Melf's minute meteors
bryn
Member Posts: 36
I've noticed that once the spell user of melf's minute meteors throws his/her last meteor he/she switches to a melee weapon and goes straight into the fray which we all know can be a problem for spell casters if the right spell protections have not been cast. Can this be changed so that a switch to ranged weaponry is prefered? Bearing in mind I have been using a standard fighting script, it may be different with say a ranged or caster script.
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It will pause after the last meteor is thrown so you can switch back to ranged.
I believe this is what @franco ment.
Btw it's kinda silly that the game automatically switches to melee - it would have been so much better if it just switched to the first quickslot instead.
Is there some sort of trick to it, or is it as easy as you descripe it?