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Does armor actually affect thief skills?

I'm not talking about special armors that have bonuses or penalties written into their descriptions.

I'm talking about the PnP rules. Thief skills get a bonus if wearing no armor, are exactly as they're suppose to be in leather armor, and suffer penalties in studded leather. Is that rule implemented?

Comments

  • LateralusLateralus Member Posts: 903
    No. It's easy to check, just look at your stats before and after wearing the armor. No change.
  • lunarlunar Member Posts: 3,460
    edited June 2013
    It is not implemented as far as I know. Item revisions mod of bg2 gives studded leather proper penalties to stralth skill though.
    And it should give a penalty, or no sane thief will use leather armor instead of superior studded.
    Just listen to your character walking with studded leather, it jiggles and creaks with a lot of noise! ^^
    Studded should give penalty to stealth, leather no adjustments, naked=bonus to stealth. So you should go all-commando if you want perfect stealth.
  • SouthpawSouthpaw Member Posts: 2,026
    As far as I know - it was not implemented. Only, rangers can not stealth if using higher armor than Studded Leather. (Plus there are some armors that actually do so in game - Hide armor)
  • SouthpawSouthpaw Member Posts: 2,026
    lunar said:

    naked=bonus to stealth. So you should go all-commando if you want perfect stealth.

    ~* drops pants *~
    WHOOOO I'm invisible!


    (Shot out to OOTS of course)
  • lunarlunar Member Posts: 3,460
    Southpaw said:

    lunar said:

    naked=bonus to stealth. So you should go all-commando if you want perfect stealth.

    ~* drops pants *~
    WHOOOO I'm invisible!


    (Shot out to OOTS of course)
    Lol, best D&D comic ever! :-D but really, Elan has come a long way from that strip and has become a very capable character, I think.

    It makes sense too, in the movies, when stealth is essential, the soldier-commando hero wears very little, has his bulging muscles and face painted black, or covered with mud, and hides in the shadows.

    The female stealthy-agent version will often get a single piece, black and skin-tight spandex with an optional surprisingly generous cleavage.

  • CamDawgCamDawg Member, Developer Posts: 3,438
    BG2 Tweaks and a couple of other mods all implement proper thieving penalties to armor, including the non-armored bonuses.
  • IkMarcIkMarc Member Posts: 552
    lunar said:


    The female stealthy-agent version will often get a single piece, black and skin-tight spandex with an optional surprisingly generous cleavage.

    Pointy elbows
  • the_spyderthe_spyder Member Posts: 5,018
    Actually most stealthy outfits aren't solid black. Subtle variation in shades more effectively replicate shadows than solid colors.
  • lunarlunar Member Posts: 3,460

    Actually most stealthy outfits aren't solid black. Subtle variation in shades more effectively replicate shadows than solid colors.

    Heh, ofcourse, but only so much detail and realism can exist in a computer game. In vanilla, Imoen and Coran run around in bright pink, and they don't suffer a penalty to hide :-))

  • TheElfTheElf Member Posts: 798
    I was sure I'd seen different numbers wearing leather than elven chain..Might recheck.
  • JalilyJalily Member Posts: 4,681
    In BG, armor thieving penalties are only implemented for hide and elven chain.
  • lunarlunar Member Posts: 3,460
    I very vaguely remember a tip from a poster in some other forum waaaay back 5-6 years ago, about taking your armor off before going on a pick-pocket spree. Is there an undocumented penalty to pickpocket while wearing leather or was that poster just being paranoid?
  • JalilyJalily Member Posts: 4,681
    lunar said:

    Is there an undocumented penalty to pickpocket while wearing leather

    Nope.
  • ZanathKariashiZanathKariashi Member Posts: 2,869
    To be perfectly fair, it was a valid concern since every official document made mention of the thief skill penalties for each armor type. It's only when you crack open the game files that you can tell 100% for sure. (and technically they ARE supposed to be there)
  • JalilyJalily Member Posts: 4,681
    Crack open the game files or check your thieving skills after putting on armor. :P
  • ZanathKariashiZanathKariashi Member Posts: 2,869
    Luck bonuses don't show up n the character sheet, but they still affect the game.
  • francofranco Member Posts: 507
    lunar said:


    Heh, ofcourse, but only so much detail and realism can exist in a computer game. In vanilla, Imoen and Coran run around in bright pink, and they don't suffer a penalty to hide :-))

    I always change the colors on Imoen and Coran to darker brown and black hues when they start using thieving skills in earnest.

  • KloroxKlorox Member Posts: 927

    Luck bonuses don't show up n the character sheet, but they still affect the game.

    I don't understand.

  • lunarlunar Member Posts: 3,460
    edited June 2013
    Klorox said:

    Luck bonuses don't show up n the character sheet, but they still affect the game.

    I don't understand.

    Luck secretly gives you +1 to most rolls, but not as a flat bonus. Rather, it affects the roll positively so if you roll 1d6, a roll of 2 is considered 3, while a roll of 6 is still 6, the maximum. It's also used to affect damage rolls you suffer from a blast. If a spell does 1d6 dmg from a spell, and have +1 luck, a roll 4 is considered 3, while a roll of 1 is still 1, the minimum.

    Saving throw bonuses do show up in character screen, though.
    Post edited by lunar on
  • KloroxKlorox Member Posts: 927
    lunar said:

    Klorox said:

    Luck bonuses don't show up n the character sheet, but they still affect the game.

    I don't understand.

    Luck secretly gives you +1 to most rolls, but not as a flat bonus. Rather, it affects the roll positively so if you roll 1d6, a roll of 2 is considered 3, while a roll of 6 is still 6, the maximum. It also used tomaffect damage rolls you suffer from a blast. If a spell does 1d6 dmg from a spell, and have +1 luck, a roll od 4 is considered 3, while a roll of 1 is still 1, the minimum.

    Saving throw bonuses do show up in character screen, though.
    Does every protagonist have the same luck score? What about the NPCs?
  • smeagolheartsmeagolheart Member Posts: 7,963
    Luck is a short duration spell or possibly an item effect, otherwise luck is zero
  • lunarlunar Member Posts: 3,460
    Klorox said:



    lunar said:

    Klorox said:

    Luck bonuses don't show up n the character sheet, but they still affect the game.

    I don't understand.

    Luck secretly gives you +1 to most rolls, but not as a flat bonus. Rather, it affects the roll positively so if you roll 1d6, a roll of 2 is considered 3, while a roll of 6 is still 6, the maximum. It also used tomaffect damage rolls you suffer from a blast. If a spell does 1d6 dmg from a spell, and have +1 luck, a roll od 4 is considered 3, while a roll of 1 is still 1, the minimum.

    Saving throw bonuses do show up in character screen, though.
    Does every protagonist have the same luck score? What about the NPCs?
    Level 2 spell luck gives you +1 luck for about 3 rounds. Fatigue will give you -1 luck, increasing the damage you take from spells. Other than that, most if not all creatures have neutral luck. In bg2 and mods, there are items that grant luck bonuses when equipped.
  • JalilyJalily Member Posts: 4,681
    In BG:EE, Alora's rabbit foot gives her +2 to luck (among a lot of other things).
  • KaltzorKaltzor Member Posts: 1,050
    edited June 2013
    Well, the BG2Tweaks mod has an option for adding thieving penalties to armor, and letting Fighter/Thief multiclass attempt thievery in heavier armor with rather high penalties.

    Plate Mail is not sneaky.
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