Simbul's Synostodweomer
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The mages are interested in the increasing or decreasing of many of the abilities of characters, but raising hit points is almost totally left to the cleric types. Obviously, this is probably done in the game to distinguish clearly between the two types of casters. Yet, I don't think that this type of research should be completely out of bounds for mages. Note "Larloch's Minor Drain" to suggest that mage's do have some ability to understand some aspects of healing.
They do share other magical abilities, such as summoning and buffing etc. although they progress differently and often have a different flavor. Perhaps certain types of healing should become available to mages, but introduced much more slowly and maybe approached in a different way, to leave the idea that the clerics are the real specialists in this field but the mages aren't potted plants either.
It's actually part of the rules for building spells that arcane spells should never heal as effectively as cleric spells of a similar level. Even Wishes and limited wishes are hindered in replicating healing effects, unless it's a couple levels lower then replicating the effect of an arcane spell would be.
Because arcane magic sucks at creating or restoring life...the province of divine beings....they're not even as good as perverting it as divine magic is.
I'm not really oppose to this particular spell however, since at it's strongest it heals less then a 3rd level healing spell.
And limited and Wish spells are already supposed to allow the replication of any spells up to certain levels, be they arcane or divine...though the divine list is 2 levels lower then the arcane list. It's just very lazy implementation they don't already. And where is Mind Blank....the 8th level mage version of Chaotic Commands.
Mind blank is also a nice idea. If clerics have Mental Domination as cleric counterpart of arcane spell Domination, then I see no problem for mages to have their counterpart of Chaotic Commands.