What Is Your Black Pits Line Up ?
OzzyBotkins
Member Posts: 396
Started a BP run but did not finish
Want to give it another try
would like to hear your ideas
What Race / Class / and Kits ( if you use kits ) combos you use ?
Thank You for your time
Want to give it another try
would like to hear your ideas
What Race / Class / and Kits ( if you use kits ) combos you use ?
Thank You for your time
0
Comments
Human Fighter (No kit)
Human Mage (Necromancer)
Elf Cleric of Helm
Elf Sorcerer
Dwarf Thief (Swashbuckler)
And a Monk
The fights that gave me trouble on that group were the golems because I wasn't expecting Clay Golems which are only harmed by magical blunt weaponry which nobody either had both profiencies and stats for... and the Fire Giant because that thing hits like 4 times a round + I believe Agannazar's Scorcher or the like.
Human Inquisitor
Human Shadow Dancer dualed to mage (at lvl 7)
Half-Elf Cleric/Ranger
Elf Fighter/Thief
Human Fighter dualed to Cleric (at lvl 7)
fighter/ilusionist
orc barb
orc barb
fighter/thief dwarf/orc
ranger2/cleric
inquisitor
Berserker Rakshasa or a Myconid Ranger
Red Wizard of Thay, (permanently stowed in Beholder's backpack)
Mummy Necromancer
Mind Flayer Priest of Lathander
+ used to be a Drow Jester...now a Joker card to choose whatever you like
Nymerei, LG human female cavalier of Tyr
Old One Eye, CE half-orc male barbarian (Garagos)
Harodrim, NG elven male archer of Mielikki
Gerar, LN dwarven male fighter/cleric of Berronar
Mizora, TN human female wild mage ((the) Celestial Bureaucracy)
Valarian, NE half-elf sorcerer (Kossuth)
Human Fighter (18/35 str, 18 dex, 18 int): Quarterstaff **, Longbow **
Stay in Fighter up to level 3 for Longbow ***, then dual class to Mage.
Human Inquisitor (18/54 str): Morningstar **, Sword & Shield **
Later on took Sling **, then branched out into Axes, but never used them.
Half-Elf Avenger: Quarterstaff *, Sling *
Primary zone-of-pain caster (Entangle, Web). Wore hide armor and tried to stay in the back. For later mage fights, sometimes turned into a spider to help take down Mirror Images and Stoneskins.
Half-Orc Cleric of Lathander (19 Str): Morningstar *, Sword & Shield *
Later on took Sling * and Hammer *. Basically an off-tank who can pre-buff the party very nicely, and whose Hasted attacks hit pretty hard. Holy Smite is a great attack / debuff combo.
"Hank" the Ranger
"Eric" the Cavalier
"Diana" the Acrobat (I've replicated this with the Monk class)
"Presto" the Mage
"Sheila" the Thief
"Bobby" the Barbarian
All of them are human, except for Bobby who is a halfling. Just because the character model looks somewhat like a child.
My line up:
Human Inquisitor (poor Mr.
Human Blackguard (rolled an 18/00 Strength, too; first time I've ever done that)
Half-Orc Fighter/Cleric
Gnome Bounty Hunter (this one was a mistake; traps are useless here)
Half-Elf Cleric/Mage
Human Conjurer
No major trouble on anything, really. I mean, the fire giant is big and nasty, but he dies well enough to kiting and a steady stream of heals. Pity about the bountry hunter, though.
Beholder - Paladin/Cavalier with Flails (I hadn't found Kensei's sword/Katana/Long Sword prof at that time.)
Rakshasa - dual wielder Ninjato
Red Wizard - assassin 4/mage, used as caster killer; short bow
Mummy - crowd control caster, quarterstaff (used mod item, its ranged, sling as unmodded alternative then)
Mind Flayer - warhammer
Jester - crossbow, invisible song
random level hp
took me few hours the most time on 2nd to final and final battle because i was really really dumb
final battle i think bugged out on the last time but i would still win vs last guy
my party was around 65-95 hp
big guy could 1hit ko my character that is why ranged could be good
but it is terrible party
only 1 mage is not good
only 1 blunt weapons is no good
no ranged weapons is no good
cleric was baaaad he really was outclassed by and i think i made the best possible cleric (maybe berserker/cleric? would be better?)
thief was even worts than cleric his backstab did the same damage as regual hit from barbs LOL
at least 2 mages
at least 2 characters using blunt weapon
at least 2 characters range weapons if insane difficulty be
i think avenger shapeshifter or totemic druid woud be better for healer i need to test this
Human Barbarian
Human Priest of Helm
Human Cavalier
Elf Thief/Mage
Elf Archer
Got all the bases covered and it's a surprisingly powerful team.
