Ideas for new class kits
Necroblivion
Member Posts: 210
Okay. My Paladin of Mystra thread gave me few ideas so I decided to create a new thread and write them down!
I encourage you guys to write down your ideas as well maybe we will give a modder or someone at Overhaul an idea :P
Paladin Kits:
Paladin of Mystra:
Adventages:
+2 to hit and damage against magical constracts and elementals.
Immune to charm and confusion.
+2 bonus to all Saving Throws
Expanded spell book: Have spellcasting ability the same as bard, can't memorise damaging spells.
Protection From Evil and Detect Evil.
Disadventages:
HD is 1d6
Cannot wear armor and cast spells
Cannot use large shields.
Cannot cast Priest spells
Cannot use Lay on Hands
Cannot Cure Disease
Must maintain Good alignment
Bard Kits:
Infiltrator:
Adventages:
Backstab ability (at level 1-8: x1, at level 9-16: x2, at level 17+: x3)
Stealth ability like ranger
Bard's Battle Song
Pick Pockets
Spell Casting (Mage Spells)
High Lore
Disadventages:
Can only memorise illusion, enchantment, divination, abjuration and necromancy spells
1/2 Normal Bard Lore
Must be partially Neutral in alignment
Bard song doesn't get better with levels
This is it! I would really like to see your ideas guys!
I encourage you guys to write down your ideas as well maybe we will give a modder or someone at Overhaul an idea :P
Paladin Kits:
Paladin of Mystra:
Adventages:
+2 to hit and damage against magical constracts and elementals.
Immune to charm and confusion.
+2 bonus to all Saving Throws
Expanded spell book: Have spellcasting ability the same as bard, can't memorise damaging spells.
Protection From Evil and Detect Evil.
Disadventages:
HD is 1d6
Cannot wear armor and cast spells
Cannot use large shields.
Cannot cast Priest spells
Cannot use Lay on Hands
Cannot Cure Disease
Must maintain Good alignment
Bard Kits:
Infiltrator:
Adventages:
Backstab ability (at level 1-8: x1, at level 9-16: x2, at level 17+: x3)
Stealth ability like ranger
Bard's Battle Song
Pick Pockets
Spell Casting (Mage Spells)
High Lore
Disadventages:
Can only memorise illusion, enchantment, divination, abjuration and necromancy spells
1/2 Normal Bard Lore
Must be partially Neutral in alignment
Bard song doesn't get better with levels
This is it! I would really like to see your ideas guys!
3
Comments
Edit: I am also counting on the xp progression of the paladin as a balancing factor here. This is a great idea.
More editing: I also don't think he should be able to use arcane wands and scrolls. Maybe only cure scrolls and divine wands to represent the fact that he is still a paladin?
I don't see a problem with Wands and Scrolls. His spellcasting is already pretty gimped. Maybe he only gets three different spells per spell level? And can only cast... maybe three or four a day? Definitely tools, not a spellcasting class.
They need to start adding more of the actual 2nd edition kits before going off on 3rd edition tangents or custom stuff.
Also...Mystra doesn't even have any paladins. Azuth is the only God of Magic with a paladin order, and his paladinhood is made up almost exclusively of Inquisitors, since their sole job is to hunt down and exterminate practitioners of evil magics or those that use magic irresponsibly. (though technically, humans are supposed to be able to dual-class into ANY class they meet the requirements to (though only one of each "pool"), so there's no real reason why a paladin couldn't swap to mage once they had all the paladin class they wanted (requires 15 minimum str, wis, 17 cha, and 17 int), if they'd just open up proper dual-classing. Multiclasses are already OP as hell without race caps, so letting humans dual freely (as they should) into any classes they meet the requirements for would be a nice boon for future changes (I'd be happy with just that.....or they could go whole hog and open up quadruple classing as well, as per PnP).
(Illmater, Helm, Tyr, Torm, Azuth, Chauntea, Kelemvor, Lathander, and Sune, are the only gods with Paladin orders).
Requiem and I are in the process of add it in during the next couple of weeks to our mod.
Dweomerkeeper
Divine Bard
He uses from cleric spell list rather than arcane.
Advantage
Can wear up to splint mail not just chain and leather.
Disadvantage
Is left to only using weapons limited by cleric ethos
Normal bard song also. Although I dream of having a song that functions like a turn undead at a fraction of of the use a cleric gets while resetting party morale.
And so does the Harmonious Order of Milil.
(Right? Please correct me if I'm wrong. Really, I'm not trying to be a smartass. I'm still a noob when it comes to FR lore.)
I'd personally like to see some more deity specific cleric kits added to the game. Three really isn't enough in my opinion.
1/ Rules.
2/ Exceptions.
Sometimes there's actually more of (2) than (1).
Truesword for Halfling fighter
Advantages
May put up to 5 points in swords
Draw on holy might abilty once per day for every 7 level (1,8,15,22 ETC)
Disadvantages
Must be a lawful good halfling
no skill points in bows
only 1 skill point in thrown weapons
max of 2 skill points in non sword melee weapons
barbarian/berserker/sorcerer/wizard slayer/
are all totaly different in PnP and way better so i would like to see rewamped kits to original PnP state
later on new 2ed kits rather than doing weird 3ed kits
So any kit that allows you to chose the same class you already played but get a different game experience is a good kit.
The Order of Chaos
This rare sect of preists channel their powers from an endless pit of chaotic matter known as The Portal of Chaos. It is unknown of where or why this portal appears, it's origin, or what it is exactly, and yet It has risen to become a fledgling God by those who hear the calling and pass through and return from the void. Less than 1 in 100 ever are seen again on the prime material plane, and those that survive are never the same.
Their powers and abilities are randomized, and their ethos exisits only to enligten those that fail to submit to total chaos. By living a strict existance that was born of randomness, they seek order by encouraging chaos.
Advantages:
May use any weapon
May use any armor
May spend 10 points per level on theif skills.
May cast 1 arcane spell per day
May cast divine spells
All spells from the sphere of chaos are of 1 level higher casting ability.
Disadvatanges:
Must be of chaotic alignment.
May not turn undead.
May not use arcane scrolls or wands.
Weapon proficiencies are rolled randomly.
The arcane spell is rolled randomly, it may not exceed his maximum casting level for divine magic.
Theif skill allocation is rolled randomly.