Multiclass Shorty Saving Throws/Health Question
Ascerion
Member Posts: 271
Hey guys! Starting a Fighter/Cleric Dwarf Multiclass, and I had a question about my starting constitution. I created him with these stats. Yes, it took a long time to roll them, lol.
Strength-18/00
Dexterity-17
Constitution-19
Intelligence-3
Wisdom-18
Charisma-16
So, I know you get +5 to spells/death/wand with the shorty saving throws bonus at 18-25 CON, right? My question is, if I use the Manual of Bodily Health (+1 to CON), and get to 20 CON; can I then equip the Claw of Kazgorath, and be at 18 CON, thus still retaining the + 5 bonus AND my normal health?
I know Warriors get +4 health per level at 18 con, and all other classes stop getting bonuses at 16 con right? But I don't know how it works with a multiclass with both warrior and priest mechanics. And to add to the confusion, is the manual and claw.
Thank you so much for any insight into this!
Almost forgot, I am okay with the + 2 to death/poison/paralyze from the claw, mostly worried about the shorty throws, and the health per level. Thanks again guys.
~Ascerion
Strength-18/00
Dexterity-17
Constitution-19
Intelligence-3
Wisdom-18
Charisma-16
So, I know you get +5 to spells/death/wand with the shorty saving throws bonus at 18-25 CON, right? My question is, if I use the Manual of Bodily Health (+1 to CON), and get to 20 CON; can I then equip the Claw of Kazgorath, and be at 18 CON, thus still retaining the + 5 bonus AND my normal health?
I know Warriors get +4 health per level at 18 con, and all other classes stop getting bonuses at 16 con right? But I don't know how it works with a multiclass with both warrior and priest mechanics. And to add to the confusion, is the manual and claw.
Thank you so much for any insight into this!
Almost forgot, I am okay with the + 2 to death/poison/paralyze from the claw, mostly worried about the shorty throws, and the health per level. Thanks again guys.
~Ascerion
0
Comments
Thanks for the quick response! Still a bit confused though, I must say.
18: +4
19: +5
20: +5
per single-digit level (1-9).
So going from 19 to 20 CON does not actually add any HP. Going from 18 to 19 adds +1 per single-digit level; consequently, going from 19/20 back down to 18 when using the claw will make you lose 1 HP per single-digit level. That means the most you will lose in that is 9 HP. When multi-classing, all these values are halved (though I don't know if rounded up or down).