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FAQ #2

DeeDee Member Posts: 10,447
Link to Previous FAQ

This thread will be a repository for answers to questions presented in the Ask Us Anything! thread. It will also contain any other information that the development team feels is important to share.

This thread is only for the developers to post, so it will be closed. Hopefully that will make the answers a bit easier to navigate.
Post edited by Dee on
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  • DeeDee Member Posts: 10,447
    What can you tell us about Adventure Y? When will it be released?
    We can't go into specifics just yet, but it will be fairly substantial. Work on Adventure Y is still in the pre-production phase, so I wouldn't expect to see anything about it until after BG2EE is released.
  • DeeDee Member Posts: 10,447
    edited June 2013
    Are there any plans to change the new kits that were introduced in the 1.0.2014 patch?
    The patch we're polishing right now will address a lot of the issues with the new kits we introduced. We don't have any current plans to rebalance the kits beyond that, but we may take another look later on.
  • DeeDee Member Posts: 10,447
    Will the new NPC in BG2EE be a full-fledged character along the lines of Dorn, Neera and Rasaad, or an "easter egg" like Baeloth?
    The new NPC will be a fully fleshed out character with a story of its own. I won't go into any more detail than that, though; have to leave some surprises. :)
  • DeeDee Member Posts: 10,447
    How were the art assets lost?
    No one is certain. Our nearest guess is that the art assets simply weren't backed up properly, or that the hard drive they were on was misplaced or stopped working altogether. A company goes through a lot of computers in fifteen years, and not everything gets preserved as well as it should be. It's likely that when the game was first released in 1998/1999, no one expected that we would be looking to rework it fifteen years later--or that we might want to re-render the artwork when we did. An unfortunate loss, to be sure; but it also spurred us to do more with the game than we might have done otherwise.
  • DeeDee Member Posts: 10,447
    edited June 2013
    What's taking so long with the translations?
    Our translation teams are comprised of volunteers, for the most part, and they put in as much time as they can spare for a project they care about. They've done a terrific job so far, but the smaller the team the longer the translation takes. We think the translations will be worthwhile once completed, but we have to be patient while they do the polishing to make it great.
    Post edited by Dee on
  • DeeDee Member Posts: 10,447
    edited June 2013
    What about weapon swapping, such as from a sword-and-shield to a bow?
    It has more to do with the way that creature files are set up; a lot of things would need to be rewritten engine-side, which would break things in a major way. We don't have any plans to rewire the inventory screen, but we haven't ruled out the possibility of making it a bit more fluid.
  • DeeDee Member Posts: 10,447
    Is it possible to soft-code the character creation process?
    Strictly speaking, anything is possible, but in this case the process is deeply hard-coded. Any time you have dependencies between systems, it's hard to move them around. For instance, the Ability Scores screen requires a class because it needs to know what minimum and maximum stats to allow; it needs a race because that modifies those minimums and maximums. The Class screen needs a race to determine which classes (and kits) are available.

    There might be a better order for character creation in general, though, but we'll need to look at that when we have the ability to shape that process from the ground up.
  • DeeDee Member Posts: 10,447
    Do you plan to make Baldur's Gate ever go "Free to Play", with microtransactions, auction houses, and bans for bad behavior?
    No, nothing like that is planned. Although bans for bad behavior might be an interesting layer of complexity for evil characters... Hmmmmm....
  • DeeDee Member Posts: 10,447
    Will my dream of playing a Polish translation ever come true?
    The short answer is yes. As noted in my answer regarding the translation teams, it depends on how quickly our translators work--and we try to let them take breaks every once in a while, or the monkey starts to stare at us funny...
  • DeeDee Member Posts: 10,447
    Do you plan to add voice communication to multiplayer?
    We don't have any current plans for voice communication, no. We may look at it somewhere down the road. For myself, when I play with my brother we typically use Skype or cell phones to get the audio component.
  • DeeDee Member Posts: 10,447
    Will we be able to play BG1 and BG2 as a single game (a la "BG Trilogy")?
    Not at launch, no. We may look at something like that later on, but at launch they have to be separate programs.
  • DeeDee Member Posts: 10,447
    Is the Reputation system being revamped?
    Not any time soon, no. As with changing kits, anything that alters a fundamental mechanic needs to be looked at very carefully so as not to break anything in the process. The reputation system isn't "ideal", but it works fine for what we need it to do in the game right now.
  • DeeDee Member Posts: 10,447
    Will enhancements made to BG2EE be backported to BG1EE, and vice versa?
    Any enhancements that we make to the engine will be implemented in both games, yes (you might even see some of them in the next patch for BG1EE, so keep an eye out for them). I can't comment on kits or spells.
  • DeeDee Member Posts: 10,447
    Are you planning to tie up loose ends in any of the existing content in BG2?
    Our contract is a bit sticky when it comes to messing with the existing story content, so we have to be very careful about what we change or add to the "vanilla" characters and their respective plotlines. It's "easier" from a contract perspective to create all-new content than to extend existing content.
  • DeeDee Member Posts: 10,447
    What about [Feature X]?
    Unfortunately, we can't comment on features that haven't yet been implemented. Even if work has started on a new feature, until it's released there's no guarantee that something won't be discovered in the development process or in QA that makes it unfeasible to implement.

