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Simbul's Synostodweomer

[Deleted User][Deleted User] Posts: 3,675
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  • BestopherBestopher Member Posts: 28
    I can't believe no one has commented on these yet. I think additional spells are a great idea @Samus. A little cautiously optimistic about new items though... lol
  • ajwzajwz Member Posts: 4,122
    I'd like to see Nail to the sky as a HLA for wizards.
  • francofranco Member Posts: 507
    Simbul's Synostodweomer looks interesting @Samus and I think this kind of idea should be introduced to BG. Actually, I've often wondered why arcane magic never has almost anything to do with healing at all.

    The mages are interested in the increasing or decreasing of many of the abilities of characters, but raising hit points is almost totally left to the cleric types. Obviously, this is probably done in the game to distinguish clearly between the two types of casters. Yet, I don't think that this type of research should be completely out of bounds for mages. Note "Larloch's Minor Drain" to suggest that mage's do have some ability to understand some aspects of healing.

    They do share other magical abilities, such as summoning and buffing etc. although they progress differently and often have a different flavor. Perhaps certain types of healing should become available to mages, but introduced much more slowly and maybe approached in a different way, to leave the idea that the clerics are the real specialists in this field but the mages aren't potted plants either.
  • ZanathKariashiZanathKariashi Member Posts: 2,869
    edited May 2013
    You're not healing though, you're stealing lifeforce from something else in a vampiric manner.

    It's actually part of the rules for building spells that arcane spells should never heal as effectively as cleric spells of a similar level. Even Wishes and limited wishes are hindered in replicating healing effects, unless it's a couple levels lower then replicating the effect of an arcane spell would be.

    Because arcane magic sucks at creating or restoring life...the province of divine beings....they're not even as good as perverting it as divine magic is.

    I'm not really oppose to this particular spell however, since at it's strongest it heals less then a 3rd level healing spell.

    And limited and Wish spells are already supposed to allow the replication of any spells up to certain levels, be they arcane or divine...though the divine list is 2 levels lower then the arcane list. It's just very lazy implementation they don't already. And where is Mind Blank....the 8th level mage version of Chaotic Commands.
  • ArchnecromancerArchnecromancer Member Posts: 17
    edited May 2013
    Level 6 cleric spell Heal heals all HP of a targeted creature. Proposed level 7 arcane spell would only heal some HP (depending on the level of a sacrificed spell), and would waste one additional spell (that you choose like when casting spell sequencer), so I think that it is more than enough penalized.

    Mind blank is also a nice idea. If clerics have Mental Domination as cleric counterpart of arcane spell Domination, then I see no problem for mages to have their counterpart of Chaotic Commands.
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