lot roleplay potential due to his many conflicts with other NPCs (Minsc, Dynaheir, Neera, Ajantis, and extra banters with Alora), which makes up for the static role. Xzar and Eldoth are very versatile; hence they fit in many possible party combinations.

    I don't think I'd want too much randomizing. Reason: There are also NPCs that simply annoy me. It wouldn't enhance my enjoyment of the game if I was stuck with one or more NPCs I can't stand. It wouldn't make any sense that charname travelled with people he dislikes either and put me in the position to meta game (keep annoying NPC because I know I need this class for the next quest) or to gimp my party because charname can't know he'll need the skills of a certain NPC and wouldn't keep them around. I prefer the freedom to have charname meet people, travel with them for a while and part ways once it's clear they won't get along, and still get an enjoyable party together for the next quest.
  • shawneshawne Member Posts: 3,239
    edited May 2013
    I tend to go by theme (ie: all-female party, all-mage party, all-evil party) while taking my PC's class into account - if my character is an Inquisitor, I won't recruit Keldorn, etc.

    And no, I don't think I'd be open to the idea of random NPC recruits because the NPCs aren't interchangeable - each of them has a story to tell, and the player should retain the freedom of determining which of those stories gets to be told in a particular playthrough.

    Possible alternative: assign the PC a party of five characters at the start of each new chapter. So, for example, in chapter 1 you'd have Imoen, Xzar, Montaron, Jaheira and Khalid; in chapter 2 it'd be Ajantis, Viconia, Kagain, Neera and Garrick, and so on. Then, before returning to Candlekeep, you put the player in a room with all 29 NPCs and let them choose their final party.
  • SylphSylph Member Posts: 210
    I try to roleplay who I think that character will get along with >.> Sometimes people stay, sometimes they go, sometimes they get booted in unfriendly places...
  • LindeblomLindeblom Member Posts: 257
    I try to vary between playthroughs, but I always stick with npc to the end once I pick him/her up.

    I very rarely end up with a perfectly balanced party but once you know the game a little bit better that doesn't really matter.

    I used to go with Imoen, Jaheira, Khalid, Minsc and Dynaheir but most of them has not been used in a while. Right now Kagain is a favorite and I try to stay away from Edwin and Baeloth since it's not really fun to play them (more than once =).
  • DjimmyDjimmy Member Posts: 749
    Everything(well almost) should be calculated in advance. I follow this rule especially in BG2 where one can easily become greedy. There are many powerful items and if you want them only for yourself(CHARNAME), then the overall gameplay experience will hurt. Of course I keep the field open for improvisations. Not that I can stop Mincs from going berserk when he pleases. :)
  • TaylorTwerkTaylorTwerk Member Posts: 79
    Samus said:

    Well I normally always choose Imoen, Khalid, Jaheira, Minsc and Dynaheir. That basically determines my NPC selection...

    N-no v-viconia?
  • Awong124Awong124 Member Posts: 2,642
    I actually really like Skie. It's just a shame you get her so late, and you also have to have Eldoth to get her (I just kill Eldoth afterward). I give her Buckley's Buckler to give her a nice little HP boost.
  • francofranco Member Posts: 507
    edited May 2013
    PARTIAL SUMMARY OF THE POLL to this point:

    I think based on the responses that I'm getting a pretty good education here. Also interesting that a number of you have a really warm relationship with some of your NPC's and it adds to your fondness for the game.

    There is a sizable group, around 50% or so, who like to preplan their final NPC parties to either complement their PC's class or add to their enjoyment of the game. Some of the pre planners have certain NPCs that they like very much to play with. Almost all pre plan balance into their parties. Some even like variety, and they may want to pre plan a new party that they want to experience. There is also some planning to get NPCs who interact with each other in a pleasing way. Others may also pre plan not to have certain NPCs because they "can't stand them". Pre planning is certainly a type of meta gaming by definition, but they're having fun.

    There's an interesting sub-group, about 10-15% who often restart to set up another PC and party. It should be interesting to find out more about what their feelings are when they do that. Maybe experiencing the new kits is a draw. Maybe experiencing the excitement of playing with low hit points. Maybe the game gets a little too predictable for them as they go deeper. It would be good to hear more from them about it.

    There is a small group that chose a type of in game variety in "I like to mix things up" maybe 10-15%. At times, part of this is to get an expanded role playing experience, which often depends on how Charname will react to events and new characters as he/she encounters them. In a way, you have to suspend some pre knowledge in order to enhance that kind of experience. Some have a knowledge of the "type of party" that they want, but like to vary the final group in game, rather than before hand, for variety. Others like the variety itself obviously because "it's the spice of life", a new and interesting experience.

    Also, a pretty good size sub-group, about 25%, that consider their approach to be "Other". Their approaches often tend to overlap with some of the other groups', but they tend to retain what they feel is at least a single independent idea that makes the game more special to them. This groups seems to be the most varied. It may be important to follow different "themes" through their games. It may be the desire to experience most the role playing of getting along with characters. It may be the willingness to experience a not so balanced party. It may be the tendency to pre plan, but knowing you have a strong tendency to change your mind based on events in the game. There is even the idea of carrying a standard preferred party each time out and developing the technique of using these characters to surprising levels of efficiency.

    Finally, there seems to be a small minority in the "other" and the "mix it up" group who might find it desirable to increase the level of uncertainty in the game. When the game was fresh and new, it also contained a high level of uncertainty and there was a special thrill associated with that. These players, often math type oriented (myself included), want to get back some of that uncertainty by randomizing some of its aspects, creating a type of one-off challenge to enjoy from time to time. It's clear from many of the posts above however that this is not always consistent with the way a great many players enjoy the game.

    And after all, that's the important thing.
    Post edited by franco on
  • GodGod Member Posts: 1,150
    I allow Charname to choose their allies. Believe me, funny things happen when you let a squirrel decide who to team up with.
  • BestopherBestopher Member Posts: 28
    Of late I actually seem to try to give them all party time. More than once a Khalid or Xzar have died in infighting this way though...
  • LemernisLemernis Member, Moderator Posts: 4,318
    It's pretty varied for me. I'm always looking for something fresh to try. Until recently I would preplan a PC concept and accompanying party. And I still enjoy that, and do it. But I now enjoy letting decisions flow in-game from roleplaying and dice rolls. I'm enjoying both right now.
  • DJKajuruDJKajuru Member Posts: 3,300
    It depends on my character's aligment and personality, but Imoen/Jaheira/Khalid are a must!
  • elminsterelminster Member, Developer Posts: 16,317
    franco said:

    @elminster and @CaptRory. Have you any thoughts on my second question? Would you ever be open to playing a one-off game sometimes where the ability to recruit an NPC is randomized thereby increasing uncertainty in the game.

    Yea sure!
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