When do you go to Watcher's Keep (BG:2 Spoilers)
the_spyder
Member Posts: 5,018
I have recently been playing through BG2 and really taking my time. I am still in Chapter 2 and have finally gone to Watcher's keep. After playing through the top level it really got me to thinking about when people actually go there. Obviously there is the Big Baddie at the bottom which requires quite some power to take down, but really the upper levels can be quite rewarding.
Basically, you go in and immediately pick up a potion bag, some unlimited amo and the amo pouch. These three (variably) items really revolutionize the inventory problems with the game, totally wiping out many of the issues that exist. There are also some other items and reasons to go early even if you don't finish the quest line.
So, when do people go, and why? I'd be curious to hear.
Basically, you go in and immediately pick up a potion bag, some unlimited amo and the amo pouch. These three (variably) items really revolutionize the inventory problems with the game, totally wiping out many of the issues that exist. There are also some other items and reasons to go early even if you don't finish the quest line.
So, when do people go, and why? I'd be curious to hear.
1
Comments
It's mostly for plot reasons: Watcher's Keep is a lengthy, interesting dungeon that lets me get used to the new party dynamic without immediately diving into ToB's plot...
I've done it in Chapter 2 before, though. As long as you know what you're doing, it's relatively easy. The only hard part, really, is the "party" encounter guarding the Final Seal.
Nowadays, though, unless I'm taking sarevok I install the component of SCS2 that makes Watchers Keep happen after SOA and before TOB. I think this makes for a more satisfying role play and generally slightly better power curve (though it will make Saradush/Yaga-Shura a little easy).
Players should know that the number of guardians and the difficulty of random monsters are dependent on party levels. If the party enters WK at the beginning of Chapter 2 SoA, there are fewer guardians in level 1, the demons in level 3 have fewer special abilities and wont call for help (some of them actually disappear!), and demogorgon will only summon 2 sidekicks (instead of 5).
It's easy to do WK at lower levels if you have the proper people and equipments. Such as:
-Mages
-Wands
I've done it twice in the low level challenge (party members never level up).
Otherwise I'd do it late SoA, early ToB.
thanks everyone for the replies. Personally, as I said above, I go in the top two levels early on so I can get the inventory management. Then I RP that it is just too difficult and come back after I come out of the UD or just as I begin ToB. Then I make for 'the Machine' and finish off the dungeon.