BGEE Resource Questions
FredSRichardson
Member Posts: 465
This is really a question for the BGEE devs @CameronTofer , @ScottBrooks: are there any planned changes to the existing resource formats in BG2TOB? If resources are changed, will you relay the data structure changes to the modders (when they settle down of course)? I guess by resources I mean CRE, ARE, GAM etc.
2
Comments
Oh, and we will let modders know the changes.
@ScottBrooks
Then can i still use http://iesdp.gibberlings3.net/file_formats/ie_formats/index.htm as referance ?
Because im developing opensource infinity engine file editor with .net.
Here is the page of project ;
http://infinityfiction.codeplex.com/
By the way, anyone who interested joining project Infinity Fiction, please contact me. The primary goal of the project is provide a framework for developers who wants to develop Infinity File Editor or modding application.
It's authored in Java and licensed under the GPL (IIRC; or maybe it was LGPL).
I trying to develop very extensible framework. If i can do, any developer can add new file formats as long as they implement necessary interfaces.
https://github.com/FredSRichardson/NearInfinity
And always feel free to tinker away, or ask any questions here if something doesn't seem right (although architectural questions likely won't have an answer, since the core is entirely Jon's work).
http://sourceforge.net/projects/nearinfinity/files/nearinfinity/NearInfinity-1.33b21.1/NearInfinity.jar/download
-Fred