Greater difficulty levels/More Challenge
Drayen
Member Posts: 127
One thing that's bugged me in BG2 is how increased difficulty levels only increases damage. Playing the game on insane doesn't stop me from using my old part with 4x greater whirlwinds and offensive spin and melt amelissan down in 5 seconds... Plus, while the added damage is fun, it doesn't add a difficulty level thats too enjoyable, it just feels like you need to get around some BS. Here's some suggestions:
Make difficulty levels add more health to ennemies. This could probably be a quick, easy change. To compensate a bit, maybe lower the damage a bit on insane difficulty and make ennemies health pools 2x-3x larger, so a 10 health kobold would have 30 health, depending on difficulty of course... there are some moves that you don't even see because you kill the enemy so quickly (Mostly mages and cleric ennemies). Coupled with that, if possible, you could add some spell interruption chance reduction? I'm sure im not the only one who has liked long, hard fights like yaga-shura with the tougher mod installed.
One other interesting thing, but i guess that would be harder to implement, if you slide the difficulty meter up, maybe make it so certain ennemies only spawn on insane? Or better AI is used, etc..
I'm sure im not the only one who's bugged that people are soloing the game on insane with a single character allthe time, this game is made for parties, make a challenge so only a party can beat it !
Make difficulty levels add more health to ennemies. This could probably be a quick, easy change. To compensate a bit, maybe lower the damage a bit on insane difficulty and make ennemies health pools 2x-3x larger, so a 10 health kobold would have 30 health, depending on difficulty of course... there are some moves that you don't even see because you kill the enemy so quickly (Mostly mages and cleric ennemies). Coupled with that, if possible, you could add some spell interruption chance reduction? I'm sure im not the only one who has liked long, hard fights like yaga-shura with the tougher mod installed.
One other interesting thing, but i guess that would be harder to implement, if you slide the difficulty meter up, maybe make it so certain ennemies only spawn on insane? Or better AI is used, etc..
I'm sure im not the only one who's bugged that people are soloing the game on insane with a single character allthe time, this game is made for parties, make a challenge so only a party can beat it !
1
Comments
You could also add a "final battle" for the end of the underdark, where the alarm would actually go off as soon as the priestesses would die, and that you'd fight the drow army on your way out, with a miniboss waiting for you at the exit, making it feel like a real escape, unlike the "walk past everything" it is right now.
Enable Friendly Fire
Spawn more monsters
Monsters target weak characters
Monsters target the same characters
Monsters use abilities on characters weak to specific attacks (charm on fighters)
Monster survival tactics, mages don't stand their like dopes
Devestating spell/ability combos (more combos the higher difficulty, such as enemy figher charges after player mage while enemy mage drops targeted dispel magic on player mage)
These are just a few things that I personally think could be done without too much effort. Of course, I'm not the one programming this or making the modifications so who am I to really say what would be easy or not!