Expanded Item Descriptions
Boaster
Member Posts: 622
I have mainly armor in mind when talking about expanded item descriptions.
Wouldn't it be nice to know that wearing Leather Armor actually increases your chance of being hit from Missile and Piercing weapons?
Here is an example of expanded item description, for Leather Armor:
Just basically something that lets players know what they're getting from Armor and Shields in terms of bonus AC. Otherwise, players would have to memorize/remember these things, or be looking in a hand book that displayed this information.
Wouldn't it be nice to know that wearing Leather Armor actually increases your chance of being hit from Missile and Piercing weapons?
Here is an example of expanded item description, for Leather Armor:
Leather armor, despite the popular misconception, is not soft and supple like the leather used to make a ranger's boots or a druid's robe. That kind of leather offers no better protection than common clothing.Another way of putting it would be:
STATISTICS:
Armor Class: 8
AC vs piercing: 10
AC vs missile: 10
Weight: 15
Requires: 4 Strength
Not Usable By:
Mage
Leather armor, despite the popular misconception, is not soft and supple like the leather used to make a ranger's boots or a druid's robe. That kind of leather offers no better protection than common clothing.
STATISTICS:
AC bonus vs piercing: -2
AC bonus vs missile: -2
Armor Class: 8
Weight: 15
Requires: 4 Strength
Not Usable By:
Mage
Just basically something that lets players know what they're getting from Armor and Shields in terms of bonus AC. Otherwise, players would have to memorize/remember these things, or be looking in a hand book that displayed this information.
13
Comments
Hopefully, Halberds get the two damage types (Piercing and Slashing) where you can switch between the two.
So we need descriptions to be as descriptive as possible in regards to all effects provided by an item.
I always get confused about that. It doesn't help that some stats are best when at their lowest, and some are best at their highest. Also if I remember correctly, the meaning of 'bonus +2/ -2' is not consistent in item descriptions.
Maybe instead of -/+ they could say 'AC/thaco/saving throws increased/decreased by 2', where 'increased' would always mean 'made better', and 'decreased' would always mean 'made worse';
In my opinion the word "bonus" implies "better" and "penalty" implies "worse."
I completely agree with you guys, we should converge on this thread: http://forum.baldursgate.com/discussion/3435/educating-a-new-generation-with-descriptions
where we can consolidate these ideas. I think this type of information presentation is going to be key to maintaining a new player base, otherwise players will become frustrated and quit. It is 2012, not 1998 and unfortunately people have less attention for detail (i.e. will read the manual).
@Boaster's idea is easier to implement, it's numeric and removes some confusion for new players.
In the spirit of improving game mechanic clarity, I propose that the information text given during character creation be improved. I know this would require additional translation, but I feel like the pay off of less frustrated first-timers is more than worth it.
We know that they're reworking the UI, why not expand the character creation info window from BG2 and improve the description to include the ability tables?
Original style
My poor mockup of 'expanded'
If I had better image skills I would have: removed all the border, increased the UI elements and scale the 'info box' to be even larger, but alas I don't.
Charts/tables in-game during character generation.
I could write many of these snippets of history myself as I am part of a community of arms collecters, but I couldn't translate them. Somebody told me I could make it a mod, but I don't know how to use WeiDU. All I can do is edit descriptions in IE or NI.
Here's an idea. Add an additional screen. Just put a button on the item description window that says 'Historical Significance' and that will pop up with some facts and stuff.
Keep the regular window for detailed game stuff.
Armor Class: 8
AC vs piercing: 10
AC vs missile: 10
Because the second one:
AC bonus vs piercing: -2
AC bonus vs missile: -2
Armor Class: 8
...is made of stuff that create the confusion. Since "Leather Armor actually increases your chance of being hit from Missile and Piercing weapons", then the second variant should read:
Armor Class: 8
AC penalty vs piercing: -2
AC penalty vs missile: -2
So it would need to be "AC penalty versus Missiles: 2." Without adding the minus sign.