Has anything been done to increase the difficulty of BGEE over the old vanilla BG1?
Klorox
Member Posts: 927
I ask because the addition of Half Orcs, new classes, and kits definitely makes the game easier, in addition to all three new added NPCs having either a kit or a new class.
Has anything been done to balance this out? Is the game harder? Do any enemies have kits or more powers now?
Has anything been done to balance this out? Is the game harder? Do any enemies have kits or more powers now?
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Then again, to today's standards the game is still quite challenging..
So no..the game is SIGNIFICANTLY, more easy then it was before.
... only because he's got 19 STR. But what's the point of taking an Half-orc except for the 19 STR bonus ?
Oh yes role-play reasons ... but alone on a computer is not as enthusiastic as with real people...
That's why I play on Hard or Insane diff. (I should install SCS)
He's also an overpowered kit with no actual downsides, that is illegal for his race, and unlike Aerie, no justification. The 19 str is overkill on top of all that. At 17, he would've still been one of, if the overall strongest melee NPC in BG1, but not overwhelmingly so (Contrast Minsc and Dorn......Minsc's high str is his only redeeming quality since his other stats suck and his berserk is hard to use, and even though he's a ranger, people throw on heavy armor, making him a sub-par proto-berserker (that is actually closer to how the PnP berserker should work (assuming BG1 Vanilla immunities))...Dorn not only has the highest NPC str in the game, his kit is actually incredibly potent on top).
His questline and story also have touches of Mary-sue, which is a major pet-peeve of mine. It's MY story, not your story Dorn, now shut-up and slaughter those gibberlings.
I may have to unlock cheat codes.
BG Tutu is not the true vanilla BG difficulty either. The final fight is very unfair with super Semaj spamming greater malisson, magic dispell and flesh to stone.
I do agree that there could be more options, but at some point it's a matter of time investment into coding/testing/balancing it all, and a matter of game/settings complexity. This is a fairly old game, meant for a more "casual" audience. Anyone more "hardcore" will very quickly go to mods to satisfy their needs - that's not necessarily a bad thing. It does mean however that the basic game settings are likely to remain just that: basic.
you will see a huge improvement on enemy intelligence:no more seperating mobs, enemies will agressively pursue your characters anf shout at each other to alert the whole group, will use their potions and wands, archers will go for unarmored mage like targets first, etc.
Smarter mages component is a BIG improvement for enemy mages. Ditto for smarter priests. You can try with each option to see if it suits your tastes. If you choose full pre-buff option, enemy mage will come prepared at the start of the combat, spells like mirror image, shield, globe of invulnerability, stoneskin etc. will be previously casted. The mage will target his spells inteligently, wander around in between casting spells to foil melee attacks, use a cast/attack strategy, use up potions and wands, go invisible-flee-gulp potions to heal-come back later strategy, some mages even will have minor spell sequencers so they can use mirror image+invisibility in an emergency, or magic missilex2 to kill you. A mage even used wizard eye to spy on me and surprise-ambushed me!!! In short, the enemy will use all of his resources to the limit and will fight tooth and nail to defeat you.
I'm practically Amnish when is comes to that stuff (another pun)
It is not complex or stressful. Infact, installing mods are shockingly easy, you just copy mod files to required folder, run the exe file of the mod, a command window will open and ask you what components you would like to install, and you will choose and it will be installed. If you've ever installed a program on your pc, you can do this too :-)
http://www.gibberlings3.net/scs/