Half-Orc kensai
Dwarven Defender
female Halfling fighter/thief
Human priest of Lathander
Female human invoker
Elf sorceress (actually I wanted a Dragon Disciple and I remember creating a dragon disciple, but when I continued the game some monthts after I had created the characters I found out she was a simple sorceress... O_o gosh I'm getting old I guess >_<)
fighter/ilusionist dual katana+ dart
jester for lols bow/1hand longs sword
inquisitor 2handed sword/crossbow/dual flail
avenger throwing daggers + 1hand club
barbarian dual mace + dart
archer crossbow + halabards 2handed
Ranger/Cleric
Berserker>Mage
Berserker>Mage
Fighter/Illusionist
Fighter/Mage/Thief
Mage/Cleric
Level progression is somewhat slow, but the utility and power of a thief, 2 clerics, 5 fighters and 5 mages is nice, to say the least.
Ranger/Cleric gives me access to all druid and good cleric spells, plus no armor restrictions, plus specialization and fighter APR.
The 'Zerk/Mages have a great pile of immunities and attack/damage bonuses in addition to all that is good about fighters and mages, including APR, damage bonuses, mirror image, stoneskin and so on.
The fighter/illusionist has extra spells and shorty saves instead of immunities, grandmastery and necromancy. Been hard deciding between the 'Zerkmage and Fighter/Illusionist, so I went with two of the first and one of the other.
Fighter/Mage/Thief because having a thief is nice, but any more than some six levels seems like a waste and none of the two-class combos seem to really fit with this party. So, siphon that XP into more melee and magic as well.
A neutral Mage/Cleric not only gets access to all arcane and priestly magic, but can play around with divine spell sequencers and such as well.
Also, all of them can wear helmets. Critical hits? What are those?
Elf Cleric
Half-Elf Wizard Slayer
Human Mage
Halfling Kensai
Dwarf Assassin
there are 2 difficult battles so prepering for them is in my opinion mandatory
ranger/cleric i would switch for human ranger2/cleric
fighter/mage/thief for another fighter/ilusionist or something
i like 5 mages that cast 5 spell at first seconds of a battle
The Clay Golems can be difficult if you are not prepared for a fight where slashing, piercing and magic damage is useless.
Then there's the Fire Giant who will demolish pretty much everything that actually tries to stand and fight it.
the winning strat was really dispell from inquisitor and hack him to death ;P easy
blade dual katana 12%
inquisitor crossbow >2handed sword 22%
jester 5% bow
avenger 7% darts
archer 31% crossbow
assasin elf 20% bow
web + ranged easy
only failed last encounter on insane ;D
team of archers rox
bards are pretty weak archers but spells were needed forthis strategy to work
Apart from the wacky BGEE-forum group as described above, I am currently in a very casual playthrough based on these nice portraits : http://saturnoarg.deviantart.com/gallery/31188331 (with those portraits as avatars)
Human Blackguard
Human Berserker
Dwarvern Defender
Human Priest of Helm (because of the sword on the picture)
Half-Elven Archer
Human Conjurer
(you can match the portraits to the chars yourself ;-) )
notes to self : needs more mages. archer chick is awesome.
1 dagger
No armour
Final Destination
2 monks...
Due to how weaks monk are at low levels, they were not bad enough dudes to beat the black pits.
I guess you could say that the unicorn of the group was supposed to act as the healer, although I just remember it teleporting at most. I seem to recall the Mage having some potential to heal through the things he conjured. But yeah it seemed to be only guest characters who had Cleric-like abilities.
So ridiculous to think of the outrage this show caused, the same people probably got outraged over Scooby Doo and the Thirteen Ghosts. They could have added in an extreme Christian character that exorcises non-believers and spreads the gospel to the Forgotten Realms, and the show's critics would still be demanding its' cancellation.