Bg1ee to bg2ee
Sindyan
Member Posts: 146
Has anyone heard word of a import future for bg2ee going on the iPad? I am wondering how we can import for bgee1
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As @sindyan says, at MINIMUM I would expect the ability to download and upload your current iPad saved game to make this work, however apps are not quite as silo'd as you might think.
Go to the various document apps, there are several out there that allow you to take a document in one app and open it in another app. I absolutely believe there's an API or shared storage area to allow interaction between applications.
I don't think I'd give this too much worry.
I have no idea if/how Beamdog is going to implement such a feature, though.
A work around could be just to give ipad single player game all of the tombs at the beginning on bgee2.
That said, even if that DOESN'T happen, iFunBox + Import will work same as it does with BG1:EE transferring saves between desktop and iPad or between BG1:EE and BG2:EE on the Desktop to Import a saved game.
The solution to this does already exist, what they're trying to develop is a more seamless way of handling it.
I played BG2 years ago, but I had never played BG. I did not feel like anything was missing back then, so it is reasonable that someone might just want to play BG2.
Add to that the fact that some people may already own BG and may have played it and may only be in the market for BG2.
I doubt the game saves issue is a big deal. There are multiple possible solutions and it is just up to them to implement one.
Are there positives to the DLC approach? Sure. But they are outweighed by the negatives.
It would be nice to see them as a single game, but that could have meant 2 years of development before making a sale. It also would have meant that after those 2 years, we are probably waiting for patches to fix problems with the touch UI. Plus, how do they monetize that? If they charge double, mobile sales take a big hit due to mobile buyers being so unwilling to buy games $10+.
Please clarify, you are saying that a seamless transmission between two parts of the same saga, saving a lot of space, not having to spend resources drawing different UIs (and probably composing music), not having to duplicate custom portraits and mods, not having to update two applications instead of one, not having to bother with separate IAPs like voice packs and so on is outweighed by a negative that is solved by having both parts sold as DLCs via one single app that is free, right?
I think game transfers are irrelevant to this because the games saves should have cloud saves that work across platforms. We should be able to access the same game save on the PC or iOS. And since the saves don't go back and forth between games, the game transfer doesn't seem like a problem. There are many solutions, even if they haven't told us theirs. If they aren't going to implement cross platform saves (or cloud saves at all) then the IAP idea has additional value in the the large IAPs can be deleted while keeping the game saves on the device with the shell app.
I have no idea as to whether there are significant space savings in merging apps. Obviously there would be some, though it may or may not be significant compared to the non-shared content.
Sadly, letting people download an app with no content is probably a dangerous idea unless you want a ton of one-star reviews with people complaining that no game should cost $10. Charging for the base app at least limits reviews to people who are real consumers. Then again, all the free downloads would make the game appear on the popular list, even with no sales.
How does Apple handle updates to IAPs? Also, does the App Store support IAPs to IAPs? For example, can it not let you buy the voice packs IAP or Neera IAP until you have first bought the BGEE IAP?
XCOM didn't have that problem, I don't see why BGEE would.
>For example, can it not let you buy the voice packs IAP or Neera IAP until you have first bought the BGEE IAP?
It's perfectly possible to code it that way.