Wand of Fire nerfed?
lunar
Member Posts: 3,460
In my old BG2 and BGT games, I remember wand of fire having two abilities:fireball and scorcher, and each had two seperate charges. You could have a wand of fire with 1 charge of fireball and 20 charges of scorcher, for instance.
I rushed to Ankheg lair, entered invisible thanks to Jaheira's potion of invisibility, looted the wand, smeared on an oil of speed to dash for the exit, and Ankhegs were none the wiser. I had a powerful wand of fire at lvl 1! I had planned to use it to good effect, and it had 12 charges of fireball and scorcher, but I found out that, when I use one ability of the wand, it substracted from both of the charges, much like a sorcerer's casting ability. This nerfs the wand and reduces its full potential by half, IMHO. If it is intentional ora glitch, I don't know. How it is supposed to work in PnP? Seperate charges or charges to fuel the both powers?
Still it is a very powerful weapon for a lvl 1 mageling. I killed off Bassilus, Zargal, Silke (who, with SCS, is a very dangerous opponent!) and blasted off the vampiric wolf horde in Temple area. This netted me a lot of levels, and gold, and items in no time. ^^ A lvl 1 mageling with a meager 4 hit points and spell selection killing off powerful enemies with ease, heh.
I rushed to Ankheg lair, entered invisible thanks to Jaheira's potion of invisibility, looted the wand, smeared on an oil of speed to dash for the exit, and Ankhegs were none the wiser. I had a powerful wand of fire at lvl 1! I had planned to use it to good effect, and it had 12 charges of fireball and scorcher, but I found out that, when I use one ability of the wand, it substracted from both of the charges, much like a sorcerer's casting ability. This nerfs the wand and reduces its full potential by half, IMHO. If it is intentional ora glitch, I don't know. How it is supposed to work in PnP? Seperate charges or charges to fuel the both powers?
Still it is a very powerful weapon for a lvl 1 mageling. I killed off Bassilus, Zargal, Silke (who, with SCS, is a very dangerous opponent!) and blasted off the vampiric wolf horde in Temple area. This netted me a lot of levels, and gold, and items in no time. ^^ A lvl 1 mageling with a meager 4 hit points and spell selection killing off powerful enemies with ease, heh.
3
Comments
What will be fixed?
This is the expected behavior for a wand with multiple abilities. One charge is used regardless of the ability used.
Example:
- Wand has 10 charges: 10 Fireball / 10 Scorcher.
- A Fireball charge is used.
- Wand now has 9 charges: 9 Fireball / 9 Scorcher
In vanilla game example:
-Wand has different charges: 12 fireball/8 scorcher
-A fireball charge is used.
-Wand has now: 11 fireball/8 scorcher
If any ability is reduced to zero, the wand was destroyed, IIRC.
BG2 Vanilla Behavior is:
Wand has 10 charges. 5 are allocated to Fireball and 5 are allocated to Scorcher.
Using a Fireball charge, reduces Fireballs to 4 and Scorcher remains on 5.
Is this the behavior it will be using in the next update?
Yeah that's the vanilla behaviour I've known. I was surprised that it was changed, maybe by design, but it seems it is considered a bug. Now fire wand works like a sorcerer, and casts the two spells as same level spells from a single pool. Which halves its number of charges and effectiveness.
this game is supposed to be an enhanced edition of Baldur's gate 1, not Baldur's Gate 2.
You're either lying or you didn't bother to check BG1.
The Wand of Fire in BG1 (yes I have just installed BG1 and tested it) has a certain number of charges, and the charge decreases by 1 regardless of which ability the wand uses. For example, if the wand had 10 charges, you could fire 10 Fireballs, or 7 Fireballs and 3 Scorchers, or 9 scorchers and 1 Fireball.
I'm nothing if not thorough!
Behaviour in BG1 'differs' to BG2. If BG:EE is based around BG1, then the wand doesn't need a fix.
You can also right-click it from the quick-slot.
I'm not intentionally being hostile - but I anger quickly when things aren't tested thoroughly. Apologies.
Anyway, no matter what, wands will resume this behaviour in the next patch. Well actually not "no matter what" since these things may always change, so I say "with reasonable certainty".
I guess the more pertinent question is: How should it work?
One thing we do know from the 2nd ed rulebook is that we shouldn't know how many charges a wand has.
I'd like to publicly apologise to Pecca for:
a) accusing him of lying or not testing BG1
b) my attitude - wrong or right, it wasn't acceptable (and I was wrong in this case)
b) my erroneous testing of the wands behaviour in BG1...damn gatekeeper
@Pecca - I humbly apologise, and hope you can forgive me.
/me is embarrassed and red-faced.