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What Is Your Black Pits Line Up ?

Started a BP run but did not finish
Want to give it another try
would like to hear your ideas
What Race / Class / and Kits ( if you use kits ) combos you use ?
Thank You for your time

Comments

  • KaltzorKaltzor Member Posts: 1,050
    edited June 2013
    Well... The first combination I took all the way through Black Pits...

    Human Fighter (No kit)
    Human Mage (Necromancer)
    Elf Cleric of Helm
    Elf Sorcerer
    Dwarf Thief (Swashbuckler)
    And a Monk

    The fights that gave me trouble on that group were the golems because I wasn't expecting Clay Golems which are only harmed by magical blunt weaponry which nobody either had both profiencies and stats for... and the Fire Giant because that thing hits like 4 times a round + I believe Agannazar's Scorcher or the like.
  • Nic_MercyNic_Mercy Member Posts: 420
    Half-Elf Dragon Disciple
    Human Inquisitor
    Human Shadow Dancer dualed to mage (at lvl 7)
    Half-Elf Cleric/Ranger
    Elf Fighter/Thief
    Human Fighter dualed to Cleric (at lvl 7)
  • GodGod Member Posts: 1,150
    Assemble a party of 6 specialist wizards of different schools. Let their alignment be Evil and their robes crimson red. Much fun.
  • zur312zur312 Member Posts: 1,366
    that would probably be
    fighter/ilusionist
    orc barb
    orc barb
    fighter/thief dwarf/orc
    ranger2/cleric
    inquisitor
  • SouthpawSouthpaw Member Posts: 2,026
    Beholder Paladin of Helm
    Berserker Rakshasa or a Myconid Ranger
    Red Wizard of Thay, (permanently stowed in Beholder's backpack)
    Mummy Necromancer
    Mind Flayer Priest of Lathander
    + used to be a Drow Jester...now a Joker card to choose whatever you like
  • SniiiimonSniiiimon Member Posts: 153
    My favorite (the) Black Pits parties thus far:

    Nymerei, LG human female cavalier of Tyr
    Old One Eye, CE half-orc male barbarian (Garagos)
    Harodrim, NG elven male archer of Mielikki
    Gerar, LN dwarven male fighter/cleric of Berronar
    Mizora, TN human female wild mage ((the) Celestial Bureaucracy)
    Valarian, NE half-elf sorcerer (Kossuth)
  • NifftNifft Member Posts: 1,065
    My best BP party was:

    Human Fighter (18/35 str, 18 dex, 18 int): Quarterstaff **, Longbow **
    Stay in Fighter up to level 3 for Longbow ***, then dual class to Mage.

    Human Inquisitor (18/54 str): Morningstar **, Sword & Shield **
    Later on took Sling **, then branched out into Axes, but never used them.

    Half-Elf Avenger: Quarterstaff *, Sling *
    Primary zone-of-pain caster (Entangle, Web). Wore hide armor and tried to stay in the back. For later mage fights, sometimes turned into a spider to help take down Mirror Images and Stoneskins.

    Half-Orc Cleric of Lathander (19 Str): Morningstar *, Sword & Shield *
    Later on took Sling * and Hammer *. Basically an off-tank who can pre-buff the party very nicely, and whose Hasted attacks hit pretty hard. Holy Smite is a great attack / debuff combo.
  • MordeusMordeus Member Posts: 460
    edited June 2013
    I play it with a team based on the D&D cartoon. In the future I'm going to make a voiceset ripped from a couple of episodes just to make it seem more "real". Might find a way to make them banter with each other, that could be fun.

    "Hank" the Ranger
    "Eric" the Cavalier
    "Diana" the Acrobat (I've replicated this with the Monk class)
    "Presto" the Mage
    "Sheila" the Thief
    "Bobby" the Barbarian

    All of them are human, except for Bobby who is a halfling. Just because the character model looks somewhat like a child.
  • TaylorTwerkTaylorTwerk Member Posts: 79
    Elven Archerer, dwarven defender, ranger/cleric, blade, gnome illusionest, priest of talos
  • JarrakulJarrakul Member Posts: 2,029
    @Mordeus: Serious props, that's amazing.

