Ranged Weapons
MooseChangerPat
Member Posts: 148
One of the things that always bothered me about BG2 was that the ranged weapons had become so much less powerful than they had been in BG1! The magic arrows tend to do a third of the damage, the bows don't do nearly the same amount of damage, and there aren't magical enough arrows! In BG2 you can get up to +3 in TOB, but that's it! By that time, you're often fighting creatures that need +4 and up! I understand that they want to encourage the use of the melee weapons or whatever, but it still sort of makes things like the archer ranger class rather useless. If we could get some magical arrows that go above +3 in TOB or at least make it so that they do the BG1 damage, that would be immensely better. I mean, you're almost better off using a sling in TOB just because of the +4 bullets, and that the bullets actually DO more damage as they increase in magical level. The fact that +3 arrows still only did 1D8 was so stupid.
I'm actually a big fan of using melee weapons, and by TOB ALL of my characters were using melee weapons instead. However, I think it's still a little unfair for those who actually want to be able to use ranged attacks with, oh I don't know, A RANGER! ... Just saying.
I'm actually a big fan of using melee weapons, and by TOB ALL of my characters were using melee weapons instead. However, I think it's still a little unfair for those who actually want to be able to use ranged attacks with, oh I don't know, A RANGER! ... Just saying.
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Comments
I agree that of all ranged weapons though, the bow needs most love. Well, maybe throwing daggers too, but by that point, I guess mages could as well use slings since they got +4 bullets available.
Bows have already a good weapon, the Tuigan. Just arrows that need some improvement.
One thing i'd like to see for ranged classes however, is that ammo should stack infinitely. I do agree that there should be +4/+5 bolts however, if only for the immune mobs.
In retrospect, I had forgotten about the Fire Tooth crossbow, which is still immensely powerful. At some point I may have to take an archer and use crossbows instead, as that still does sound like it could be a viable option. But I must disagree with being able to stack ammo infinitely as there is already enough limitless ammo things such as returning daggers, axes, hammers, and endless quivers of bolts, arrows, and a bag of bullets. It is not a matter of quantity, but quality that is the real crime here.
Bows are the weapon that I think were most hurt in BG2 when they are one of the most bad ass weapons.
A bow more comparable to the firetooth crossbow would be nice though. The ToB bow kind of sucks.
This changes in BG2 when you can afford to reach melee safely due to higher HP, awesome defensive spells and powerful +X weapons that don't require limited ammo. Add the fact that said limited magical ammo sometimes doesn't even have a high enough +X to breach certain enemy's requirements.
Unless you specialize, you're a bit short on luck.