    If you're curious about something, though, do keep asking--if we can answer, we will.
  • DeeDee Member Posts: 10,447
    Are Dave Gross and Nat Jones still working on the project? (Answer from @Coriander)
    Nat is still here but we can't show you anything that he's been working on yet. Dave has moved on to a load of other projects. You can check out his twitter and blog to get a sense of what he's been up to.
  • DeeDee Member Posts: 10,447
    Is [Specific Popular Mod] going to be compatible with the game at launch?
    We've brought a lot of the modders in as either beta testers or scripters, so if there is work that needs to be done to make their mods compatible they're free to start that work early. We try not to direct the work of modders, however; if a specific modder chooses not to update their mods for the Enhanced Edition, that's up to them.
  • DeeDee Member Posts: 10,447
    When will we see a Linux version of the game?
    So far, all that has been confirmed is that we have the rights to make a Linux version. There has not been any planning yet as to what that would entail or when (or if) it will be done.
  • DeeDee Member Posts: 10,447
    What about familiars?
    There are some issues to consider (the HP exploit is one), but the behavior from the original BG2 game has not changed in this regard. We may look at tweaking it a bit later on.
  • DeeDee Member Posts: 10,447
    Will BG1 items transfer as they did in the original?
    Yes, this behavior will be as it was in the original game. Hang on to those pantaloons!
  • DeeDee Member Posts: 10,447
    Will Tome stat-boosts be imported from BG1 to the non-protagonist characters in BG2?
    No, but BG2 NPCs have boosted ability scores regardless, which should make them a bit more competitive.
  • DeeDee Member Posts: 10,447
    edited June 2013
    Will there be non-heteronormative romance options in BG2?
    Yes, for both male and female protagonists.

    Will the romances for the new NPCs (Dorn, Neera, Rasaad) be expanded in BG2?
    Yes, rather significantly. You can expect the new NPCs to have full romance paths in BG2.
    Post edited by Dee on
  • DeeDee Member Posts: 10,447
    What does it really mean when people say "Can't because CONTRACT!"?
    There's a lot of legal mumbo jumbo, but suffice to say that changing content or adding new content to existing characters is a minefield that we generally would prefer to avoid. So yes, it's an accurate assessment of the situation.
  • DeeDee Member Posts: 10,447
    Will Dorn, Neera, and Rasaad have new portraits in BG2?
    No, they'll keep their existing portraits.
  • DeeDee Member Posts: 10,447
    Have you considered using Kickstarter to fund the BG project? If not, why?
    The primary reason we don't use Kickstarter is that our contract partners have expressed a desire to not use Kickstarter, and out of respect to their wishes we have chosen not to use it.
  • DeeDee Member Posts: 10,447
    Will we ever see "properly" HD sprites?
    At this point, most likely not. The costs associated with rendering all new sprites and then re-rendering them as sprites to use in-game are prohibitively high, and it would take a lot of resources that we simply don't have. Even if we did, the engine would need to be reworked to accommodate the higher-resolution sprites, which would take yet more development time.

    So although it makes a lot of people unhappy (and we're totally with you on that), no, the graphics will not be redone in HD.
  • DeeDee Member Posts: 10,447
    Will there be kit-specific items to make the weaker kits more competitive?
    I don't want to give anything away about what you might or might not find. So I'll say "You'll just have to wait until you play the game to find out."
  • DeeDee Member Posts: 10,447
    Will the new NPCs talk to old NPCs?
    We have to be careful about how we touch the old content and its characters, but there is room for some interjections as needed. I wouldn't expect a Dorn/Viconia romance subplot, though. :)
  • DeeDee Member Posts: 10,447
    Will the Blackguard have its own stronghold, or will it use one of the existing ones?
    So far we have not implemented any additional strongholds; I'm hesitant to give any more information than that.
This discussion has been closed.