    My line up:
    Human Inquisitor (poor Mr. B)
    Human Blackguard (rolled an 18/00 Strength, too; first time I've ever done that)
    Half-Orc Fighter/Cleric
    Gnome Bounty Hunter (this one was a mistake; traps are useless here)
    Half-Elf Cleric/Mage
    Human Conjurer

    No major trouble on anything, really. I mean, the fire giant is big and nasty, but he dies well enough to kiting and a steady stream of heals. Pity about the bountry hunter, though.
  • NifftNifft Member Posts: 1,065
    @Jarrakul - yeah, I didn't bother with a Thief at all, and everything went swimmingly.
  • KidCarnivalKidCarnival Member Posts: 3,747
    Southpaw said:

    Beholder Paladin of Helm
    Berserker Rakshasa or a Myconid Ranger
    Red Wizard of Thay, (permanently stowed in Beholder's backpack)
    Mummy Necromancer
    Mind Flayer Priest of Lathander
    + used to be a Drow Jester...now a Joker card to choose whatever you like

    This. It's awesome.

    Beholder - Paladin/Cavalier with Flails (I hadn't found Kensei's sword/Katana/Long Sword prof at that time.)
    Rakshasa - dual wielder Ninjato
    Red Wizard - assassin 4/mage, used as caster killer; short bow
    Mummy - crowd control caster, quarterstaff (used mod item, its ranged, sling as unmodded alternative then)
    Mind Flayer - warhammer
    Jester - crossbow, invisible song

  • zur312zur312 Member Posts: 1,366
    edited June 2013
    zur312 said:

    that would probably be
    fighter/ilusionist
    orc barb
    orc barb
    fighter/thief dwarf/orc
    ranger2/cleric
    inquisitor

    difficulty insane
    random level hp

    took me few hours the most time on 2nd to final and final battle because i was really really dumb
    final battle i think bugged out on the last time but i would still win vs last guy
    my party was around 65-95 hp
    big guy could 1hit ko my character that is why ranged could be good

    but it is terrible party

    only 1 mage is not good
    only 1 blunt weapons is no good
    no ranged weapons is no good
    cleric was baaaad he really was outclassed by and i think i made the best possible cleric (maybe berserker/cleric? would be better?)
    thief was even worts than cleric his backstab did the same damage as regual hit from barbs LOL

    at least 2 mages
    at least 2 characters using blunt weapon
    at least 2 characters range weapons if insane difficulty be
    i think avenger shapeshifter or totemic druid woud be better for healer i need to test this
    Post edited by zur312 on
  • OneAngryMushroomOneAngryMushroom Member Posts: 564
    Half-elf Dragon sorceress
    Human Barbarian
    Human Priest of Helm
    Human Cavalier
    Elf Thief/Mage
    Elf Archer
    Got all the bases covered and it's a surprisingly powerful team.
  • LisaralinLisaralin Member, Translator (NDA) Posts: 258
    edited June 2013
    I'm currently playing the Black Pits for the first time with this party:
    Half-Orc kensai
    Dwarven Defender
    female Halfling fighter/thief
    Human priest of Lathander
    Female human invoker
    Elf sorceress (actually I wanted a Dragon Disciple and I remember creating a dragon disciple, but when I continued the game some monthts after I had created the characters I found out she was a simple sorceress... O_o gosh I'm getting old I guess >_<)
    Post edited by Lisaralin on
  • zur312zur312 Member Posts: 1,366
    edited June 2013
    my next BP line up will be
    fighter/ilusionist dual katana+ dart
    jester for lols bow/1hand longs sword
    inquisitor 2handed sword/crossbow/dual flail
    avenger throwing daggers + 1hand club
    barbarian dual mace + dart
    archer crossbow + halabards 2handed
  • CronatosCronatos Member Posts: 44
    I've spent a while trying to find my 'ideal' party. Lots of iterations, but I've been stuck on this one for a while.

