Having a HARD Time !
dresten26
Member Posts: 7
Hey guys i am new to bg 1 enhanced edition and i am loving the game but i am having a hard hard time and i feel like i must be doing something wrong. I am currently in the start of chapter 4 and i am at the part where i have found the elf ranger who wants me to kill a dragon .. i did not recruit him because the zone i have to go in has SO many traps and he had a small find trap skill.. now i am trying to find these traps with imolen but when i miss one it stuns everyone for like 1 minute solid ! is there any counter to this ? Another thing is the poisons from these spiders is absolutely wrecking people and my heal spells have gotten so so weak. I am a good party with my main ab eserker khaleed jaheera minx and dhyena woman .. his mage friend Who so far is more trouble than good.. mages SUCK she can only cast 3 spells and often than not gets 1 shot causing me to have to reload saves constantly. i have heavy armor on all my guys except the druid which has chainmail .. am i doing something wrong ?? please ask any questions you need more info i really want to enjoy this game but atm im trying to kill the fat spider woman and its nearly impossible
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also is there a bank system or somwehre i can put extra gear safely ?
Also is there any way to split characters ?? minx and drhaena and khaleed and jaheera both are pairs i would like to get rid of one and keep the other .. but they both will leave if i do so any way around this ?? I was thinking of getting the war priest woman i ulocked from the stone
Right now I'm playing a randomization type challenge game where at I have to drop NPC's. I've got Montaron stored up on the third floor of the Friendly Arm Inn, and I've got Jaheira stored in one of the old house's near the FAI gate. This way I can keep Khalid and Xzar in the party for now.
Also, your characters are especially prone to dying when they are low level. So it's advisable not to heed the demands of the NPC's to get to the Nashkel mines as soon as possible. Do some exploring in the locations near and around the FAI and Beregost to build up the experience of the party. After the Nashkel mines explore a little more, so by the time you get to the Cloakwood Forest they have enough hit points to survive being hit a few times.
Also heed the advice that @Samus gives you above on avoiding traps. Also you can send your thief out ahead, so if the web trap in the Cloakwood is sprung your whole party is not caught in it. The thief scouting ahead can also see some of the monsters and have time to double back. If the monsters follow, you can get off several good shots with ranged weapons and/or prepare a spell before they close.
This is a game where you will improve tremendously as the player gains more experience with it. Then it will become a very rich experience.
Picking up more NPC's will make your party level up slower as they will share EXP, so while it seems like a good idea to a beginner, you'll see experienced players being very careful about who (and at what point) they bring into their party. Also, since you are stuck in Cloakwood, consider going into areas that are not tied to the main questline: You'll likely get a lot of XP, better gear for you characters, etc. Trust me, the game will assume you've been doing that, and the fights from your point and out are not gonna get easier. A common noob trap in BG is to progress the story too rapidly. Both your CHARNAME berserker and Minsc will rip through spiders with the right gear/level. Make sure you have those up front.
Also, remember to pause to issue commands during fights and / or go into Character screen -> Customize -> Script and choose a script (general course of action on seeing enemies) for each character. You want your tanks to give chase and your squishies to keep their distance. That way you'll have an idea how they will act during combat.
There are potions that can help you out with poison and increase Imoen's ability to find traps too, if you're looking for more immediate solutions. GLHF!
Also, be sure you are Identifying all the magic items you find, so you can be sure your team has the best possible equipment. And remember when comparing things (it can get a little confusing), higher pluses are good, but that means LOWER armor class and Thac0. You want armor class and Thac0 as low as you can get.
And be sure to buy plenty of potions; Healing and Antidote are two I usually use a lot of. Don't worry about saving things, there's lots of loot throughout the game, USE what you've got!
you need to have spells on the left (click right side spells to add or left side to remove from memorizing) then sleep press Z for rest and after full resting she will remember spells you have chosen
you have remove poison in special spells on your main character F12
if your character dies in 4 ticks of poison you are definitly underleveled so going to nerby places and killing stuff can really help
I usually try to finish most of the outer areas (which are quite easy - save for few encounters) for the experience and good items. I usually hit Cloackwood around level 6-7 with most of the best items already equipped. Things get much easier after 5-6th level.
So the best advice I can give is just to read over the game manual very thoroughly. And if you find that's not enough, then read everything you can find on the internet about Dungeons and Dragons 2nd edition rules and mechanics. Baldur's Gate is mainly based on 2nd edition rules.
general tips :
- use enemy-controlling spells, like Sleep, Horror, Confusion, Blindness or Glitterdust. Enemies don't deal damage, when they are running around screaming.
- Clerics can do that too - Hold Person is very powerful. Symbols of Stun or Command can also disable the opponent. Read the spell descriptions.
- Rest and buff before going to fight or explore a new area. Spells like Stoneskin, Bless, Chant, various protections and Haste can turn a difficult battle to an easy one.
DnD caster are all about surgical precision....knowing what spell to use and when it's actually needed at all.
Healing in DnD is also borderline useless (except for Druids, who just don't get much else worth casting, until higher levels), until you get access to the Heal spell at level 11, which recovers all HP to the target. The lower level spells generally only heal about 1/4 of your hp per use, class depending, and enemies can usually damage faster then you can heal. Therefore, preventing damage in the first place is the best possible solution, either by crowd-controlling the enemy or killing them in a quick, yet efficient manner.
The 1st level cleric spell Command is one of the most powerful and versatile spells in the whole saga, due to it's ability to instantly change the course of battle, if used properly. It never gets any stronger, but for what it does, it's one of the ultimate crowd control spells, that can be used to interrupt an enemy (brutal vs casters), or guarantee a volley of physical attacks will all connect without fail resulting in a massive damage spike that will heavily wound or outright kill an enemy. (it's especially nasty since only creatures with more then 6 HD get a save, creatures lower are simply taken out completely, which includes most generic creatures, and quite a few named enemies as well...and even those over 6 HD just get a save (no bonus or penalty), which means it's still pretty likely to work, even on high level targets, but might need a little help boosting it's save penalty, once you get deep into the sequel game).
It does take experience though. Once you get the hang of the magic system though, even low level mages and clerics feel like playing in God-Mode, and it just goes up from there.