Greater variety in spell scrolls/potions from Scribe Scroll and Alchemy
elminster
Member, Developer Posts: 16,317
Like the title says it would be great if we could have more variety out of these two HLA's. Don't get me wrong, being able to make Magic Missile, Invisibility, Haste, Cone of Cold, Fireball, Monster Summoning II, Dispel Magic, Monster Summoning III, and Dire Charm scrolls is nice and all, but at ToB levels it would be nice to see a little more variety out of an ability.
Likewise for potions I'd like to see a little bit more than Potions of Master Thievery, Perception, Extra Healing, Superior Healing, Regeneration, Antidote, Oil of Speed, and Potion of Frost Giant Strength. By the time you get this you probably aren't going to be needing potions of Master Thievery or Perception (thieves have points galore), so it would be nice to have the possibility (rare as it may be) of making potions of magic protection/shielding, power, mind focussing, and freedom. Some or all of these would be great.
Likewise for potions I'd like to see a little bit more than Potions of Master Thievery, Perception, Extra Healing, Superior Healing, Regeneration, Antidote, Oil of Speed, and Potion of Frost Giant Strength. By the time you get this you probably aren't going to be needing potions of Master Thievery or Perception (thieves have points galore), so it would be nice to have the possibility (rare as it may be) of making potions of magic protection/shielding, power, mind focussing, and freedom. Some or all of these would be great.
3
Comments
Also, in case insufficiently trained mages or thieves attempt to cast the higher powered scrolls in an emergency, there could be say a 15% chance of dire consequences for the caster or even the party.
Get the ability, use it, and then you get to pick your potion from a list, for 50% it's market value in gold and 1/25 of it's market value in XP. (just using the daily limit of the ability in place of the normal crafting/brewing times).
Mages/sorcerers, druids/clerics (potions only), and Bards get 1 use per day of each starting at lvl 10, and every 5 levels there after (options limited to spells their class can cast, and only up to their highest cast-able spell level), while thieves can pick it once they get to epic levels, as normal (characters that acquire UAI can make scrolls and potions from either class pool).
Also, give Mage/sorcs the ability to craft wands at level 10. Once per day. Same rules (50% market value in gold, and costs 1/25 xp (based on a fully charged wand)), while Bards can unlock 1 daily use of the ability as a HLA.
Expanding this to include wands and potions would be awesome.