On this forum over the last year there have been several threads with proposed Challenge games. These tend to set certain conditions that make the game a bit more difficult and uncertain.
One requirement we often see in the challenge games is that they are to be played as "No Re-Load" or "Minimal Re-Load". Now the No-Load game means just that. When Charname dies, game over. Sayonara (a pretty tough rule). You note how far you got and start a new game. In the Minimal-Reload Game, you may reload but only for Charname, and for no other reason. If the encounter was a disaster. Then it stays a disaster, and you can come back when you're better prepared for it. It's a hard knock life.
I'm going to suggest a Reload Rule for these games which might add an additional level of interest, since it falls actually between the two types of Reload rules that are often seen and it has some of the texture of a fantasy RPG.
The PC Limited Reload Rule
It is like a Minimal Reload Rule since you reload only when your PC dies.
But, there is a limit to the number of PC reloads, based on CON.
CON ................ # of PC Reloads
12-13 ............ 2
14-15 ............ 3
16-17 ............ 4
18-19 ............ 5
20+ .............. unlimited*
You can also apply some interesting Optional Rules:
1. Hit Points: If you had to reload since reaching the last level, then on the next level up keep
game on "Core" difficulty. Charname will usually not get max hit points.
2. Critical Failure: Whenever you reload, you must avoid a critical failure or end the game.
Critical Failure: 1 on a 1D20 die.
Critical Failure: After 3 reloads, 1 or 2 on a 1D20 die.
*Critical Failure: After 6 reloads, 1, 2 or 3 on a 1D20 roll.
3. Special NPC rule: If you feel you can handle the level of complexity, or enjoy this kind of thing,
apply the CON based rule above to NPC resurrections also. That might add to
your adrenaline flow near the end of the game. (Please note that this rule would apply to
NPC resurrections. There would still be no reloads permitted for NPCs).
There it is. I just wanted to make this suggestion so that when members undertake or moderate a challenge game they might have a third option between No Reload or Minimal Reload that they might consider to be interesting. Feel free to tweak these rules, change the number of reloads, etc, ignore it or beat it to death.