The regenerating Sorcerer
Klorox
Member Posts: 927
I find the Dragon Disciple extremely attractive as a power gaming class.
They have more HP than any arcane spellchucker, and they get a +1 to CON (I think at level 5).
If you start with an 18 CON, read the Manual of Bodily Health, and get to 5th level, you have a regenerating Sorcerer. That's just awesome!
They have more HP than any arcane spellchucker, and they get a +1 to CON (I think at level 5).
If you start with an 18 CON, read the Manual of Bodily Health, and get to 5th level, you have a regenerating Sorcerer. That's just awesome!
Post edited by Klorox on
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I haven't tested it, but the breath weapon might make you a little more vulnerable, as you probably want to move your tanks out of the way.
I know only knowing 4 spells per level is a restriction, but what are you really missing out on? If you know what you're doing, you shouldn't have too many difficult decisions to make.
Btw, DD reaches 5 spells/day and, like the Sorcerer, he will end up knowing 5 spells/level.
As regards the regeneration factor, fire resistance, etc, there are already so many threads on it
What's the general consensus of DD vs straight Sorcerer?
(Including me.)
Add to that the fact that the number of times my wizard has gotten seriously injured where an extra few hit points would make that much difference and where my entire party wasn't already seriously hurting, I can count on one hand. If you let your mage get that damaged, you are probably hosed no matter what.
So, sure. It's a great gimick, but little more than that in my opinion. I'd personally much rather have a regenerating Fighter than a regenerating caster. And the limits that you have to deal with to compensate for this 'perk' are suitably steep such that I don't think there is any net imbalance here. All IMHO.
Also, you have to be a human to get a 20 CON DD in BG:EE, which means you're also giving up all the bonuses that you could get if you were an elf (elves are superior sorcerers in pretty much every way), in addition to the penalties associated with the kit.
Sure, a high STR is nice for carrying stuff, a high DEX is nice for using darts and slings, a high CON is nice for the bonus HP, and a high CHA is nice for shopping.
But none of those things really matter, do they? It's already been argued in this thread that a Sorcerer shouldn't
Then I'd put 16 points into CON. That give decent HP boost. Then I'd go 16 STR so that he can carry stuff around. I might go higher, but 16 seems like a nice number.
That's 50 points right there without having to worry about if the Sorcerer's casting ability is actually getting impacted by low stats. I personally don't like dump stats so the remaining three would be a minimum of 10 making 80.
I'd probably put any remaining points into CHA, not only for stores, but also for reaction adjustment with NPCs and Melicamp type situations.
I'd then use the Tome on one of my fighters where I would get a much bigger lift. That way I am not wasting anything at all.
See, the regeneration doesn't help in combat and only helps when you are resting or traveling. Since Casters have such low hit points anyway (even if they got a boost), healing them takes only a few spells, where it might take a bit more for the fighters. Best to heal the easy ones and let the fighters regenerate. You end up spending a whole lot fewer healing spells and get the same effect.
Which isn't to say you "Can't" do it. Merely that I wouldn't.
Not sure I completely understand that sentence, but No stats affect a sorcerers ability to cast spells
Another option is to give it to one of the squishy characters like Neera (who gets up to 9 HP) or Skie (who gets up to 10 HP) as their constitution is 14-15 which is a sweet spot for a non-warrior using the tome. If you recruit Neera at level 6 I think she has only 19 HP or something so adding 6 HP is about +33% HP which is pretty huge.
Charname can also benefit greatly from the tome if he is a warrior.
I don't really see the point of playing a sorcerer in BG1 considering that Baeloth is a better Sorcerer than what charname can ever be ...
The extra 2 hp/level was nice, as were the inherent AC and CON bonuses. Dragon breath was fun, and occasionally took out a couple of tough baddies.
Of course, it helped that I rolled amazing stats. I was not planning on playing a DD (just checking out the class), but once I rolled '95' I knew that I had to use him. At the end of the game he had 19/19/20/19/8/19. Son of Bhaal + dragon indeed!
I know that, but this thread was supposed to be about sorcerers.
It's too bad you can't Cloak of Sewers->rest in this game, which does the exact same without all the fuss for almost any character.