    Ranger/Cleric
    Berserker>Mage
    Berserker>Mage
    Fighter/Illusionist
    Fighter/Mage/Thief
    Mage/Cleric

    Level progression is somewhat slow, but the utility and power of a thief, 2 clerics, 5 fighters and 5 mages is nice, to say the least.
    Ranger/Cleric gives me access to all druid and good cleric spells, plus no armor restrictions, plus specialization and fighter APR.
    The 'Zerk/Mages have a great pile of immunities and attack/damage bonuses in addition to all that is good about fighters and mages, including APR, damage bonuses, mirror image, stoneskin and so on.
    The fighter/illusionist has extra spells and shorty saves instead of immunities, grandmastery and necromancy. Been hard deciding between the 'Zerkmage and Fighter/Illusionist, so I went with two of the first and one of the other.
    Fighter/Mage/Thief because having a thief is nice, but any more than some six levels seems like a waste and none of the two-class combos seem to really fit with this party. So, siphon that XP into more melee and magic as well.
    A neutral Mage/Cleric not only gets access to all arcane and priestly magic, but can play around with divine spell sequencers and such as well.
    Also, all of them can wear helmets. Critical hits? What are those?
  • BladeDancerBladeDancer Member Posts: 477
    Human Ranger
    Elf Cleric
    Half-Elf Wizard Slayer
    Human Mage
    Halfling Kensai
    Dwarf Assassin
  • zur312zur312 Member Posts: 1,366
    Cronatos said:

    I've spent a while trying to find my 'ideal' party. Lots of iterations, but I've been stuck on this one for a while.

    Ranger/Cleric
    Berserker>Mage
    Berserker>Mage
    Fighter/Illusionist
    Fighter/Mage/Thief
    Mage/Cleric

    Level progression is somewhat slow, but the utility and power of a thief, 2 clerics, 5 fighters and 5 mages is nice, to say the least.
    Ranger/Cleric gives me access to all druid and good cleric spells, plus no armor restrictions, plus specialization and fighter APR.
    The 'Zerk/Mages have a great pile of immunities and attack/damage bonuses in addition to all that is good about fighters and mages, including APR, damage bonuses, mirror image, stoneskin and so on.
    The fighter/illusionist has extra spells and shorty saves instead of immunities, grandmastery and necromancy. Been hard deciding between the 'Zerkmage and Fighter/Illusionist, so I went with two of the first and one of the other.
    Fighter/Mage/Thief because having a thief is nice, but any more than some six levels seems like a waste and none of the two-class combos seem to really fit with this party. So, siphon that XP into more melee and magic as well.
    A neutral Mage/Cleric not only gets access to all arcane and priestly magic, but can play around with divine spell sequencers and such as well.
    Also, all of them can wear helmets. Critical hits? What are those?

    thiefs are useless
    there are 2 difficult battles so prepering for them is in my opinion mandatory

    ranger/cleric i would switch for human ranger2/cleric
    fighter/mage/thief for another fighter/ilusionist or something

    i like 5 mages that cast 5 spell at first seconds of a battle
  • KaltzorKaltzor Member Posts: 1,050
    edited June 2013
    zur312 said:


    thiefs are useless
    there are 2 difficult battles so prepering for them is in my opinion mandatory

    ranger/cleric i would switch for human ranger2/cleric
    fighter/mage/thief for another fighter/ilusionist or something

    i like 5 mages that cast 5 spell at first seconds of a battle

    I would personally list 3 "difficult" fights in the black pits, the first fight of the first tier, that one can potentially cause troubles due to gnoll barbarian on the other group...

    The Clay Golems can be difficult if you are not prepared for a fight where slashing, piercing and magic damage is useless.

    Then there's the Fire Giant who will demolish pretty much everything that actually tries to stand and fight it.
  • zur312zur312 Member Posts: 1,366
    edited June 2013
    i think the hardest is fire giant and final but i played final battle kind of lame with clouds but they didn't work

    the winning strat was really dispell from inquisitor and hack him to death ;P easy
  • zur312zur312 Member Posts: 1,366
    are you guys playing on insane or core difficulty?
  • QuartzQuartz Member Posts: 3,853

    Halfling Kensai
    Dwarf Assassin

    Love it! Who says shorties can't be total badasses?
  • MortiannaMortianna Member Posts: 1,356
    Mordeus said:

    I play it with a team based on the D&D cartoon. In the future I'm going to make a voiceset ripped from a couple of episodes just to make it seem more "real". Might find a way to make them banter with each other, that could be fun.

    "Hank" the Ranger
    "Eric" the Cavalier
    "Diana" the Acrobat (I've replicated this with the Monk class)
    "Presto" the Mage
    "Sheila" the Thief
    "Bobby" the Barbarian

    All of them are human, except for Bobby who is a halfling. Just because the character model looks somewhat like a child.

    Awesome. I always wondered why there wasn't a cleric or druid in their party. I assumed they didn't want to draw any more attention from the Jesus freaks (who were decrying D&D as a gateway to devil worship) by having someone serve a deity in the D&D world that resembled one from our own world. I suppose Johnny, Cleric of Ilmater, would have had people clamoring even more for the show to be taken off their air.
  • zur312zur312 Member Posts: 1,366
    edited June 2013
    class / weapon / %of kills

    blade dual katana 12%
    inquisitor crossbow >2handed sword 22%
    jester 5% bow
    avenger 7% darts
    archer 31% crossbow
    assasin elf 20% bow



    web + ranged easy
    only failed last encounter on insane ;D
    team of archers rox
    bards are pretty weak archers but spells were needed forthis strategy to work
  • SouthpawSouthpaw Member Posts: 2,026
    I like to play with themed parties in all similar games, in BG, so (naturally) also in Black Pits.
    Apart from the wacky BGEE-forum group as described above, I am currently in a very casual playthrough based on these nice portraits : http://saturnoarg.deviantart.com/gallery/31188331 (with those portraits as avatars)

    Human Blackguard
    Human Berserker
    Dwarvern Defender
    Human Priest of Helm (because of the sword on the picture)
    Half-Elven Archer
    Human Conjurer
    (you can match the portraits to the chars yourself ;-) )

    notes to self : needs more mages. archer chick is awesome.
  • ajwzajwz Member Posts: 4,122
    1 bard
    1 dagger
    No armour
    Final Destination
  • SouthpawSouthpaw Member Posts: 2,026
    edited June 2013
    ajwz said:

    1 bard
    1 dagger
    No armour
    Final Destination

    With this setup, I'd rather play "Final Countdown" (Europe)
  • KaltzorKaltzor Member Posts: 1,050
    I decided to try something...

    2 monks...

    Due to how weaks monk are at low levels, they were not bad enough dudes to beat the black pits.
  • MordeusMordeus Member Posts: 460
    @Mortianna I imagine it would also be because the kids very rarely get hurt, so the Cleric would be even more pointless than the Thief (who despite her invisibility ability, still seems to get caught). A character with Cleric abilities would probably end up resolving the plot a little too quickly. Especially when a beholder on the show is defeated by the presence of a single flower.

    I guess you could say that the unicorn of the group was supposed to act as the healer, although I just remember it teleporting at most. I seem to recall the Mage having some potential to heal through the things he conjured. But yeah it seemed to be only guest characters who had Cleric-like abilities.

    So ridiculous to think of the outrage this show caused, the same people probably got outraged over Scooby Doo and the Thirteen Ghosts. They could have added in an extreme Christian character that exorcises non-believers and spreads the gospel to the Forgotten Realms, and the show's critics would still be demanding its' cancellation.
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